MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.110
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wave_0_per_point16=pi23=4*asin(1)*.333333333;
wave_0_per_point17=vol=bass+mid+treb;
wave_0_per_point18=r=(sin(time*.3+vol-0*pi23)+1)*.5;
wave_0_per_point19=g=(sin(time*.3+vol-1*pi23)+1)*.5;
wave_0_per_point20=b=(sin(time*.3+vol-2*pi23)+1)*.5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wave_1_per_point16=pi23=4*asin(1)*.333333333;
wave_1_per_point17=vol=bass+mid+treb;
wave_1_per_point18=r=(sin(time*.3+vol-0*pi23)+1)*.5;
wave_1_per_point19=g=(sin(time*.3+vol-1*pi23)+1)*.5;
wave_1_per_point20=b=(sin(time*.3+vol-2*pi23)+1)*.5;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wave_2_per_point16=pi23=4*asin(1)*.333333333;
wave_2_per_point17=vol=bass+mid+treb;
wave_2_per_point18=r=(sin(time*.3+vol-0*pi23)+1)*.5;
wave_2_per_point19=g=(sin(time*.3+vol-1*pi23)+1)*.5;
wave_2_per_point20=b=(sin(time*.3+vol-2*pi23)+1)*.5;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
wave_3_per_point16=pi23=4*asin(1)*.333333333;
wave_3_per_point17=vol=bass+mid+treb;
wave_3_per_point18=r=(sin(time*.3+vol-0*pi23)+1)*.5;
wave_3_per_point19=g=(sin(time*.3+vol-1*pi23)+1)*.5;
wave_3_per_point20=b=(sin(time*.3+vol-2*pi23)+1)*.5;
shapecode_0_enabled=1
shapecode_0_sides=25
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=4
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.02339
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.500
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.500
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
shape_0_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.002*cos(ma));
shape_0_per_frame5=my=my+(.002*sin(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=mx+instance*.005;
shape_0_per_frame13=y=my+instance*.005;
shape_0_per_frame14=
shape_0_per_frame15=a=(above(bass+mid+treb,.2));
shape_0_per_frame16=pi23=4*asin(1)*.333333333;
shape_0_per_frame17=vol=bass+mid+treb;
shape_0_per_frame18=r=(sin(1/instance*time*.2+vol-0*pi23)+1)*.5;
shape_0_per_frame19=g=(sin(1/instance*time*.2+vol-1*pi23)+1)*.5;
shape_0_per_frame20=b=(sin(1/instance*time*.2+vol-2*pi23)+1)*.5;
shapecode_1_enabled=1
shapecode_1_sides=25
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=6
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.02248
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.700
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.100
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,.7)*3.1415*.03*bass);
shape_1_per_frame2=ma=ma-(above(treb,.7)*3.1415*.03*treb);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0015*cos(ma));
shape_1_per_frame5=my=my+(.0015*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=mx+instance*.003;
shape_1_per_frame13=y=my+instance*.003;
shape_1_per_frame14=
shape_1_per_frame15=a=(above(bass+mid+treb,.2));
shape_1_per_frame16=pi23=4*asin(1)*.333333333;
shape_1_per_frame17=vol=bass+mid+treb;
shape_1_per_frame18=r=(sin(1/instance*time*.3+vol-0*pi23)+1)*.5;
shape_1_per_frame19=g=(sin(1/instance*time*.4+vol-1*pi23)+1)*.5;
shape_1_per_frame20=b=(sin(1/instance*time*.35+vol-2*pi23)+1)*.5;
shapecode_2_enabled=1
shapecode_2_sides=25
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=4
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.03030
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=0.700
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ma=ma+(above(bass,.3)*3.1415*.05*bass);
shape_2_per_frame2=ma=ma-(above(treb,.3)*3.1415*.05*treb);
shape_2_per_frame3=
shape_2_per_frame4=mx=mx+(.0055*cos(ma));
shape_2_per_frame5=my=my+(.0055*sin(ma));
shape_2_per_frame6=
shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_2_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_2_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_2_per_frame11=
shape_2_per_frame12=x=mx+instance*.003;
shape_2_per_frame13=y=my+instance*.003;
shape_2_per_frame14=
shape_2_per_frame15=a=(above(bass+mid+treb,.2));
shape_2_per_frame16=pi23=4*asin(1)*.333333333;
shape_2_per_frame17=vol=bass+mid+treb;
shape_2_per_frame18=r=(sin(1/instance*time*.5+vol-0*pi23)+1)*.5;
shape_2_per_frame19=g=(sin(1/instance*time*.8+vol-1*pi23)+1)*.5;
shape_2_per_frame20=b=(sin(1/instance*time*.25+vol-2*pi23)+1)*.5;
shapecode_3_enabled=1
shapecode_3_sides=25
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=4
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.02248
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=0.700
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,.11)*3.1415*.07*bass);
shape_3_per_frame2=ma=ma-(above(treb,.11)*3.1415*.07*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0085*cos(ma));
shape_3_per_frame5=my=my+(.0085*sin(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=mx+instance*.003;
shape_3_per_frame13=y=my+instance*.003;
shape_3_per_frame14=
shape_3_per_frame15=a=(above(bass+mid+treb,.2));
shape_3_per_frame16=pi23=4*asin(1)*.333333333;
shape_3_per_frame17=vol=bass+mid+treb;
shape_3_per_frame18=r=(sin(1/instance*time*.3+vol-0*pi23)+1)*.5;
shape_3_per_frame19=g=(sin(1/instance*time*.4+vol-1*pi23)+1)*.5;
shape_3_per_frame20=b=(sin(1/instance*time*.35+vol-2*pi23)+1)*.5;
per_frame_init_1=p1 = int(rand(16));
per_frame_init_2=p2 = p1;
per_frame_1=dec_med = pow (0.96, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=
per_frame_13=q20 = avg;
per_frame_14=q21 = beat;
per_frame_15=q22 = peak;
per_frame_16=q23 = index;
per_frame_17=q24 = is_beat;
per_frame_18=q26 = bass + mid + treb;
per_frame_19=
per_frame_20=//k1 =  is_beat*bnot(index)*bnot(index2);
per_frame_21=
per_frame_22=k1 =  is_beat*equal(index,0);
per_frame_23=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_25=rott = p2 * 3.14159265359/4;
per_frame_26=
per_frame_27=q27 = 8-index;
per_frame_28=q28 = sin(time/7);
per_frame_29=q29 = index4;
per_frame_30=
per_frame_31=q1 = cos(rott);
per_frame_32=q2 = sin(rott);
per_frame_33=q3 = -q2;
per_frame_34=q4 = q1;
per_frame_35=
per_frame_36=mv_a = .5 * q1;
per_frame_37=
per_frame_38=movez = movez + .01 * 30/fps ;
per_frame_39=q29 = movez;
per_frame_40=
per_frame_41=movex = movex + .003 * 30/fps *q2;
per_frame_42=q30 = movex;
per_frame_43=
per_frame_44=q31 = sqr(sin(time/17));
per_frame_45=q32 = sqr(cos(time/17));
per_frame_46=
per_frame_47=zoom = 1.0;
per_frame_48=rot = .0;
per_frame_49=dx = .0;
per_frame_50=warp = .2;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`//float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
warp_4=`
warp_5=`
warp_6=`float2 hor = float2 (.003,0);
warp_7=`float2 ver = float2 (0,.003);
warp_8=`float dx = lum(tex2D(sampler_main,uv+hor) - tex2D(sampler_main,uv-hor));
warp_9=`float dy = lum(tex2D(sampler_main,uv+ver) - tex2D(sampler_main,uv-ver));
warp_10=`
warp_11=`float2 dz = float2 (dx,dy);
warp_12=`
warp_13=`
warp_14=`float3 noise2 = lum(tex2D(sampler_noise_hq, 
warp_15=`                    uv+ .0*time+.01*rand_frame));
warp_16=`noise2 = 2*(noise2-.5);
warp_17=`
warp_18=`float3 noise3 = lum(tex2D(sampler_noise_lq, 
warp_19=`                    corr*uv*.5 + 0.1*rand_frame));
warp_20=`
warp_21=`
warp_22=`float3 blur = GetBlur1(frac(uv));
warp_23=`float3 blur2 = GetBlur1(frac(uv*noise3));
warp_24=`
warp_25=`float2 zz = (blur*noise3)* (dz);
warp_26=`
warp_27=`double3 crisp = tex2D(sampler_main,uv+zz*.03);
warp_28=`crisp += noise2*(.01) +.02 ;
warp_29=`
warp_30=`
warp_31=`float3 ret1 = -0.03*blur2+ crisp - length(zz)*.0;
warp_32=`
warp_33=`//ret1 -= .1*pow(rad,4);
warp_34=`ret1 -= .07*pow(uv.x-.6,2) + .1*pow(uv.y-.6,2);
warp_35=`
warp_36=`ret = ret1 * .99 -  .01;
warp_37=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 uv2;
comp_4=`
comp_5=`    float4 c = float4(1,0.4,0.15,0.1);
comp_6=`
comp_7=`    uv2 = uv + float2(1,0)*texsize.zw;
comp_8=`    float gx1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_9=`    uv2 = uv + float2(-1,0)*texsize.zw;
comp_10=`    float gx2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_11=`
comp_12=`    uv2 = uv + float2(0,1)*texsize.zw;
comp_13=`    float gy1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_14=`    uv2 = uv + float2(0,-1)*texsize.zw;
comp_15=`    float gy2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_16=`
comp_17=`    float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.14));
comp_18=`
comp_19=`    ret = 0.5 + 0.5*g;
comp_20=`    ret *= saturate(length(ret.xy-0.5)*5);
comp_21=`    ret = ret.xxy;
comp_22=`    ret += 1;
comp_23=`    float3 what = lerp(ret,ret*(GetBlur3(uv)-GetBlur1(uv)),pow(hue_shader,ret));
comp_24=`    ret *=what;
comp_25=`    ret *= hue_shader;
comp_26=`
comp_27=`    //ret *= 1.5; //old gamma effect    
comp_28=`}
