MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=0.955
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=1.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=t1 = q9;
wave_0_per_frame2=t2 = q10;
wave_0_per_frame3=t3 = q11;
wave_0_per_frame4=t4 = q12;
wave_0_per_point1=x = t1 + (t3-t1)*sample;
wave_0_per_point2=y = t2 + (t4-t2)*sample;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_frame1=t1 = q13;
wave_1_per_frame2=t2 = q14;
wave_1_per_frame3=t3 = q15;
wave_1_per_frame4=t4 = q16;
wave_1_per_point1=x = t1 + (t3-t1)*sample;
wave_1_per_point2=y = t2 + (t4-t2)*sample;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_frame1=t1 = q17;
wave_2_per_frame2=t2 = q18;
wave_2_per_frame3=t3 = q19;
wave_2_per_frame4=t4 = q20;
wave_2_per_point1=x = t1 + (t3-t1)*sample;
wave_2_per_point2=y = t2 + (t4-t2)*sample;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_frame1=t1 = q21;
wave_3_per_frame2=t2 = q22;
wave_3_per_frame3=t3 = q23;
wave_3_per_frame4=t4 = q24;
wave_3_per_point1=x = t1 + (t3-t1)*sample;
wave_3_per_point2=y = t2 + (t4-t2)*sample;
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.79142
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=// clear screen first
per_frame_init_2=ob_r = 0; ob_g = 0; ob_b = 0; ob_a = 1;
per_frame_init_3=ib_r = 0; ib_g = 0; ib_b = 0; ib_a = 1;
per_frame_init_4=ob_size = 0.5;
per_frame_init_5=ib_size = 0.5;
per_frame_init_6=start = 1;
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006        )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=zoom = 1;
per_frame_25=warp = 0;
per_frame_26=xx1 = xx1*0.9 + (bass);
per_frame_27=xx2 = xx2*0.9 + (treb);
per_frame_28=yy1 = yy1*0.94 + (treb+bass)*0.75;
per_frame_29=x1 = 0.5 + xx2-xx1;
per_frame_30=y1 = 0.5 + yy1;
per_frame_31=spring = 10;
per_frame_32=grav = .5;
per_frame_33=resist = 1;
per_frame_34=bounce = 0.5;
per_frame_35=dt = .001000000;
per_frame_36=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_37=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_38=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_39=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_40=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_41=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_42=x2 = x2 + vx2;
per_frame_43=y2 = y2 + vy2;
per_frame_44=x3 = x3 + vx3;
per_frame_45=y3 = y3 + vy3;
per_frame_46=x4 = x4 + vx4;
per_frame_47=y4 = y4 + vy4;
per_frame_48=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_49=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_50=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_51=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_52=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_53=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_54=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_55=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_56=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_57=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_58=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_59=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_60=
per_frame_61=ww = ww + (vx3-vx4)*10 - (x4-x3)*0.3+ bb*asin(1)*2;
per_frame_62=
per_frame_63=startx = endx;
per_frame_64=starty = endy;
per_frame_65=endx = startx + cos(ww)*0.004;
per_frame_66=endy = starty + sin(ww)*0.004;
per_frame_67=
per_frame_68=monitor = x4;
per_frame_69=
per_frame_70=bb = 1- above(endx,0.2)*above(endy,0.2)*below(endx,0.8)*below(endy,0.8);
per_frame_71=
per_frame_72=endx = min(0.8,max(0.2,endx));
per_frame_73=endy = min(0.8,max(0.2,endy));
per_frame_74=
per_frame_75=
per_frame_76=q9 = startx; q10 = starty; q11 = endx; q12 = endy;
per_frame_77=q13 = startx*1.1; q14 = starty*1.1; q15 = endx*1.1; q16 = endy*1.1;
per_frame_78=q17 = startx*bass; q18 = starty*treb; q19 = endx*mid; q20 = endy*1.3;
per_frame_79=q21 = starty*bass; q22 = startx*treb; q23 = endy*mid; q24 = endx*1.3;
per_frame_80=
per_frame_81=
per_frame_82=ob_size = start;
per_frame_83=ib_size = start;
per_frame_84=start = start-1;
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_main, uv ).xyz;
warp_5=`
warp_6=`    // feather pen
warp_7=`    ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1-3*length(texsize.zw)) + 0.5 ).xyz);
warp_8=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_9=`                      ((uv.xyy*q27
warp_10=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_11=`                      ).xyz*
warp_12=`                      float3(1,1,0)*0.05 + 
warp_13=`                      time*float3(0,0,1)*q29
warp_14=`                     );
warp_15=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y -= (noise9).x*.5; 
warp_16=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z -= (noise9).y*.5; 
warp_17=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x -= (noise9).z*.5; 
warp_18=`    ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1+3*length(texsize.zw)) + 0.5 ).xyz);
warp_19=`
warp_20=`    // darken over time
warp_21=`    ret -= 0.02;
warp_22=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    uv *= 0.5;
comp_4=`    ret = tex2D(sampler_main, uv).xyz;
comp_5=`    ret = max(ret, tex2D(sampler_main,uv + float2(0.5,0)).xyz);
comp_6=`    ret = max(ret, tex2D(sampler_main,uv + float2(0,0.5)).xyz);
comp_7=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_8=`                      ((uv.xyy*q28
comp_9=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_10=`                      ).xyz*
comp_11=`                      float3(1,1,0)*0.05 + 
comp_12=`                      time*float3(0,0,1)*q31
comp_13=`                     );
comp_14=`if(ret.x> q26*q13         && ret.x<= q23*q11        )ret.z -= (noise9).x*.5; 
comp_15=`if(ret.y> q25*q11         && ret.y<= q22*q12        )ret.x -= (noise9).y*.5; 
comp_16=`if(ret.z> q24*q12         && ret.z<= q21*q13        )ret.y -= (noise9).z*.5; 
comp_17=`    ret = max(ret, tex2D(sampler_main,uv + float2(0.5,0.5)).xyz);
comp_18=`    ret *= 1.3; // a little bit of overbright
comp_19=`ret=.6-ret;
comp_20=`}
comp_21=`
comp_22=`
