MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=2.000
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000
fWaveScale=28.599
fWaveSmoothing=0.500
fWaveParam=-1.000
fModWaveAlphaStart=0.400
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=100.000
fWarpScale=0.036
fZoomExponent=0.88020
fShader=0.000
zoom=0.99980
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=0.99980
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=1.000
ob_b=0.500
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.300
ib_b=0.000
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.500
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=256
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=20.35074
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=r=r+0.5*sin(treb*1.13);
wave_0_per_frame2=g=g+0.5*sin(bass*1.33);
wave_0_per_frame3=b=b+0.5*sin(mid*1.23);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=256
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=100.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.40031
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.500
shapecode_0_g=0.500
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.500
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.500
shapecode_0_border_a=0.000
shape_0_per_frame1=sounds=(bass+treb+mid)/3;
shape_0_per_frame2=
shape_0_per_frame3=rad=rad*sounds*0.6;
shape_0_per_frame4=
shape_0_per_frame5=r=r+sin(bass)*g;
shape_0_per_frame6=g=g+sin(mid)*g;
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=x=x+0.207*cos(time*bass*0.1);
shape_0_per_frame10=y=y+0.207*sin(time*bass*0.1);
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.13465
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.300
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=
shape_1_per_frame2=g2=g2+0.09*sin((treb+mid)*1.23);
shape_1_per_frame3=g=g+0.09*cos((bass+mid)*1.37);
shape_1_per_frame4=
shape_1_per_frame5=sounds=(bass+mid+treb)/3;
shape_1_per_frame6=
shape_1_per_frame7=rad=rad*(treb+mid)/3;
shape_1_per_frame8=
shape_1_per_frame9=x=x+0.300*sin(time*bass);
shape_1_per_frame10=y=y+0.317*cos(time*bass);
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.20047
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.500
shapecode_2_g2=0.500
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shape_2_per_frame1=sounds=(bass+treb+mid)/3;
shape_2_per_frame2=att=(bass_att+treb_att+mid_att)/3;
shape_2_per_frame3=att=(bass_att+treb_att+mid_att)/3;
shape_2_per_frame4=r2=r2+(0.25*sin(time*6.28))-bass;
shape_2_per_frame5=g2=g2+(0.25*sin(time*6.28))-bass;
shape_2_per_frame6=
shape_2_per_frame7=rad=rad;
shape_2_per_frame8=x=x+0.217*cos(time*2.3)+sounds*0.1;
shape_2_per_frame9=y=y+0.217*sin((time*3.5)+(sounds*0.3));
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006        )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=
per_frame_25=// -------------------------------- Beat Detective v0.07 ----------------------------------
per_frame_26=sure=if(equal(sure,0),.6,sure);
per_frame_27=interval=if(equal(interval,0),40,interval);
per_frame_28=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_29=dbass=(bass-pbass)/FPS;
per_frame_30=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);
per_frame_31=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_32=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_33=sure=max(.5,sure);
per_frame_34=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);
per_frame_35=beat=if(cheat,1,beat);
per_frame_36=sure=if(cheat,.95*sure,sure);
per_frame_37=maxdbass=max(maxdbass*.999,dbass);
per_frame_38=maxdbass=max(.012,maxdbass);
per_frame_39=maxdbass=min(.02,maxdbass);
per_frame_40=interval=if(beat, frame-lastbeat,interval);
per_frame_41=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);
per_frame_42=cheat=0;
per_frame_43=pbass=bass;
per_frame_44=// ----------------------------------------------------------------------------------------------
per_frame_45=
per_frame_46=c=int(rand(2));
per_frame_47=dt=1/FPS;
per_frame_48=phi=if( beat, phi+1.5707*c, phi+dt );
per_frame_49=theta=if( beat, theta + 1.5707*int(rand(2)), theta+dt );
per_frame_50=rho=if( beat, rho+1.5707*(1-c), rho );
per_frame_51=
per_frame_52=q1=phi;
per_frame_53=q2=theta;
per_frame_54=q3=rho;
per_frame_55=
per_frame_56=ax=0; ay=0; az=-30;
per_frame_57=bx = ax;
per_frame_58=by = ay*cos(q1) - az*sin(q1);
per_frame_59=bz = ay*sin(q1) + az*cos(q1);
per_frame_60=
per_frame_61=ax = bx*cos(q2) - bz*sin(q2);
per_frame_62=ay = by;
per_frame_63=az = bx*sin(q2) + bz*cos(q2);
per_frame_64=
per_frame_65=bx = ax*cos(q3) - ay*sin(q3);
per_frame_66=by = ax*sin(q3) + ay*cos(q3);
per_frame_67=bz = az;
per_frame_68=vx=bx; vy=by; vz=bz;
per_frame_69=
per_frame_70=
per_frame_71=contVol = min( (1-.3*dt)*contVol+.3*dt*(bass+mid+treb)*.3333, 1);
per_frame_72=decay=.975;
per_frame_73=zoom=1.005+.03*contVol;
per_frame_74=
per_frame_75=dx=.0016*(-1+2*int(rand(1000))*.001);
per_frame_76=dy=.0016*(-1+2*int(rand(1000))*.001);
per_frame_77=brighten=frame%2;
per_frame_78=
per_frame_79=monitor=contVol;
per_frame_80=
per_frame_81=ob_size=1;ob_a=.015;
per_frame_82=
per_frame_83=hue=.33*time; // change this
per_frame_84=h=6*(hue-int(hue));
per_frame_85=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
per_frame_86=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
per_frame_87=ob_r=sw1+sw2*(2-h)+sw5*(h-4)+sw6;
per_frame_88=ob_g=sw1*h+sw2+sw3+sw4*(4-h);
per_frame_89=ob_b=sw3*(h-2)+sw4+sw5+sw6*(6-h);
per_frame_90=
per_frame_91=q8=min( (frame-lastbeat)/interval,1);
per_frame_92=q8=if(equal(q8,1),0,q8);
per_frame_93=darken=above(q8,0)*(frame%2);
per_frame_94=brighten=1-darken;
per_pixel_1=ring=20*rad;
per_pixel_2=rot=.15*sin(10*6.2831*ring+2.439+3.1415*cos(3.65*time+.943))*above(rad,.65);
per_pixel_3=
warp_1=`shader_body
warp_2=`{
warp_3=`uv = lerp(uv_orig,uv,0.3);
warp_4=`
warp_5=`float2 d = texsize.zw * 3;
warp_6=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_7=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_8=`
warp_9=`uv += float2(lum(dx),lum(dy))*texsize.zw*9;
warp_10=`ret = tex2d(sampler_fc_main, uv) - 0.01;
warp_11=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_12=`                      ((float3(dy.z,dy.x,dx.y)*q27
warp_13=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_14=`                      ).xyz*
warp_15=`                      float3(1,1,0)*0.05 + 
warp_16=`                      time*float3(0,0,1)*q29
warp_17=`                     );
warp_18=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y -= (noise9).x*.5; 
warp_19=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z -= (noise9).y*.5; 
warp_20=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x -= (noise9).z*.5; 
warp_21=`
warp_22=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 d = texsize.zw;
comp_4=`    float3 dx = ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) );
comp_5=`    float3 dy = ( GetPixel(uv+float2(0,1)*d)-GetPixel(uv-float2(0,1)*d) );
comp_6=`float2 dz = float2(dx.y,dy.y)*2;
comp_7=`
comp_8=`d = texsize.zw*2;
comp_9=`dx = ( 2*GetBlur1(uv+float2(1,0)*d)-2*GetBlur1(uv-float2(1,0)*d) )*0.5;
comp_10=`dy = ( 2*GetBlur1(uv+float2(0,1)*d)-2*GetBlur1(uv-float2(0,1)*d) )*0.5;
comp_11=`
comp_12=`dz +=float2(dx.y,dy.y);
comp_13=`
comp_14=`float3 bg = pow(length(dz)*0.8+0,0.7)*2 + GetBlur1(uv).y*2;
comp_15=`
comp_16=`ret = bg*float3(0.2,0.3,0.6);
comp_17=`float2 uv_swimmer =frac(0.5 + (uv-0.5)+float2(q19,q20)*float2(-1,1));
comp_18=`ret = lerp(ret,float3(3,2,1),GetBlur3(uv_swimmer -float2(dx.y,dy.y)).x);
comp_19=`ret = lerp(ret,0,GetBlur2(uv_swimmer-dz).x);
comp_20=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_21=`                      ((uv_swimmer.xyy*q28
comp_22=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_23=`                      ).xyz*
comp_24=`                      float3(1,1,0)*0.05 + 
comp_25=`                      time*float3(0,0,1)*q31
comp_26=`                     );
comp_27=`if(ret.x> q26*q13         && ret.x<= q23*q11        )ret.z -= (noise9).x*.5; 
comp_28=`if(ret.y> q25*q11         && ret.y<= q22*q12        )ret.x -= (noise9).y*.5; 
comp_29=`if(ret.z> q24*q12         && ret.z<= q21*q13        )ret.y -= (noise9).z*.5; 
comp_30=`ret = lerp(ret,float3(0,0,0),0.75*GetPixel(uv_swimmer).x);
comp_31=`ret = lerp(ret,0,GetBlur1(uv).z*4);
comp_32=`ret = lerp(ret,2,GetPixel(uv).z);
comp_33=`//ret = GetPixel(uv);
comp_34=`}
