MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=0.950
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.029
fWaveScale=0.721
fWaveSmoothing=0.500
fWaveParam=0.000
fModWaveAlphaStart=0.500
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=r = q1;
shape_0_init2=g = q2;
shape_0_init3=b = q3;
shape_0_init4=r2 = 1-abs(q1);
shape_0_init5=g2 = 1-abs(q2);
shape_0_init6=b2 = 1-abs(q3);
shape_0_per_frame1=r = q1;
shape_0_per_frame2=g = q2;
shape_0_per_frame3=b = q3;
shape_0_per_frame4=r2 = 1-abs(q1);
shape_0_per_frame5=g2 = 1-abs(q2);
shape_0_per_frame6=b2 = 1-abs(q3);
shape_0_per_frame7=
shape_0_per_frame8=rad = rad + 0.2*bass_att;
shape_0_per_frame9=x = x + 0.23*cos(3.21*sin(1.32*time));
shape_0_per_frame10=y = y + 0.23*sin(1.42*cos(1.73*time));
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.06717
shapecode_1_ang=0.00000
shapecode_1_tex_ang=4.39823
shapecode_1_tex_zoom=2.21670
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=r = q1;
shape_1_init2=g = q2;
shape_1_init3=b = q3;
shape_1_init4=r2 = 1-abs(q1);
shape_1_init5=g2 = 1-abs(q2);
shape_1_init6=b2 = 1-abs(q3);
shape_1_per_frame1=r = q1;
shape_1_per_frame2=g = q2;
shape_1_per_frame3=b = q3;
shape_1_per_frame4=r2 = 1-abs(q1);
shape_1_per_frame5=g2 = 1-abs(q2);
shape_1_per_frame6=b2 = 1-abs(q3);
shape_1_per_frame7=ang = ang + bass_att;;
shape_1_per_frame8=rad = rad + 0.18*bass_att;
shape_1_per_frame9=x = x + 0.23*cos(3.21*sin(1.32*time));
shape_1_per_frame10=y = y + 0.23*sin(1.42*cos(1.73*time));
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.04983
shapecode_2_ang=6.28319
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=0.000
shapecode_2_border_b=0.000
shapecode_2_border_a=0.000
shape_2_init1=r = q1;
shape_2_init2=g = q2;
shape_2_init3=b = q3;
shape_2_init4=r2 = 1-abs(q1);
shape_2_init5=g2 = 1-abs(q2);
shape_2_init6=b2 = 1-abs(q3);
shape_2_per_frame1=r = q3;
shape_2_per_frame2=g = q1;
shape_2_per_frame3=b = q2;
shape_2_per_frame4=r2 = 1-abs(q3);
shape_2_per_frame5=g2 = 1-abs(q2);
shape_2_per_frame6=b2 = 1-abs(q1);
shape_2_per_frame7=ang = ang + 4*time;
shape_2_per_frame8=
shape_2_per_frame9=x = x + 0.23*cos(3.21*sin(1.32*time));
shape_2_per_frame10=y = y + 0.23*sin(1.42*cos(1.73*time));
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=treb_thresh=above(treb_att,treb_thresh)*2+
per_frame_2=(1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*0.96+1.3);
per_frame_3=mid_thresh=above(mid_att,mid_thresh)*2+
per_frame_4=(1-above(mid_mid_att,mid_thresh))*((mid_thresh-1.3)*0.96+1.3);
per_frame_5=vol_thresh= (pfthresh+treb_thresh+mid_thresh)/3;
per_frame_6=q6 = vol_thresh;
per_frame_7=q7 = treb_thresh;
per_frame_8=q8 = mid_thresh;
per_frame_9=wave_r = 0.65 + 0.5*sin(time*1.13);
per_frame_10=wave_g = 0.65 + 0.5*sin(time*1.23);
per_frame_11=wave_b = 0.65 + 0.5*sin(time*1.33);
per_frame_12=
per_frame_13=//wave_r = 0.5 + 0.5*sin(1.6*time);
per_frame_14=//wave_g = 0.5 + 0.5*sin(4.1*time);
per_frame_15=//wave_b = -1 + (1-wave_r + 1-wave_g);
per_frame_16=warp = 0;
per_frame_17=pfthresh = above(bass_att,pfthresh)*2+(1-above(bass_att,pfthresh))*((pfthresh-1.3)*0.96+1.3);
per_frame_18=pfdx_r = equal(pfthresh,2)*0.015*sin(5*time)+(1-equal(pfthresh,2))*pfdx_r;
per_frame_19=pfdy_r = equal(pfthresh,2)*0.015*sin(6*time)+(1-equal(pfthresh,2))*pfdy_r;
per_frame_20=rg1 = abs(sin(time));
per_frame_21=rg2 = 0*above(rg1,0.75) + 3*below(rg1,0.25) + 1*above(rg1,0.25)*below(rg1,0.5)+
per_frame_22=2*above(rg1,0.5)*below(rg1,0.75);
per_frame_23=rg3 = if(equal(pfthresh,2),rg2,rg3);
per_frame_24=
per_frame_25=q1 = wave_r;
per_frame_26=q2 = wave_g;
per_frame_27=q3 = wave_b;
per_frame_28=
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=tg1 = abs(sin(time));
per_pixel_5=tg2 = abs(12*dx_r)*above(tg1,0.5) - abs(12*dy_r)*below(tg1,0.5);
per_pixel_6=tg3 = if(equal(thresh,2),tg2,tg3);
per_pixel_7=
per_pixel_8=
per_pixel_9=dx = dx + 12*tg3*dx_r;
per_pixel_10=dy = dy + dy_r*tg3*24
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float3 orig=tex2D(sampler_main,uv);
comp_5=`float3 nex=tex2D(sampler_main,float2(uv.x+0.001,uv.y));
comp_6=`
comp_7=`if(abs(orig.x+orig.y+orig.z-nex.x-nex.y-nex.z)>0.1)
comp_8=`{ret=GetBlur2(uv);}
comp_9=`else{ret=GetBlur3(uv);}; 
comp_10=`
comp_11=`ret += 1.5*GetBlur3(uv)-GetBlur1(uv);
comp_12=`
comp_13=`ret *= 2.15;
comp_14=`ret = lum(ret);
comp_15=`float3 hue_shader_x = (hue_shader*(1+treb_att))-(treb_att-1.75);
comp_16=`ret = lerp(.75*ret,ret*(GetBlur3(uv)-GetBlur1(uv)),(0.1*rand_preset+0.5*hue_shader_x+0.5*_qa.xyz)*ret);
comp_17=`ret *= ret; //darken
comp_18=`//ret *= ret;
comp_19=`//ret *= sqrt(ret); //brighten
comp_20=`//ret = 1-ret; //invert
comp_21=`}
