MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=2.630
fWaveSmoothing=0.360
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=0.107
fZoomExponent=0.15840
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=44
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.03347
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=fran = 1;
shape_0_init2=xs = 1;
shape_0_init3=ys = 1;
shape_0_init4=xm = 0.5;
shape_0_init5=ym = 0.5;
shape_0_per_frame1=xs = xs*(1 - 2*above(xm,0.99) - 2*below(xm,0.01));
shape_0_per_frame2=ys = ys*(1 - 2*above(ym,0.99) - 2*below(ym,0.01));
shape_0_per_frame3=
shape_0_per_frame4=xm = xm + 0.03*xs*(sin(time*0.53)*0.4 + 0.6*cos(time*0.62));
shape_0_per_frame5=ym = ym + 0.03*ys*(sin(time*0.29)*0.5 + 0.5*cos(time*0.78));
shape_0_per_frame6=
shape_0_per_frame7=x = xm;
shape_0_per_frame8=y = ym;
shape_0_per_frame9=
shape_0_per_frame10=r = 0.5 + 0.25*sin(x*12) + 0.25*sin(y*3);
shape_0_per_frame11=g = 0.5 + 0.25*sin(x*7) + 0.25*sin(y*32);
shape_0_per_frame12=b = 0.5 + 0.25*sin(x*21) + 0.25*sin(y*16);
shape_0_per_frame13=r2 = r; g2 = g; b2 = b;
shape_0_per_frame14=rad = 0.2*(bass_att + mid_att + treb_att)/3;
shapecode_1_enabled=1
shapecode_1_sides=44
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.03347
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=fran = 1;
shape_1_init2=xs = 1;
shape_1_init3=ys = 1;
shape_1_init4=xm = 0.5;
shape_1_init5=ym = 0.5;
shape_1_per_frame1=xs = xs*(1 - 2*above(xm,0.99) - 2*below(xm,0.01));
shape_1_per_frame2=ys = ys*(1 - 2*above(ym,0.99) - 2*below(ym,0.01));
shape_1_per_frame3=
shape_1_per_frame4=xm = xm + 0.03*xs*(sin(time*0.53)*0.6 + 0.4*cos(time*0.62));
shape_1_per_frame5=ym = ym + 0.03*ys*(sin(time*0.29)*0.7 + 0.3*cos(time*0.78));
shape_1_per_frame6=
shape_1_per_frame7=x = xm;
shape_1_per_frame8=y = ym;
shape_1_per_frame9=
shape_1_per_frame10=r = 0.5 + 0.25*sin(x*12) + 0.25*sin(y*3);
shape_1_per_frame11=g = 0.5 + 0.25*sin(x*7) + 0.25*sin(y*32);
shape_1_per_frame12=b = 0.5 + 0.25*sin(x*21) + 0.25*sin(y*16);
shape_1_per_frame13=r2 = r; g2 = g; b2 = b;
shape_1_per_frame14=rad = 0.2*(bass_att + mid_att + treb_att)/3;
shapecode_2_enabled=0
shapecode_2_sides=44
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.03347
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=fran = 1;
shape_2_init2=xs = 1;
shape_2_init3=ys = 1;
shape_2_init4=xm = 0.5;
shape_2_init5=ym = 0.5;
shape_2_per_frame1=xs = xs*(1 - 2*above(xm,0.99) - 2*below(xm,0.01));
shape_2_per_frame2=ys = ys*(1 - 2*above(ym,0.99) - 2*below(ym,0.01));
shape_2_per_frame3=
shape_2_per_frame4=xm = xm + 0.03*xs*(sin(time*0.35)*0.5 + 0.5*cos(time*0.87));
shape_2_per_frame5=ym = ym + 0.03*ys*(sin(time*0.92)*0.3 + 0.7*cos(time*0.26));
shape_2_per_frame6=
shape_2_per_frame7=x = xm;
shape_2_per_frame8=y = ym;
shape_2_per_frame9=
shape_2_per_frame10=r = 0.5 + 0.5*sin(time*0.25);
shape_2_per_frame11=g = 0.5 + abs(r)*sin(time*0.5);
shape_2_per_frame12=b = 0.5 + abs(g)*sin(time);
shape_2_per_frame13=r2 = r; g2 = g; b2 = b;
shape_2_per_frame14=rad = 1.6*(bass_att + mid_att + treb_att)/3;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=
per_frame_2=//zoom = 0.99;
per_frame_3=ib_r = sin(time*1.25*4)*0.3+0.7;
per_frame_4=ib_g = sin(time*4)*0.3+0.3;
per_frame_5=ib_b = sin(time/3*4)*0.5+0.5;
per_frame_6=wave_r = 1- ib_r;
per_frame_7=wave_g = 1- ib_g;
per_frame_8=wave_b = 1- ib_b;
per_frame_9=//wave_mystery = -1+bass/2;
per_frame_10=wave_x = 0.5+sin(time*3)*0.3;
per_frame_11=wave_y = 0.5+cos(time*2.187)*0.3;
per_pixel_1=r = bass/4;
per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2;
per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2;
per_pixel_4=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_5=dir = (bass)*(r*r-d*d)*0.3;
per_pixel_6=x1 = if( above(d,r),0,  sin(y-cy1)*dir);
per_pixel_7=y1 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_8=
per_pixel_9=
per_pixel_10=cx1 = 0.5+sin(time*2.618)*0.3;
per_pixel_11=cy1 = 0.5+cos(time*3.14)*0.3;
per_pixel_12=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_13=dir = -(mid)*(r*r-d*d)*0.3;
per_pixel_14=x2 = if( above(d,r),0,  sin(y-cy1)*dir);
per_pixel_15=y2 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_16=
per_pixel_17=cx1 = 0.5+sin(-time*2.618)*0.4;
per_pixel_18=cy1 = 0.5+cos(-time*1.14)*0.4;
per_pixel_19=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_20=dir = -(treb)*(r*r-d*d)*0.3;
per_pixel_21=x3 = if( above(d,r),0,  sin(y-cy1)*dir);
per_pixel_22=y3 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_23=
per_pixel_24=
per_pixel_25=dx = x1+x2+x3;
per_pixel_26=dy = y1+y2+y3;
warp_1=`shader_body
warp_2=`{
warp_3=`    float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
warp_4=`    float1 d = 0.005;
warp_5=`    float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_6=`    float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_7=`    float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_8=`    float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_9=`    float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003;
warp_10=`
warp_11=`
warp_12=`
warp_13=`    float2 v = 0.01;
warp_14=`    ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x;
warp_15=`
warp_16=`    
warp_17=`    ret.x += (ret.x - GetBlur3(uv).x)*.1;
warp_18=`    ret.x += 0.004;
warp_19=`
warp_20=`
warp_21=`//--------------------------------
warp_22=`
warp_23=`    my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y);
warp_24=`
warp_25=`
warp_26=`
warp_27=`    v = 0.01;
warp_28=`    ret.z = tex2D( sampler_fw_main, my_uv).z;
warp_29=`    
warp_30=`    ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale);
warp_31=`    ret.z *= 0.8;
warp_32=`    ret.z += 0.004;
warp_33=`
warp_34=`
warp_35=`
warp_36=`//--------------------------------
warp_37=`
warp_38=`    d = 0.01;
warp_39=`    my_uv = float2(-dy,dx)*0.045;
warp_40=`
warp_41=`    dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
warp_42=`    dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
warp_43=`    my_uv += uv - float2(dx,dy)*0.03;
warp_44=`
warp_45=`
warp_46=`
warp_47=`    v = 0.01;
warp_48=`    ret.y =tex2D( sampler_fw_main, my_uv).y;
warp_49=`
warp_50=`    
warp_51=`    ret.y += (ret.y - GetBlur3(my_uv).y)*0.2 + 0.0;
warp_52=`    ret = lerp(ret, tex2D(sampler_main,uv_orig), 0.2); //motionblur
warp_53=`
warp_54=`//ret = 0;
warp_55=`}
comp_1=`// tribute to suksma!
comp_2=`
comp_3=`shader_body
comp_4=`{
comp_5=`    float2 uv2;
comp_6=`
comp_7=`    float4 c = float4(1,0.04,0.15,0.01);
comp_8=`
comp_9=`    uv2 = uv + float2(1,0)*texsize.zw;
comp_10=`    float gx1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_11=`    uv2 = uv + float2(.1,0.1)*texsize.zw;
comp_12=`    float gx2 = GetPixel(uv2*sin(texsize.zw))*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_13=`
comp_14=`    uv2 = uv + float2(0,1)*texsize.zw;
comp_15=`    float gy1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_16=`    uv2 = uv + float2(0,-1)*texsize.zw;
comp_17=`    float gy2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_18=`
comp_19=`    float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.14));
comp_20=`
comp_21=`    ret = 0.5 + 0.5*g;
comp_22=`    ret *= saturate(length(ret.xy-0.5)*5);
comp_23=`    ret = ret.xxy;
comp_24=`    ret += 1.15;
comp_25=`    ret *= lerp(ret,ret*(GetBlur3(uv)-GetBlur1(uv)*treb_att),pow(hue_shader.xzy,bass_att));
comp_26=`    ret *= ret;
comp_27=`
comp_28=`    //ret *= .5*cos(ret)*sin(ret); //old gamma effect    
comp_29=`}