MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=2.000
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=1
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.000
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.037
fWarpScale=0.015
fZoomExponent=1.22019
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.03300
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.090
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=0.800
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=//q1 = state;
wave_0_per_point2=//q2 = basstime;
wave_0_per_point3=
wave_0_per_point4=q1 = 0;
wave_0_per_point5=speed = bass_att*0.8;
wave_0_per_point6=v = sample*1000000 + value2*bass*0.1;
wave_0_per_point7=
wave_0_per_point8=//state 0 elipse
wave_0_per_point9=xs = xs + sin(v)*speed*atan(v*1.51);
wave_0_per_point10=ys = ys + sin(v)*speed*atan((v*10));
wave_0_per_point11=
wave_0_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*0.2 + xs);
wave_0_per_point13=y = 0.5 + 0.5*sin(ys*0.12)*cos(time*0.1 + xs);
wave_0_per_point14=
wave_0_per_point15=x = x*0.8 + 0.1;
wave_0_per_point16=y = y*0.8 + 0.1;
wave_0_per_point17=
wave_0_per_point18=r = 0.5 + 0.5*sin(time*1.22) + 0.1;
wave_0_per_point19=g = 0.4 + 0.4*sin(time*1.307 + 2*y);
wave_0_per_point20=b = 0.4 + 0.4*sin(time*1.959 + x*2);
wave_0_per_point21=
wave_0_per_point22=xs = if(above(xs,1000),0 ,xs);
wave_0_per_point23=ys = if(above(ys,1000),0 ,ys);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=//q1 = state;
wave_1_per_point2=//q2 = basstime;
wave_1_per_point3=
wave_1_per_point4=q1 = 0;
wave_1_per_point5=speed = bass_att*0.8;
wave_1_per_point6=v = sample*1000000 + value2*bass*0.1;
wave_1_per_point7=
wave_1_per_point8=//state 0 elipse
wave_1_per_point9=xs = xs + sin(v)*speed*atan(v*1.51);
wave_1_per_point10=ys = ys + sin(v)*speed*atan((v*10));
wave_1_per_point11=
wave_1_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*0.2 + xs);
wave_1_per_point13=y = 0.5 + 0.5*sin(ys*0.14)*cos(time*0.1 + xs);
wave_1_per_point14=
wave_1_per_point15=x = x*0.8 + 0.1;
wave_1_per_point16=y = y*0.8 + 0.1;
wave_1_per_point17=x = x*0.6 + 0.2;
wave_1_per_point18=y = y*0.6 + 0.2;
wave_1_per_point19=
wave_1_per_point20=r = 0.5 + 0.5*sin(time*1.322) + 0.1;
wave_1_per_point21=g = 0.4 + 0.4*sin(time*1.5407 + 2*y);
wave_1_per_point22=b = 0.4 + 0.4*sin(time*1.759 + x*2);
wave_1_per_point23=
wave_1_per_point24=xs = if(above(xs,1000),0 ,xs);
wave_1_per_point25=ys = if(above(ys,1000),0 ,ys);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=//q1 = state;
wave_2_per_point2=//q2 = basstime;
wave_2_per_point3=
wave_2_per_point4=q1 = 0;
wave_2_per_point5=speed = bass_att*0.8;
wave_2_per_point6=v = sample*1000000 + value2*bass*0.1;
wave_2_per_point7=
wave_2_per_point8=//state 0 elipse
wave_2_per_point9=xs = xs + sin(v)*speed*atan(v*1.51);
wave_2_per_point10=ys = ys + sin(v)*speed*atan((v*10));
wave_2_per_point11=
wave_2_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*0.2 + xs);
wave_2_per_point13=y = 0.5 + 0.5*sin(ys*0.14)*cos(time*0.1 + xs);
wave_2_per_point14=
wave_2_per_point15=x = x*0.8 + 0.1;
wave_2_per_point16=y = y*0.8 + 0.1;
wave_2_per_point17=x = x*0.25 + 0.375;
wave_2_per_point18=y = y*0.25 + 0.375;
wave_2_per_point19=
wave_2_per_point20=r = 0.5 + 0.5*sin(time*1.622) + 0.1;
wave_2_per_point21=g = 0.4 + 0.4*sin(time*1.2407 + 2*y);
wave_2_per_point22=b = 0.4 + 0.4*sin(time*1.359 + x*2);
wave_2_per_point23=
wave_2_per_point24=xs = if(above(xs,1000),0 ,xs);
wave_2_per_point25=ys = if(above(ys,1000),0 ,ys);
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.00000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=//q1 = state;
wave_3_per_point2=//q2 = basstime;
wave_3_per_point3=
wave_3_per_point4=q1 = 0;
wave_3_per_point5=speed = bass_att*0.8;
wave_3_per_point6=v = sample*10000 + value2*bass*0.1;
wave_3_per_point7=
wave_3_per_point8=//state 0 elipse
wave_3_per_point9=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
wave_3_per_point10=ys = ys + (equal(0,q1))*sin(v*1)*speed;
wave_3_per_point11=
wave_3_per_point12=
wave_3_per_point13=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
wave_3_per_point14=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
wave_3_per_point15=
wave_3_per_point16=x = -x*0.6 + 1;
wave_3_per_point17=y = y*0.9 + 0.05 + bass*0.08;
wave_3_per_point18=y = y*0.8;
wave_3_per_point19=
wave_3_per_point20=r = 0.5 + 0.5*sin(time*1.789) + 0.1;
wave_3_per_point21=g = 0.4 + 0.4*sin(time*1.478);
wave_3_per_point22=b = 0.4 + 0.4*sin(time*1.125);
wave_3_per_point23=
wave_3_per_point24=xs = if(above(xs,1000),0 ,xs);
wave_3_per_point25=ys = if(above(ys,1000),0 ,ys);
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.750
shapecode_0_y=0.750
shapecode_0_rad=0.74170
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.22746
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.100
shapecode_0_border_r=0.000
shapecode_0_border_g=0.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=tex_saw = 0.4;
shape_0_per_frame1=ang = q1*0.2;
shape_0_per_frame2=
shape_0_per_frame3=tex_capture = above(q3,1);
shape_0_per_frame4=tex_zoom = 0.6;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.250
shapecode_1_y=0.750
shapecode_1_rad=4.44708
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.22746
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.100
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.200
shapecode_1_border_r=0.000
shapecode_1_border_g=0.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=tex_saw = 0.4;
shape_1_per_frame1=ang = q1*0.2;
shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2);
shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2));
shape_1_per_frame4=
shape_1_per_frame5=tex_capture = above(q3,1);
shape_1_per_frame6=tex_zoom = 0.6;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=6.62100
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.22746
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.200
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.000
shapecode_2_border_g=0.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=tex_saw = 0.4;
shape_2_per_frame1=ang = q1*0.2;
shape_2_per_frame2=//x = 0.5 + 0.2*sin(q2);
shape_2_per_frame3=//y = 0.5 + (0.3*sin(q2));
shape_2_per_frame4=
shape_2_per_frame5=tex_capture = above(q3,2);
shape_2_per_frame6=tex_zoom = 0.6;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=1;
per_frame_2=zoom=0.95+.075*max(treb_att,bass_att);
per_frame_3=
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_7=vol=vol*vol;
per_frame_8=mtime=mtime+vol*0.1;
per_frame_9=
per_frame_10=q1=mtime*0.4-.05*time;
warp_1=`shader_body
warp_2=`{
warp_3=`   float d = texsize.zw;
warp_4=`   float3 deltax = (GetPixel(uv + float2(1,0)*d) + GetPixel(uv + float2(1,0)*d))*0.5;    
warp_5=`   float3 deltay = (GetPixel(uv + float2(0,1)*d) + GetPixel(uv + float2(0,1)*d))*0.5;    
warp_6=`     
warp_7=`
warp_8=`   ret = ((deltax+deltay - tex2D(sampler_main, (uv-0.5)*0.9 + 0.5 ))); 
warp_9=`   ret -= 0.4;
warp_10=`}
comp_1=`shader_body 
comp_2=`{ 
comp_3=`
comp_4=`float3 reta = tex2D(sampler_main, uv);
comp_5=`ret = reta;
comp_6=`//ret = sqrt(ret)*1;
comp_7=`//ret += GetBlur2(uv);
comp_8=`ret -= GetBlur1(uv)*0.5;
comp_9=`
comp_10=`ret *= 2;
comp_11=`
comp_12=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_13=`                      ((uv.xyy*q28
comp_14=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_15=`                      ).xyz*
comp_16=`                      float3(1,1,0)*0.05 + 
comp_17=`                      time*float3(0,0,1)*q31 
comp_18=`                     );
comp_19=`if(ret.x> q26*roam_cos.y && ret.x<= q23*roam_sin.x)ret.z -= (noise9).x*.5; 
comp_20=`if(ret.y> q25*roam_sin.x && ret.y<= q22*roam_cos.x)ret.x -= (noise9).y*.5; 
comp_21=`if(ret.z> q24*roam_cos.x && ret.z<= q21*roam_sin.y)ret.y -= (noise9).z*.5; 
comp_22=`}
