MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99951
rot=0.00000
cx=-1.000
cy=0.500
dx=0.00000
dy=0.00000
warp=0.72142
sx=1.00000
sy=0.98030
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=1.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.500
ib_r=1.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*tan(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=1-mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wave_0_per_point16=pi23=4*asin(1)*.333333333;
wave_0_per_point17=t1=bass+mid+treb;
wave_0_per_point18=r=(sin(time*.3+t1-0*pi23)+1)*.5;
wave_0_per_point19=g=(sin(time*.3+t1-1*pi23)+1)*.5;
wave_0_per_point20=b=(sin(time*.3+t1-2*pi23)+1)*.5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*tan(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=1-mx;
wave_1_per_point13=y=1-my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wave_1_per_point16=pi23=4*asin(1)*.333333333;
wave_1_per_point17=t1=bass+mid+treb;
wave_1_per_point18=r=(sin(time*.3+t1-0*pi23)+1)*.5;
wave_1_per_point19=g=(sin(time*.3+t1-1*pi23)+1)*.5;
wave_1_per_point20=b=(sin(time*.3+t1-2*pi23)+1)*.5;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=311
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.03340
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*tan(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=1-mx;
shape_0_per_frame13=y=1-my;
shape_0_per_frame14=
shape_0_per_frame15=ang=(sin(time*.35)+1)*3;
shape_0_per_frame16=a=(above(bass+mid+treb,.8));
shape_0_per_frame17=pi23=4*asin(1)*.333333333;
shape_0_per_frame18=t1=bass+mid+treb;
shape_0_per_frame19=r=(sin(time*.3+t1-0*pi23)+1)*.5;
shape_0_per_frame20=g=(sin(time*.3+t1-1*pi23)+1)*.5;
shape_0_per_frame21=b=(sin(time*.3+t1-2*pi23)+1)*.5;
shape_0_per_frame22=r2=(sin(time*.3+t1-0*pi23)+1)*.5;
shape_0_per_frame23=g2=(sin(time*.3+t1-1*pi23)+1)*.5;
shape_0_per_frame24=b2=(sin(time*.3+t1-2*pi23)+1)*.5;
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=281
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.03347
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=0.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*tan(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=1-mx;
shape_1_per_frame13=y=1-my;
shape_1_per_frame14=
shape_1_per_frame15=ang=(sin(time*.30)+1)*3.3;
shape_1_per_frame16=a=(above(bass+mid+treb,.8));
shape_1_per_frame17=pi23=4*asin(1)*.333333333;
shape_1_per_frame18=t2=0;//bass+mid+treb;
shape_1_per_frame19=r=(sin(time*.3+t2-0*pi23)+1)*.5;
shape_1_per_frame20=g=(sin(time*.3+t2-1*pi23)+1)*.5;
shape_1_per_frame21=b=(sin(time*.3+t2-2*pi23)+1)*.5;
shape_1_per_frame22=r2=(sin(time*.3+t2-0*pi23)+1)*.5;
shape_1_per_frame23=g2=(sin(time*.3+t2-1*pi23)+1)*.5;
shape_1_per_frame24=b2=(sin(time*.3+t2-2*pi23)+1)*.5;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=bl = 3.8;
per_frame_2=ul = 7.9;
per_frame_3=rate = 11.9;
per_frame_4=cha = .01;
per_frame_5=
per_frame_6=gv = if(above(gv,bl),  if(below(gv,ul),  if(above(fps,rate),gv + cha,gv - cha),  ul-.1),bl+.1);
per_frame_7=
per_frame_8=
per_frame_9=
per_frame_10=monitor = gv;
per_frame_11=
per_frame_12=wave_a = 0;
per_frame_13=
per_frame_14=tic = min(time - tin,1);
per_frame_15=tin = time;
per_frame_16=
per_frame_17=ra = 10;
per_frame_18=
per_frame_19=
per_frame_20=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_21=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_22=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_23=
per_frame_24=rb = 1;
per_frame_25=vav = tic*(vav*(1/tic - rb) + rb*(bass+treb+mid)*.33333);
per_frame_26=q1 = treb_avg;
per_frame_27=q2 = mid_avg;
per_frame_28=q3 = bass_avg;
per_frame_29=
per_frame_30=db = bass - bass_avg;
per_frame_31=
per_frame_32=it = (it + tic)*below(it,1);
per_frame_33=
per_frame_34=rb = .5*(1/tic);
per_frame_35=bvb = tic*(bass*rb + (1/tic-rb)*bvb);
per_frame_36=bd = bass - bvb;
per_frame_37=
per_frame_38=vm = vm - tic + swi;
per_frame_39=swi = above(bd - vm,0);
per_frame_40=
per_frame_41=q4 = 1-swi;
per_frame_42=
per_frame_43=cm = if(above(iter,30) + equal(time,0),int(rand(3)) + 1,cm);
per_frame_44=iter = (iter + tic)*(1-above(iter,30));
per_frame_45=q5 = if(equal(cm,0),3,cm);
per_frame_46=
per_frame_47=cma = if(above(itar,5) + equal(time,0),int(vav*5),cma);
per_frame_48=itar = (itar + tic)*(1-above(itar,5));
per_frame_49=
per_frame_50=q6 = int(vav*5);
per_frame_51=
per_frame_52=
per_frame_53=decay=0.97;
per_frame_54=zoom=1.01;
per_frame_55=sx=1;sy=1;
per_pixel_1=warp = bass;
warp_1=`sampler sampler_fw_clouds;
warp_2=`shader_body
warp_3=`{// sample previous frame
warp_4=`ret = tex2D( sampler_main, uv ).xyz;
warp_5=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_6=`                      ((uv.xyy*q27
warp_7=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_8=`                      ).xyz*
warp_9=`                      float3(1,1,0)*0.05 + 
warp_10=`                      time*float3(0,0,1)*q29
warp_11=`                     );
warp_12=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y -= (noise9).x*.5; 
warp_13=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z -= (noise9).y*.5; 
warp_14=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x -= (noise9).z*.5; 
warp_15=`float blur =sin(bass*90)*rad;
warp_16=`ret=0.125*(
warp_17=`GetPixel(float2(uv.x-0.01*blur,uv.y-0.01*blur)) +
warp_18=`GetPixel(float2(uv.x+0.01*blur,uv.y+0.01*blur)) +
warp_19=`GetPixel(float2(uv.x-0.01*blur,uv.y+0.01*blur)) +
warp_20=`GetPixel(float2(uv.x+0.01*blur,uv.y-0.01*blur)) +
warp_21=`GetPixel(float2(uv.x,uv.y-0.01*blur)) +
warp_22=`GetPixel(float2(uv.x,uv.y+0.01*blur)) +
warp_23=`GetPixel(float2(uv.x-0.01*blur,uv.y)) +
warp_24=`GetPixel(float2(uv.x+0.01*blur,uv.y)));
warp_25=`//add a 'bass overbright' effect:
warp_26=`ret-=-(lum(ret)<sin(time*90))*ret*blur+(lum(ret)>sin(-time*90))*ret*blur;
warp_27=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 d = texsize.zw*4;
comp_4=`    float3 dx = ( 2*GetBlur1(uv+float2(1,0)*d)-2*GetBlur1(uv-float2(1,0)*d) )*0.5;
comp_5=`    float3 dy = ( 2*GetBlur1(uv+float2(0,1)*d)-2*GetBlur1(uv-float2(0,1)*d) )*0.5;
comp_6=`
comp_7=`float2 uv_x = uv - float2(dx.y,dy.y)*texsize.zw*128;
comp_8=`ret = GetBlur2(uv_x).x*saturate(1-GetPixel(uv).y)*pow(hue_shader.yxz,8)*3;
comp_9=`ret = lerp(ret,pow(hue_shader.yzx,8)*1.4,GetPixel(uv_x).x*0.8 + GetBlur1(uv_x).x);
comp_10=`ret = lerp(ret,1,pow(hue_shader,8)*GetPixel(saturate(uv - float2(dx.z,dy.z)*2*0)).y*1.2);
comp_11=`ret *= saturate(1-GetPixel(uv).z);
comp_12=`}
