MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.490
fDecay=0.500
fVideoEchoZoom=1.002
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.007
fWaveScale=0.664
fWaveSmoothing=0.900
fWaveParam=1.000
fModWaveAlphaStart=0.880
fModWaveAlphaEnd=1.980
fWarpAnimSpeed=0.010
fWarpScale=0.010
fZoomExponent=1.00000
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.93270
sy=0.93430
wave_r=0.000
wave_g=1.000
wave_b=0.010
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.800
ob_b=0.700
ob_a=0.300
ib_size=0.000
ib_r=1.000
ib_g=0.000
ib_b=0.300
ib_a=0.300
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=0.000
mv_g=0.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=256
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=100.00000
wavecode_0_smoothing=0.90000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=t1 = 0;t2=0;t3=0
wave_0_per_frame1=t1 = q1*0.1;
wave_0_per_frame2=t2 = q2*0.1;
wave_0_per_frame3=t3 = q3*0.1;
wave_0_per_frame4=t4=-1;
wave_0_per_point1=tmb = t1 + sample;
wave_0_per_point2=tmm = t2 + sample;
wave_0_per_point3=tmt = t3 + sample;
wave_0_per_point4=
wave_0_per_point5=t4 = -t4;
wave_0_per_point6=xp = sin((q1+sample)*32)*0.2*sample;
wave_0_per_point7=yp = (1-abs(sample-0.5)*2) + t4*0.03;
wave_0_per_point8=zp = cos((q1+sample)*32)*0.2*sample;
wave_0_per_point9=
wave_0_per_point10=ang = tmb*1.3;
wave_0_per_point11=sang = sin(ang);cang = cos(ang);
wave_0_per_point12=xq = xp;
wave_0_per_point13=yq = yp*sang + zp*cang;
wave_0_per_point14=zq = yp*cang - zp*sang;
wave_0_per_point15=xp=xq;yp=yq;zp=zq;
wave_0_per_point16=
wave_0_per_point17=ang = tmm*3;
wave_0_per_point18=sang = sin(ang);cang = cos(ang);
wave_0_per_point19=xq = xp*sang + zp*cang;;
wave_0_per_point20=yq = yp;
wave_0_per_point21=zq = xp*cang - zp*sang;
wave_0_per_point22=xp=xq;yp=yq;zp=zq;
wave_0_per_point23=
wave_0_per_point24=ang = tmt*1;
wave_0_per_point25=sang = sin(ang);cang = cos(ang);
wave_0_per_point26=xq = xp*cang - yp*sang;
wave_0_per_point27=yq = xp*sang + yp*cang;
wave_0_per_point28=zq = zp;
wave_0_per_point29=xp=xq;yp=yq;zp=zq;
wave_0_per_point30=
wave_0_per_point31=
wave_0_per_point32=
wave_0_per_point33=zp = zp+3.1;
wave_0_per_point34=x = xp/zp + 0.5;
wave_0_per_point35=y = yp/zp * 1.3333 + 0.5;
wave_0_per_point36=
wave_0_per_point37=
wave_0_per_point38=r=1;g=1;b=1;a=1;
wave_0_per_point39=
wave_0_per_point40=a = sin(sample*6*6+time)*0.5+0.5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=256
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=100.00000
wavecode_1_smoothing=0.90000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=t1 = 0;t2=0;t3=0;
wave_1_init2=
wave_1_per_frame1=t1 = q1*0.1;
wave_1_per_frame2=t2 = q2*0.1;
wave_1_per_frame3=t3 = q3*0.1;
wave_1_per_frame4=t4=-1;
wave_1_per_point1=tmb = t1 + sample;
wave_1_per_point2=tmm = t2 + sample;
wave_1_per_point3=tmt = t3 + sample;
wave_1_per_point4=
wave_1_per_point5=t4 = -t4;
wave_1_per_point6=xp = sin((q1+sample)*32)*0.2*sample;
wave_1_per_point7=yp = (1-abs(sample-0.5)*2) + t4*0.03;
wave_1_per_point8=zp = cos((q1+sample)*32)*0.2*sample;
wave_1_per_point9=
wave_1_per_point10=ang = tmb*1.3;
wave_1_per_point11=sang = sin(ang);cang = cos(ang);
wave_1_per_point12=xq = xp;
wave_1_per_point13=yq = yp*sang + zp*cang;
wave_1_per_point14=zq = yp*cang - zp*sang;
wave_1_per_point15=xp=xq;yp=yq;zp=zq;
wave_1_per_point16=
wave_1_per_point17=ang = tmm*3;
wave_1_per_point18=sang = sin(ang);cang = cos(ang);
wave_1_per_point19=xq = xp*sang + zp*cang;;
wave_1_per_point20=yq = yp;
wave_1_per_point21=zq = xp*cang - zp*sang;
wave_1_per_point22=xp=xq;yp=yq;zp=zq;
wave_1_per_point23=
wave_1_per_point24=ang = tmt*1;
wave_1_per_point25=sang = sin(ang);cang = cos(ang);
wave_1_per_point26=xq = xp*cang - yp*sang;
wave_1_per_point27=yq = xp*sang + yp*cang;
wave_1_per_point28=zq = zp;
wave_1_per_point29=xp=xq;yp=yq;zp=zq;
wave_1_per_point30=
wave_1_per_point31=
wave_1_per_point32=
wave_1_per_point33=zp = zp+3.1;
wave_1_per_point34=x = -xp/zp + 0.5;
wave_1_per_point35=y = yp/zp * 1.3333 + 0.5;
wave_1_per_point36=
wave_1_per_point37=
wave_1_per_point38=r=1;g=1;b=1;a=1;
wave_1_per_point39=
wave_1_per_point40=a = sin(sample*6*6+time)*0.5+0.5;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=16
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.10014
shapecode_0_ang=6.28319
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=0.39711
shapecode_0_r=0.100
shapecode_0_g=1.000
shapecode_0_b=0.000
shapecode_0_a=0.100
shapecode_0_r2=0.000
shapecode_0_g2=0.100
shapecode_0_b2=0.600
shapecode_0_a2=0.000
shapecode_0_border_r=0.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang=sin(time)*6;
shape_0_per_frame2=var=0.12-(above(bass,0.8)*0.2);
shape_0_per_frame3=
shape_0_per_frame4=x=sin(time)*var+.5;
shape_0_per_frame5=y=cos(time)*var+.5;
shape_0_per_frame6=g=sin(time/4)*0.3;
shape_0_per_frame7=r=cos(time/2)*0.4;
shape_0_per_frame8=b=sin(time/3)*0.2;
shape_0_per_frame9=g2=cos(time/3)*0.3;
shape_0_per_frame10=r2=sin(time/2)*0.4;
shape_0_per_frame11=b2=cos(time/4)*0.2;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=1.51259
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.06283
shapecode_1_tex_zoom=0.01290
shapecode_1_r=0.360
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.200
shapecode_1_b2=0.600
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=1.000
shape_1_per_frame1=ang=cos(time)*6;
shape_1_per_frame2=sides=20-((bass+mid+treb)/3)*15;
shape_1_per_frame3=x=cos(time)*0.1+0.5;
shape_1_per_frame4=y=sin(time)*0.1+0.5
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.976;
per_frame_2=zoom=-.999;
per_frame_3=rot=sin(time/3)*0.02;
per_frame_4=warp=sin(time);
per_frame_5=ib_b=(sin(time/5))+0.5*0.5;
per_frame_6=ib_g=(cos(time/2)*0.3)+0.5*0.5;
per_frame_7=ib_r=(sin(time/6)*0.3)+0.5*0.5;
per_frame_8=ob_b=(sin((time/8)+0.9)+0.5*0.5);
per_frame_9=ob_g=sin((time/2)+0.1);
per_frame_10=ob_r=(cos(time/3))+0.3;
per_frame_11=
per_frame_12=
per_frame_13=
per_frame_14=bt = bt + (bass*bass)*0.01;
per_frame_15=mt = mt + (mid*mid)*0.01;
per_frame_16=tt = tt + (treb*treb)*0.01;
per_frame_17=
per_frame_18=q1=bt;q2=mt;q3=tt;
per_frame_19=
per_pixel_1=ms=0.5;
per_pixel_2=nx = if( above( x, md ) , 1-x , x );
per_pixel_3=
per_pixel_4=xtc=sin(time*0.3)*10;
per_pixel_5=
per_pixel_6=speed=40-above(bass,0.9)*15;
per_pixel_7=speed=speed+xtc;
per_pixel_8=
per_pixel_9=
per_pixel_10=acid=nx*sin(time);
per_pixel_11=morphine=y*cos(time);
per_pixel_12=
per_pixel_13=dmt=above((treb*treb*treb/3),2.5)*2;
per_pixel_14=saliva=above(treb,0.9)*2;
per_pixel_15=
per_pixel_16=//cx=morphine*dmt*(rad)*0.3;
per_pixel_17=cy=acid*saliva*(rad)*0.3;
per_pixel_18=
per_pixel_19=dx=sin(y*speed)*0.01;
per_pixel_20=dy=cos(nx*speed)*0.01;
per_pixel_21=
per_pixel_22=dx=dx+0.007;
per_pixel_23=dy=dy+0.007;
per_pixel_24=
per_pixel_25=cx = if( above(x,0.5) , 1-cx , cx );
per_pixel_26=dx = if( above(x,0.5) , -dx , dx );
per_pixel_27=rot = if( above(x,0.5) , -rot , rot );
per_pixel_28=warp = if( above(x,0.5) , -warp , warp );
per_pixel_29=
per_pixel_30=//dx=0;
per_pixel_31=//dy=0;
per_pixel_32=
per_pixel_33=cx=0.5;
per_pixel_34=
per_pixel_35=
per_pixel_36=//rot=0;
per_pixel_37=//warp=0;
per_pixel_38=
per_pixel_39=sx=0.9
per_pixel_40=
per_pixel_41=
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
warp_6=`
warp_7=`
warp_8=`float2 uv6 = uv1;
warp_9=`float z = q29*2*length(uv1)+rand_frame * 64;
warp_10=`float2 d = normalize(uv1);
warp_11=`float2 rs = clamp(tan(z)*d,-8,8);
warp_12=`uv += .004*GetBlur1(uv)*float2 (0,1);//rs/20;
warp_13=`
warp_14=`
warp_15=`uv6 = .4*sin(uv1*18*rand_frame);
warp_16=`mus = .051/(length(uv6));
warp_17=`mus *= float3 (treb*.5,bass*.5,mid*.5);
warp_18=`
warp_19=`float3 blur = GetBlur2(frac(uv));
warp_20=`
warp_21=`float3 crisp= tex2D(sampler_main,uv);
warp_22=`
warp_23=`float3 ret1 = crisp - blur*.03 + .15*mus;
warp_24=`float2 uv2 = (uv_orig-.5)-float3(bass*.1,treb*.1+0.1*q25,mid*.1);
warp_25=`
warp_26=`q25 = 1;
warp_27=`ret = q25*(ret1*.99-.02) + (1-q25)* GetPixel(uv_orig);
warp_28=`
warp_29=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    //uv = lerp(uv, float2(rad,uv.x), roam_cos.x);
comp_4=`    //uv = lerp(uv, float2(uv.y,rad), roam_cos.y);
comp_5=`    uv = float2(rad,uv.y);
comp_6=`
comp_7=`    ret = tex2D(sampler_main, uv).xyz;
comp_8=`    ret += GetBlur1(uv);
comp_9=`    ret *= float3(1.3,0.8,0.5)*0.8;    
comp_10=`}
