MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=1.280
fDecay=0.960
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.037
fWarpScale=0.015
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.03300
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.110
ob_g=0.000
ob_b=0.100
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=3.000
nMotionVectorsY=2.000
mv_dx=0.020
mv_dy=-0.020
mv_l=0.150
mv_r=0.490
mv_g=0.480
mv_b=0.300
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=0.700
wavecode_0_a=1.000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs*4;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=(flip*0.1-0.05)*(sample);
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//spin;
wave_0_per_point13=ang=tm*20;
wave_0_per_point14=sa=sin(ang);ca=cos(ang);
wave_0_per_point15=xr=xp*sa + yp*ca;
wave_0_per_point16=yr=xp*ca - yp*sa;
wave_0_per_point17=zr=zp;
wave_0_per_point18=
wave_0_per_point19=xp=xr;
wave_0_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_0_per_point21=zp=zr;
wave_0_per_point22=
wave_0_per_point23=//wrist movement;
wave_0_per_point24=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point25=
wave_0_per_point26=xq=xp;
wave_0_per_point27=sa=sin(ang);ca=cos(ang);
wave_0_per_point28=yq=yp*sa + zp*ca;
wave_0_per_point29=zq=yp*ca - zp*sa;
wave_0_per_point30=
wave_0_per_point31=
wave_0_per_point32=ang=tm*8;
wave_0_per_point33=sa=sin(ang);ca=cos(ang);
wave_0_per_point34=xp=xq*sa + yq*ca;
wave_0_per_point35=yp=xq*ca - yq*sa;
wave_0_per_point36=zp=zq;
wave_0_per_point37=
wave_0_per_point38=//forearm movement;
wave_0_per_point39=zp=zp-0.3;
wave_0_per_point40=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point41=xq=xp;
wave_0_per_point42=sa=sin(ang);ca=cos(ang);
wave_0_per_point43=yq=yp*sa + zp*ca;
wave_0_per_point44=zq=yp*ca - zp*sa;
wave_0_per_point45=
wave_0_per_point46=//upper arm twist
wave_0_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_0_per_point48=xp=xq*sa + yq*ca;
wave_0_per_point49=yp=xq*ca - yq*sa;
wave_0_per_point50=zp=zq;
wave_0_per_point51=
wave_0_per_point52=//upper arm outward;
wave_0_per_point53=zp=zp-0.35;
wave_0_per_point54=ang=cos(tm*2)*0.75 - 1.05;
wave_0_per_point55=sa=sin(ang);ca=cos(ang);
wave_0_per_point56=xq=xp*sa + zp*ca;
wave_0_per_point57=yq=yp;
wave_0_per_point58=zq=xp*ca - zp*sa;
wave_0_per_point59=
wave_0_per_point60=//upper arm up down;
wave_0_per_point61=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point62=xp=xq;
wave_0_per_point63=sa=sin(ang);ca=cos(ang);
wave_0_per_point64=yp=yq*ca - zq*sa;
wave_0_per_point65=zp=yq*sa + zq*ca;
wave_0_per_point66=
wave_0_per_point67=//xp=xq;yp=yq;zp=zq;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=//project into screenspace and draw on screen
wave_0_per_point71=zp=zp+2;
wave_0_per_point72=xs=xp/zp;
wave_0_per_point73=ys=yp/zp;
wave_0_per_point74=
wave_0_per_point75=x=xs+0.5;
wave_0_per_point76=y=ys*1.3+0.5;
wave_0_per_point77=
wave_0_per_point78=
wave_0_per_point79=a=(1-sample);
wave_0_per_point80=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=0.900
wavecode_1_b=0.800
wavecode_1_a=1.000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.4 ;
wave_1_per_point3=tm=q1 + phs*2 - 0.01;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=(flip*0.2-0.1)*(sample);
wave_1_per_point10=zp=0;
wave_1_per_point11=
wave_1_per_point12=//spin;
wave_1_per_point13=ang=-tm*29;
wave_1_per_point14=sa=sin(ang);ca=cos(ang);
wave_1_per_point15=xr=xp*sa + yp*ca;
wave_1_per_point16=yr=xp*ca - yp*sa;
wave_1_per_point17=zr=zp;
wave_1_per_point18=
wave_1_per_point19=xp=xr;
wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_1_per_point21=zp=zr;
wave_1_per_point22=
wave_1_per_point23=//wrist movement;
wave_1_per_point24=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point25=
wave_1_per_point26=xq=xp;
wave_1_per_point27=sa=sin(ang);ca=cos(ang);
wave_1_per_point28=yq=yp*sa + zp*ca;
wave_1_per_point29=zq=yp*ca - zp*sa;
wave_1_per_point30=
wave_1_per_point31=
wave_1_per_point32=ang=tm*8;
wave_1_per_point33=sa=sin(ang);ca=cos(ang);
wave_1_per_point34=xp=xq*sa + yq*ca;
wave_1_per_point35=yp=xq*ca - yq*sa;
wave_1_per_point36=zp=zq;
wave_1_per_point37=
wave_1_per_point38=//forearm movement;
wave_1_per_point39=zp=zp-0.3;
wave_1_per_point40=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point41=xq=xp;
wave_1_per_point42=sa=sin(ang);ca=cos(ang);
wave_1_per_point43=yq=yp*sa + zp*ca;
wave_1_per_point44=zq=yp*ca - zp*sa;
wave_1_per_point45=
wave_1_per_point46=//upper arm twist
wave_1_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_1_per_point48=xp=xq*sa + yq*ca;
wave_1_per_point49=yp=xq*ca - yq*sa;
wave_1_per_point50=zp=zq;
wave_1_per_point51=
wave_1_per_point52=//upper arm outward;
wave_1_per_point53=zp=zp-0.35;
wave_1_per_point54=ang=cos(tm*2)*0.75 - 1.05;
wave_1_per_point55=sa=sin(ang);ca=cos(ang);
wave_1_per_point56=xq=xp*sa + zp*ca;
wave_1_per_point57=yq=yp;
wave_1_per_point58=zq=xp*ca - zp*sa;
wave_1_per_point59=
wave_1_per_point60=//upper arm up down;
wave_1_per_point61=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point62=xp=xq;
wave_1_per_point63=sa=sin(ang);ca=cos(ang);
wave_1_per_point64=yp=yq*ca - zq*sa;
wave_1_per_point65=zp=yq*sa + zq*ca;
wave_1_per_point66=
wave_1_per_point67=//xp=xq;yp=yq;zp=zq;
wave_1_per_point68=
wave_1_per_point69=
wave_1_per_point70=//project into screenspace and draw on screen
wave_1_per_point71=zp=zp+2;
wave_1_per_point72=xs=xp/zp;
wave_1_per_point73=ys=yp/zp;
wave_1_per_point74=
wave_1_per_point75=x=xs+0.5;
wave_1_per_point76=y=ys*1.3+0.5;
wave_1_per_point77=
wave_1_per_point78=
wave_1_per_point79=a=(1-sample);
wave_1_per_point80=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=0.720
wavecode_2_b=0.100
wavecode_2_a=1.000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.4 ;
wave_2_per_point3=tm=q1 + phs*2 - 0.02;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=(flip*0.4-0.2)*(sample);
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//spin;
wave_2_per_point13=ang=tm*23;
wave_2_per_point14=sa=sin(ang);ca=cos(ang);
wave_2_per_point15=xr=xp*sa + yp*ca;
wave_2_per_point16=yr=xp*ca - yp*sa;
wave_2_per_point17=zr=zp;
wave_2_per_point18=
wave_2_per_point19=xp=xr;
wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_2_per_point21=zp=zr;
wave_2_per_point22=
wave_2_per_point23=//wrist movement;
wave_2_per_point24=ang=sin(tm*2)*0.5 +0.5;
wave_2_per_point25=
wave_2_per_point26=xq=xp;
wave_2_per_point27=sa=sin(ang);ca=cos(ang);
wave_2_per_point28=yq=yp*sa + zp*ca;
wave_2_per_point29=zq=yp*ca - zp*sa;
wave_2_per_point30=
wave_2_per_point31=
wave_2_per_point32=ang=tm*8;
wave_2_per_point33=sa=sin(ang);ca=cos(ang);
wave_2_per_point34=xp=xq*sa + yq*ca;
wave_2_per_point35=yp=xq*ca - yq*sa;
wave_2_per_point36=zp=zq;
wave_2_per_point37=
wave_2_per_point38=//forearm movement;
wave_2_per_point39=zp=zp-0.3;
wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_2_per_point41=xq=xp;
wave_2_per_point42=sa=sin(ang);ca=cos(ang);
wave_2_per_point43=yq=yp*sa + zp*ca;
wave_2_per_point44=zq=yp*ca - zp*sa;
wave_2_per_point45=
wave_2_per_point46=//upper arm twist
wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_2_per_point48=xp=xq*sa + yq*ca;
wave_2_per_point49=yp=xq*ca - yq*sa;
wave_2_per_point50=zp=zq;
wave_2_per_point51=
wave_2_per_point52=//upper arm outward;
wave_2_per_point53=zp=zp-0.35;
wave_2_per_point54=ang=cos(tm*2)*0.75 - 1.05;
wave_2_per_point55=sa=sin(ang);ca=cos(ang);
wave_2_per_point56=xq=xp*sa + zp*ca;
wave_2_per_point57=yq=yp;
wave_2_per_point58=zq=xp*ca - zp*sa;
wave_2_per_point59=
wave_2_per_point60=//upper arm up down;
wave_2_per_point61=ang=cos(tm)*0.5 - 0.5;
wave_2_per_point62=xp=xq;
wave_2_per_point63=sa=sin(ang);ca=cos(ang);
wave_2_per_point64=yp=yq*ca - zq*sa;
wave_2_per_point65=zp=yq*sa + zq*ca;
wave_2_per_point66=
wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
wave_2_per_point68=
wave_2_per_point69=
wave_2_per_point70=//project into screenspace and draw on screen
wave_2_per_point71=zp=zp+2;
wave_2_per_point72=xs=xp/zp;
wave_2_per_point73=ys=yp/zp;
wave_2_per_point74=
wave_2_per_point75=x=xs+0.5;
wave_2_per_point76=y=ys*1.3+0.5;
wave_2_per_point77=
wave_2_per_point78=
wave_2_per_point79=a=(1-sample);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.700
wavecode_3_b=0.500
wavecode_3_a=1.000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.4 ;
wave_3_per_point3=tm=q1 + phs*2 - 0.03;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=(flip*0.6-0.3)*(sample);
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//spin;
wave_3_per_point13=ang=-tm*4;
wave_3_per_point14=sa=sin(ang);ca=cos(ang);
wave_3_per_point15=xr=xp*sa + yp*ca;
wave_3_per_point16=yr=xp*ca - yp*sa;
wave_3_per_point17=zr=zp;
wave_3_per_point18=
wave_3_per_point19=xp=xr;
wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_3_per_point21=zp=zr;
wave_3_per_point22=
wave_3_per_point23=//wrist movement;
wave_3_per_point24=ang=sin(tm*2)*0.5 +0.5;
wave_3_per_point25=
wave_3_per_point26=xq=xp;
wave_3_per_point27=sa=sin(ang);ca=cos(ang);
wave_3_per_point28=yq=yp*sa + zp*ca;
wave_3_per_point29=zq=yp*ca - zp*sa;
wave_3_per_point30=
wave_3_per_point31=
wave_3_per_point32=ang=tm*8;
wave_3_per_point33=sa=sin(ang);ca=cos(ang);
wave_3_per_point34=xp=xq*sa + yq*ca;
wave_3_per_point35=yp=xq*ca - yq*sa;
wave_3_per_point36=zp=zq;
wave_3_per_point37=
wave_3_per_point38=//forearm movement;
wave_3_per_point39=zp=zp-0.3;
wave_3_per_point40=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_3_per_point41=xq=xp;
wave_3_per_point42=sa=sin(ang);ca=cos(ang);
wave_3_per_point43=yq=yp*sa + zp*ca;
wave_3_per_point44=zq=yp*ca - zp*sa;
wave_3_per_point45=
wave_3_per_point46=//upper arm twist
wave_3_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_3_per_point48=xp=xq*sa + yq*ca;
wave_3_per_point49=yp=xq*ca - yq*sa;
wave_3_per_point50=zp=zq;
wave_3_per_point51=
wave_3_per_point52=//upper arm outward;
wave_3_per_point53=zp=zp-0.35;
wave_3_per_point54=ang=cos(tm*2)*0.75 - 1.05;
wave_3_per_point55=sa=sin(ang);ca=cos(ang);
wave_3_per_point56=xq=xp*sa + zp*ca;
wave_3_per_point57=yq=yp;
wave_3_per_point58=zq=xp*ca - zp*sa;
wave_3_per_point59=
wave_3_per_point60=//upper arm up down;
wave_3_per_point61=ang=cos(tm)*0.5 - 0.5;
wave_3_per_point62=xp=xq;
wave_3_per_point63=sa=sin(ang);ca=cos(ang);
wave_3_per_point64=yp=yq*ca - zq*sa;
wave_3_per_point65=zp=yq*sa + zq*ca;
wave_3_per_point66=
wave_3_per_point67=//xp=xq;yp=yq;zp=zq;
wave_3_per_point68=
wave_3_per_point69=
wave_3_per_point70=//project into screenspace and draw on screen
wave_3_per_point71=zp=zp+2;
wave_3_per_point72=xs=xp/zp;
wave_3_per_point73=ys=yp/zp;
wave_3_per_point74=
wave_3_per_point75=x=xs+0.5;
wave_3_per_point76=y=ys*1.3+0.5;
wave_3_per_point77=
wave_3_per_point78=
wave_3_per_point79=a=(1-sample);
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=311
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.01000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=0.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*tan(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=1-mx;
shape_0_per_frame13=y=1-my;
shape_0_per_frame14=
shape_0_per_frame15=ang=(sin(time*.35)+1)*3;
shape_0_per_frame16=//a=(above(bass+mid+treb,.8));
shape_0_per_frame17=pi23=4*asin(1)*.333333333;
shape_0_per_frame18=t1=bass+mid+treb;
shapecode_1_enabled=1
shapecode_1_sides=32
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=33
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.500
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.500
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=trans = rand(int(q30))/15+instance-instance;
shape_1_per_frame2=trans2 = rand(int(q30))/15+instance-instance;
shape_1_per_frame3=trans3 = rand(int(q30))/15+instance-instance;
shape_1_per_frame4=a = trans;
shape_1_per_frame5=
shape_1_per_frame6=x = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_1_per_frame7=y = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_1_per_frame8=rad = .09 + rand(int(q30))/15+instance-instance;
shape_1_per_frame9=r=rand(q30)*.1+instance-instance;
shape_1_per_frame10=g=rand(q30)*.1+instance-instance;
shape_1_per_frame11=b=rand(q30)*.1+instance-instance;
shape_1_per_frame12=r2=rand(q30)*.1+instance-instance;
shape_1_per_frame13=g2=rand(q30)*.1+instance-instance;
shape_1_per_frame14=b2=rand(q30)*.1+instance-instance;
shape_1_per_frame15=border_r=rand(q30)*.1+instance-instance;
shape_1_per_frame16=border_g=rand(q30)*.1+instance-instance;
shape_1_per_frame17=border_b=rand(q30)*.1+instance-instance;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006        )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=
per_frame_25=decay=0.975;
per_frame_26=
per_frame_27=vol=(bass+mid+treb)*0.25;
per_frame_28=vol=vol*vol;
per_frame_29=
per_frame_30=mtime=mtime+vol*0.01;
per_frame_31=
per_frame_32=q1=time*0.3;
per_frame_33=
per_frame_34=
per_frame_35=gamma=1 + min(vol*0.8,1)*0.7;
per_frame_36=
per_frame_37=q30=bass+treb+mid;
per_pixel_1=zm=1.00;
per_pixel_2=
per_pixel_3=sx=zm;
per_pixel_4=sy=zm;
warp_1=`float3 color, mus;
warp_2=`float dx,dy;
warp_3=`
warp_4=`shader_body {
warp_5=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_6=`
warp_7=`float2 uv1 = (uv-.5);
warp_8=`float2 uv6 = uv1;
warp_9=`
warp_10=`float rota = lum(tex2D (sampler_noise_hq,uv/4))*q31;
warp_11=`
warp_12=`uv6 = mul(uv1,float2x2(cos(rota),-sin(rota),sin(rota),cos(rota)));
warp_13=`uv6 += sin(q32*uv1);
warp_14=`mus = .2/(sqrt(uv6.x)+.2);
warp_15=`
warp_16=`mus *= float3 (1.1,1,.95);
warp_17=`mus *= .9+.1*tex2D (sampler_noise_hq,uv);
warp_18=`
warp_19=`float3 blur = GetBlur1(frac(uv));
warp_20=`
warp_21=`float2 hor = float2 (0.005,0);
warp_22=`float2 ver = float2 (0,.005);
warp_23=`
warp_24=`float dx = lum(tex2D(sampler_main,uv+hor) 
warp_25=`         - tex2D(sampler_main,uv-hor));
warp_26=`float dy = lum(tex2D(sampler_main,uv+ver) 
warp_27=`         - tex2D(sampler_main,uv-ver));
warp_28=`
warp_29=`
warp_30=`float2 zz = float2 (dx,dy);
warp_31=`
warp_32=`float3 crisp= tex2D(sampler_main,uv+zz*.02);
warp_33=`float3 crisp2 = tex2D(sampler_main,uv);
warp_34=`crisp += crisp2/2;
warp_35=`crisp *= .67;
warp_36=`crisp +=.08 * mus - length(zz)*blur;
warp_37=`
warp_38=`float3 ret1 = crisp - lum(blur)*.04;
warp_39=`ret = ret1 * .99 -  .04 ;
warp_40=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_41=`                      ((uv6.xyy*q27
warp_42=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_43=`                      ).xyz*
warp_44=`                      float3(1,1,0)*0.05 + 
warp_45=`                      time*float3(0,0,1)*q29
warp_46=`                     );
warp_47=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y += (noise9).x*.5; 
warp_48=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z += (noise9).y*.5; 
warp_49=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x += (noise9).z*.5; 
warp_50=`}
comp_1=`shader_body
comp_2=`{
comp_3=`//initial textures:
comp_4=`//1. Main image
comp_5=`     float3 base=tex2D(sampler_main, uv);
comp_6=`//2. High quality noise sampler
comp_7=`     float3 hinoise=tex2D(sampler_noise_hq, uv);
comp_8=`
comp_9=`//declaring modifying vars:
comp_10=`//1. Perspective UV value
comp_11=`     float2 uvp=uv;
comp_12=`     uvp.y*=1.38;
comp_13=`//2. Blur values
comp_14=`     float3 blpi=GetBlur1(uvp);
comp_15=`     float3 blpii=GetBlur2(uvp);
comp_16=`     float3 blpiii= GetBlur3(uvp);
comp_17=`     float3 blmi=GetBlur1(uv);
comp_18=`     float3 blmii=GetBlur2(uv);
comp_19=`     float3 blmiii=GetBlur3(uv);
comp_20=`
comp_21=`//Perspective modified samplers
comp_22=`//1. Perspective Main
comp_23=`     float3 pret=tex2D(sampler_main, uvp);
comp_24=`
comp_25=`//final return value     
comp_26=`float3 fret=(1/blpii-(pret*blpi)).xyz;
comp_27=`fret-=blmii*1.35;
comp_28=`
comp_29=`ret=1-fret*fret;  
comp_30=`
comp_31=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_32=`                      ((uv.xyy*q28
comp_33=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_34=`                      ).xyz*
comp_35=`                      float3(1,1,0)*0.05 + 
comp_36=`                      time*float3(0,0,1)*q31
comp_37=`                     );
comp_38=`if(ret.x> q26*q13         && ret.x<= q23*q11        )ret.z -= (noise9).x*.5; 
comp_39=`if(ret.y> q25*q11         && ret.y<= q22*q12        )ret.x -= (noise9).y*.5; 
comp_40=`if(ret.z> q24*q12         && ret.z<= q21*q13        )ret.y -= (noise9).z*.5; 
comp_41=`}
