MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=0.975
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=1
bInvert=1
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.400
ob_g=0.000
ob_b=0.000
ob_a=0.200
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*tan(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=1-mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wave_0_per_point16=pi23=4*asin(1)*.333333333;
wave_0_per_point17=t1=bass+mid+treb;
wave_0_per_point18=r=(sin(time*.3+t1-0*pi23)+1)*.5;
wave_0_per_point19=g=(sin(time*.3+t1-1*pi23)+1)*.5;
wave_0_per_point20=b=(sin(time*.3+t1-2*pi23)+1)*.5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*tan(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=1-mx;
wave_1_per_point13=y=1-my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wave_1_per_point16=pi23=4*asin(1)*.333333333;
wave_1_per_point17=t1=bass+mid+treb;
wave_1_per_point18=r=(sin(time*.3+t1-0*pi23)+1)*.5;
wave_1_per_point19=g=(sin(time*.3+t1-1*pi23)+1)*.5;
wave_1_per_point20=b=(sin(time*.3+t1-2*pi23)+1)*.5;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=311
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.03340
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*tan(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=1-mx;
shape_0_per_frame13=y=1-my;
shape_0_per_frame14=
shape_0_per_frame15=ang=(sin(time*.35)+1)*3;
shape_0_per_frame16=a=(above(bass+mid+treb,.8));
shape_0_per_frame17=pi23=4*asin(1)*.333333333;
shape_0_per_frame18=t1=bass+mid+treb;
shape_0_per_frame19=r=(sin(time*.3+t1-0*pi23)+1)*.5;
shape_0_per_frame20=g=(sin(time*.3+t1-1*pi23)+1)*.5;
shape_0_per_frame21=b=(sin(time*.3+t1-2*pi23)+1)*.5;
shape_0_per_frame22=r2=(sin(time*.3+t1-0*pi23)+1)*.5;
shape_0_per_frame23=g2=(sin(time*.3+t1-1*pi23)+1)*.5;
shape_0_per_frame24=b2=(sin(time*.3+t1-2*pi23)+1)*.5;
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=281
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.03347
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=0.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*tan(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=1-mx;
shape_1_per_frame13=y=1-my;
shape_1_per_frame14=
shape_1_per_frame15=ang=(sin(time*.30)+1)*3.3;
shape_1_per_frame16=a=(above(bass+mid+treb,.8));
shape_1_per_frame17=pi23=4*asin(1)*.333333333;
shape_1_per_frame18=t2=0;//bass+mid+treb;
shape_1_per_frame19=r=(sin(time*.3+t2-0*pi23)+1)*.5;
shape_1_per_frame20=g=(sin(time*.3+t2-1*pi23)+1)*.5;
shape_1_per_frame21=b=(sin(time*.3+t2-2*pi23)+1)*.5;
shape_1_per_frame22=r2=(sin(time*.3+t2-0*pi23)+1)*.5;
shape_1_per_frame23=g2=(sin(time*.3+t2-1*pi23)+1)*.5;
shape_1_per_frame24=b2=(sin(time*.3+t2-2*pi23)+1)*.5;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=monitor = index4;
per_frame_13=
per_frame_14=q20 = avg;
per_frame_15=q21 = beat;
per_frame_16=q22 = peak;
per_frame_17=q23 = index;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass + mid + treb;
per_frame_20=q11 = min(q22,3);
per_frame_21=
per_frame_22=//k1 =  is_beat*bnot(index)*bnot(index2);
per_frame_23=
per_frame_24=k1 =  is_beat*equal(index,0);
per_frame_25=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_27=rott = p2 * 3.14159265359/2;
per_frame_28=
per_frame_29=q27 = 8-index;
per_frame_30=q28 = index2;
per_frame_31=
per_frame_32=q1 = cos(rott);
per_frame_33=q2 = sin(rott);
per_frame_34=q3 = -q2;
per_frame_35=q4 = q1;
per_frame_36=
per_frame_37=zoom = 1.0 + .02*q1;
per_frame_38=rot = .01*q2;
per_frame_39=dx = .0*index;
per_frame_40=
per_frame_41=wave_a = 0;
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_main, uv ).xyz;
warp_5=`
warp_6=`    // motion blur:
warp_7=`    // 'v' points exactly one pixel, in the direction of motion
warp_8=`    float2 v = normalize(uv-uv_orig)*texsize.zw;
warp_9=`    float3 s;
warp_10=`    ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
warp_11=`    ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
warp_12=`    ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
warp_13=`    ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
warp_14=`
warp_15=`    // darken over time
warp_16=`    ret *= 0.95;
warp_17=`
warp_18=`    // add noise
warp_19=`    //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
warp_20=`    //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
warp_21=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`ret = tex2D(sampler_main, uv).x,
comp_5=`
comp_6=`ret = lerp (
comp_7=`GetBlur1(uv).x + GetBlur3(uv).x,
comp_8=`ret,
comp_9=`pow(ret,.5));
comp_10=`  
comp_11=`//  ret = tex2D(sampler_main, uv).x - GetBlur1(uv).x;
comp_12=`    ret = pow(ret,float3(.5,1.2,8))*1.25 -.25;
comp_13=`    ret *= 1.0; //gamma
comp_14=` 
comp_15=`}
