MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.169
fWaveSmoothing=0.000
fWaveParam=0.080
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=1.320
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.000
wave_g=0.990
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.015
ob_r=0.000
ob_g=0.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=0.300
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.82000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.600
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k1 = (sample*100)%8;
wave_0_per_point2=k2 = bnot (k1);
wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
wave_0_per_point5=
wave_0_per_point6=dx = dx*.99 + xi;
wave_0_per_point7=dy = dy*.99 + yi;
wave_0_per_point8=
wave_0_per_point9=x = .5 + xi/2;
wave_0_per_point10=y = .5 + yi/2;
wave_0_per_point11=
wave_0_per_point12=a = q22/8; 
wave_0_per_point13=a = min(a,.4);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.020
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=0.000
wavecode_2_g=0.200
wavecode_2_b=0.000
wavecode_2_a=1.000
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=53
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.05408
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.00531
shapecode_0_tex_zoom=1.53117
shapecode_0_r=0.200
shapecode_0_g=0.700
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=
shape_0_per_frame2=x = .5;
shape_0_per_frame3=y = .5;
shape_0_per_frame4=a = q24; 
shape_0_per_frame5=a2 = 0;
shape_0_per_frame6=//a = 1; 
shape_0_per_frame7=a = 0;
shape_0_per_frame8=rad0 = bnot(q24) * rad0 + rand(10)/50*q24;
shape_0_per_frame9=rad = rad0;
shape_0_per_frame10=b = 0; r = rand(10)/10; g = 1;
shape_0_per_frame11=a2 = q24;
shapecode_1_enabled=1
shapecode_1_sides=44
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.700
shapecode_1_y=0.500
shapecode_1_rad=0.21730
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=3.27745
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=0.500
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.000
shapecode_1_border_a=0.100
shape_1_per_frame1=textured = 1;
shape_1_per_frame2=rot0 = rot0 + 1/fps * q1;
shape_1_per_frame3=
shape_1_per_frame4=
shape_1_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200);
shape_1_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);;
shape_1_per_frame7=
shape_1_per_frame8=rad0  = (1-q24)*rad0 + q24*(.05+rand(100)/300);
shape_1_per_frame9=rad = rad0;
shape_1_per_frame10=
shape_1_per_frame11=
shape_1_per_frame12=x =  posx;
shape_1_per_frame13=y =  posy;
shape_1_per_frame14=ang = rot0;
shapecode_2_enabled=1
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.503
shapecode_2_y=0.500
shapecode_2_rad=0.03886
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=2.22330
shapecode_2_r=1.000
shapecode_2_g=0.100
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.700
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=textured = 1;
shape_2_per_frame2=rot0 = rot0 + .1/fps * q2;
shape_2_per_frame3=
shape_2_per_frame4=
shape_2_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200);
shape_2_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);;
shape_2_per_frame7=
shape_2_per_frame8=rad0  = (1-q24)*rad0 + q24*(.05+rand(100)/400);
shape_2_per_frame9=rad = rad0;
shape_2_per_frame10=
shape_2_per_frame11=
shape_2_per_frame12=x =  posx+q26;
shape_2_per_frame13=y =  posy;
shape_2_per_frame14=ang = rot0;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=1.000
shapecode_3_rad=0.54822
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_1=dec_med = exp(-4/fps);
per_frame_2=dec_slow = exp (-0.3/fps);
per_frame_3=beat = bass+mid+treb;
per_frame_4=//beat = beat*beat;
per_frame_5=
per_frame_6=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_7=is_beat = above(beat, 1*avg+peak) * above (time, t0+.2);
per_frame_8=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_9=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_10=index = (index + is_beat) %8;
per_frame_11=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_12=
per_frame_13=q20 = avg;
per_frame_14=q21 = beat;
per_frame_15=q22 = peak;
per_frame_16=q23 = index;
per_frame_17=q24 = is_beat;
per_frame_18=q26 = bass_att + mid_att + treb_att + 3;
per_frame_19=q27 = index + 1;
per_frame_20=q28 = index2;
per_frame_21=q29 = index2;
per_frame_22=monitor = q29;
per_frame_23=k1 =  is_
per_frame_24=beat*equal(index%2,0);
per_frame_25=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_27=rott = p2 * 3.1416/4;
per_frame_28=
per_frame_29=q1 = cos(rott);
per_frame_30=q2 = sin(rott);
per_frame_31=q3 = -q2;
per_frame_32=q4 = q1;
per_frame_33=
per_frame_34=
per_frame_35=q5 = cos(time/17);
per_frame_36=q6 = sin(time/17);
per_frame_37=q7 = -q2;
per_frame_38=q8 = q1;
per_frame_39=
per_frame_40=
per_frame_41=ds = ds*dec_med + q24*(1-dec_med);
per_frame_42=q25 = q24;
per_frame_43=//q25 = above(ds,.5);
per_frame_44=
per_frame_45=q10 = q22+3;
per_frame_46=
per_frame_47=t_rel = time*8;
per_frame_48=//q25 = below((t_rel)-int(t_rel),.2);
per_frame_49=
per_frame_50=
per_frame_51=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26);
per_frame_52=q30 = p3 ;
per_frame_53=
per_frame_54=p4 = dec_med*p4 + (1-dec_med)*q27;
per_frame_55=q31 = p4;
per_frame_56=
per_frame_57=
per_frame_58=zoom = 1.1 + q1*.2;
per_frame_59=warp =0;
per_frame_60=ob_size = .01;
per_frame_61=ob_r = .9;
per_frame_62=ob_g = 1;
per_frame_63=ob_b = 0;
per_frame_64=ob_a = .2*sin(time/7);
per_frame_65=
per_frame_66=monitor = dec_slow;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float2 uv1 = (uv-.5) * aspect.xy;
warp_8=`
warp_9=`float2 uv6 = uv1;
warp_10=`float z = 1*length(uv1)+rand_frame*13;
warp_11=`float2 d = normalize(uv1);
warp_12=`float2 rs = clamp(tan(z)/d,-2,2);
warp_13=`
warp_14=`uv += rs/16;
warp_15=`
warp_16=`uv6 = (uv1)*(1 + 0*q27);
warp_17=`//uv = mul(uv,float2x2(_qb));
warp_18=`
warp_19=`
warp_20=`uv6 = uv.yx;
warp_21=`mus = q1*cos(uv6.y*44)-(cos(uv6.x*82));
warp_22=`float mod = q28*lum(mus) + 1-q28*lum(mus);
warp_23=`//mus = lerp(mus.gbr,mus*float3 (.9,.9,1),mod);
warp_24=`
warp_25=`float3 blur = GetBlur2(frac(uv));
warp_26=`
warp_27=`float3 crisp= tex2D(sampler_main,uv);
warp_28=`
warp_29=`float3 ret1 = crisp + .1*mus *(1+tex2D (sampler_noise_lq,uv/16+time/100));
warp_30=`ret1 = ret1 * .98 -  .025;
warp_31=`q25 = q24*1;
warp_32=`ret = q25 * ret1 + (1-q25)*GetPixel(uv_orig);
warp_33=`}
comp_1=`float z;
comp_2=`float3 ret1, neu, mus;
comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
comp_4=`shader_body
comp_5=`{
comp_6=`float2 uv2;
comp_7=`//uv = (uv-0.5) * aspect.xy + .5;    
comp_8=`dz = 0;
comp_9=`
comp_10=`float2 hor = float2(texsize.z,0);
comp_11=`float2 ver = float2(0,texsize.w);
comp_12=`
comp_13=`float dist = 1;
comp_14=`float inten = 1;
comp_15=`ret1 = 0;
comp_16=`float anz = 1;
comp_17=`float n = 0;
comp_18=`uv4 = (uv);
comp_19=`    dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
comp_20=`    dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
comp_21=`
comp_22=`
comp_23=`mus = .5*GetPixel(uv4-0*dz)-0*dz.x;
comp_24=`
comp_25=`uv2 = uv-.5;
comp_26=`while (n <= anz) {
comp_27=`    dist = 1-frac(1.0/anz*n-.1); //evtl sqrt !;
comp_28=`
comp_29=`    inten =  sqrt(dist)*(1-dist*dist)*4;
comp_30=`
comp_31=`    uv3 = q27*2*uv2*dist + float2 (time/8,0);
comp_32=`    uv3 = frac(uv3);
comp_33=`    uv3 *= aspect.yx;
comp_34=`    uv3 = .1 * cos(22*uv3) + 18 *dz ;
comp_35=`    neu = saturate(.02/length(uv3));
comp_36=`    neu = dist*neu + (1-dist)*lum(neu)* .5*(1+roam_cos);
comp_37=`    ret1 = max(ret1,neu*inten);
comp_38=`n++;
comp_39=`}
comp_40=`
comp_41=`ret = ret1  +  saturate(8*mus*(.2+ret1)) ;
comp_42=`}
