MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.169
fWaveSmoothing=0.000
fWaveParam=0.080
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=1.320
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.000
wave_g=0.990
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.015
ob_r=0.000
ob_g=0.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.82000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.600
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k1 = (sample*100)%8;
wave_0_per_point2=k2 = bnot (k1);
wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
wave_0_per_point5=
wave_0_per_point6=dx = dx*.99 + xi;
wave_0_per_point7=dy = dy*.99 + yi;
wave_0_per_point8=
wave_0_per_point9=x = .5 + xi/2;
wave_0_per_point10=y = .5 + yi/2;
wave_0_per_point11=
wave_0_per_point12=a = q22/8; 
wave_0_per_point13=a = min(a,.4);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.020
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=0.000
wavecode_2_g=0.200
wavecode_2_b=0.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=53
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.05408
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.00531
shapecode_0_tex_zoom=1.53117
shapecode_0_r=0.200
shapecode_0_g=0.700
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=
shape_0_per_frame2=x = .5;
shape_0_per_frame3=y = .5;
shape_0_per_frame4=a = q24; 
shape_0_per_frame5=a2 = 0;
shape_0_per_frame6=//a = 1; 
shape_0_per_frame7=a = 0;
shape_0_per_frame8=rad0 = bnot(q24) * rad0 + rand(10)/50*q24;
shape_0_per_frame9=rad = rad0;
shape_0_per_frame10=b = 0; r = rand(10)/10; g = 1;
shape_0_per_frame11=a2 = q24;
shapecode_1_enabled=1
shapecode_1_sides=44
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.700
shapecode_1_y=0.500
shapecode_1_rad=0.21730
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=3.27745
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=0.500
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.000
shapecode_1_border_a=0.100
shape_1_per_frame1=textured = 1;
shape_1_per_frame2=rot0 = rot0 + 1/fps * q1;
shape_1_per_frame3=
shape_1_per_frame4=
shape_1_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200);
shape_1_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);;
shape_1_per_frame7=
shape_1_per_frame8=rad0  = (1-q24)*rad0 + q24*(.05+rand(100)/300);
shape_1_per_frame9=rad = rad0;
shape_1_per_frame10=
shape_1_per_frame11=
shape_1_per_frame12=x =  posx;
shape_1_per_frame13=y =  posy;
shape_1_per_frame14=ang = rot0;
shapecode_2_enabled=1
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.503
shapecode_2_y=0.500
shapecode_2_rad=0.03886
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=2.22330
shapecode_2_r=1.000
shapecode_2_g=0.100
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.700
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=textured = 1;
shape_2_per_frame2=rot0 = rot0 + .1/fps * q2;
shape_2_per_frame3=
shape_2_per_frame4=
shape_2_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200);
shape_2_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);;
shape_2_per_frame7=
shape_2_per_frame8=rad0  = (1-q24)*rad0 + q24*(.05+rand(100)/400);
shape_2_per_frame9=rad = rad0;
shape_2_per_frame10=
shape_2_per_frame11=
shape_2_per_frame12=x =  posx+q26;
shape_2_per_frame13=y =  posy;
shape_2_per_frame14=ang = rot0;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=1.000
shapecode_3_rad=0.54822
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_1=dec_med = exp (-8/fps);
per_frame_2=dec_slow = exp (-1/fps);
per_frame_3=beat = bass+mid+treb;
per_frame_4=
per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_6=is_beat = above(beat, 2*avg+peak) * above (time, t0+.1);
per_frame_7=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_9=index = (index + is_beat) %8;
per_frame_10=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=q26 = bass_att + mid_att + treb_att + 3;
per_frame_18=q27 = index + 1;
per_frame_19=q28 = index2;
per_frame_20=q29 = q24*(index%2);
per_frame_21=
per_frame_22=monitor = q29;
per_frame_23=k1 =  is_
per_frame_24=beat*equal(index%2,0);
per_frame_25=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_27=rott = p2 * 3.1416/4;
per_frame_28=
per_frame_29=q1 = cos(rott);
per_frame_30=q2 = sin(rott);
per_frame_31=q3 = -q2;
per_frame_32=q4 = q1;
per_frame_33=
per_frame_34=q5 = cos(time/17);
per_frame_35=q6 = sin(time/17);
per_frame_36=q7 = -q2;
per_frame_37=q8 = q1;
per_frame_38=
per_frame_39=
per_frame_40=ds = ds*dec_med + q24*(1-dec_med);
per_frame_41=q25 = q24;
per_frame_42=q10 = q22+3;
per_frame_43=
per_frame_44=t_rel = time*8;
per_frame_45=
per_frame_46=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26);
per_frame_47=q30 = p3 ;
per_frame_48=
per_frame_49=p4 = dec_med*p4 + (1-dec_med)*q27;
per_frame_50=q31 = p4;
per_frame_51=
per_frame_52=
per_frame_53=zoom = 1.1 + q1*.2;
per_frame_54=warp =0;
per_frame_55=ob_size = .01;
per_frame_56=ob_r = .9;
per_frame_57=ob_g = 1;
per_frame_58=ob_b = 0;
per_frame_59=ob_a = .2*sin(time/7);
per_frame_60=
per_frame_61=if (q24, zo = 0.9+rand(1)*.2; rota = rand(1)-.5;,0);
per_frame_62=zoom = zo;
per_frame_63=rot = rota;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float2 uv1 = (uv_orig-.5) * aspect.xy;
warp_8=`float2 uv6 = uv1;
warp_9=`
warp_10=`float z = 6*q2*length(uv1) ;
warp_11=`float2 d = -normalize(1/uv1);
warp_12=`
warp_13=`float2 rs = clamp(tan(q1*z+q27/8)*d,-8,8);
warp_14=`
warp_15=`uv += rs/32;
warp_16=`
warp_17=`uv6 = 2*(float2(rad, length(uv1)));
warp_18=`
warp_19=`mus = (1/(sqrt(uv6.y-q27/18)));
warp_20=`
warp_21=`float3 blur = GetBlur1(frac(uv));
warp_22=`
warp_23=`float3 crisp= tex2D(sampler_main,uv) - .03*rad;
warp_24=`q24=max(1,0.25);;
warp_25=`float3 ret1 = crisp - blur*.0 + .02*mus* roam_cos;
warp_26=`ret = q24*(ret1 * .99 -  .0206) + (1-q24)*GetPixel((uv_orig-.5)*1+.5);
warp_27=`
warp_28=`
warp_29=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 uv1 = uv-.5;
comp_5=`
comp_6=`float3 ret1 = tex2D(sampler_main, uv) * (1-rad);
comp_7=`
comp_8=`
comp_9=`float2 hor = float2 (texsize.z,0);
comp_10=`float2 ver = float2 (0,texsize.w);
comp_11=`float dx = lum(GetPixel (uv-hor) - GetPixel (uv+hor));
comp_12=`float dy = lum(GetPixel (uv-ver) - GetPixel (uv+ver));
comp_13=`float2 dz = float2 (dx,dy);
comp_14=`
comp_15=`uv1 = uv1*0+.3*cos(uv1*2) - dz;;
comp_16=`float dots = saturate(.04/length(uv1));
comp_17=`uv1 = uv1*0+.3*cos(uv1*12) - 9*dz;;
comp_18=`float3 dots2 = saturate(.04/length(uv1));
comp_19=`
comp_20=`ret = (-ret1) + dots + 12*dots2*sqrt(ret1);
comp_21=`}
