MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=2.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=0.952
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.354
fWaveScale=5.467
fWaveSmoothing=0.000
fWaveParam=0.200
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=1.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.200
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.250
ib_a=1.000
nMotionVectorsX=32.000
nMotionVectorsY=24.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.050
mv_r=0.300
mv_g=0.500
mv_b=0.400
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=132
wavecode_0_sep=49
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.06708
wavecode_0_smoothing=0.82000
wavecode_0_r=1.000
wavecode_0_g=0.200
wavecode_0_b=0.000
wavecode_0_a=0.600
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k1 = (100*sample+time*2)%2;
wave_0_per_point2=k2 = (100*sample+time*5)%2;
wave_0_per_point3=
wave_0_per_point4=x = .5 + .5*sin(sample*76+time/337);
wave_0_per_point5=y = .5 + .5*sin(sample*126);
wave_0_per_point6=
wave_0_per_point7=
wave_0_per_point8=r = .4;
wave_0_per_point9=g = .8;
wave_0_per_point10=b = 1*k2;
wave_0_per_point11=
wave_0_per_point12=a = .3*k1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=0.100
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.08401
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.12519
shapecode_0_r=0.800
shapecode_0_g=0.000
shapecode_0_b=0.800
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.100
shapecode_0_border_r=0.700
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=1.000
shape_0_per_frame1=x = .5 + .5*sin(time/1);
shape_0_per_frame2=y = .5 + .5*cos(time/1.5);
shape_0_per_frame3=
shape_0_per_frame4=r = .5 + .3*sin(time/3);
shape_0_per_frame5=g = .5 + .3*sin(time/4);
shape_0_per_frame6=b = .5 + .3*sin(time/7);
shape_0_per_frame7=
shape_0_per_frame8=rad = .2;
shapecode_1_enabled=0
shapecode_1_sides=63
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.600
shapecode_1_y=0.500
shapecode_1_rad=0.65309
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.49981
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.480
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=1.000
shapecode_2_enabled=0
shapecode_2_sides=14
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.590
shapecode_2_y=0.000
shapecode_2_rad=1.21524
shapecode_2_ang=0.06283
shapecode_2_tex_ang=0.87965
shapecode_2_tex_zoom=0.51494
shapecode_2_r=0.600
shapecode_2_g=0.500
shapecode_2_b=0.700
shapecode_2_a=0.100
shapecode_2_r2=0.700
shapecode_2_g2=0.500
shapecode_2_b2=0.600
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shape_2_per_frame1=x = .5+.3*cos(time/78);
shape_2_per_frame2=y = .5+.3*sin(time/78);
shape_2_per_frame3=
shape_2_per_frame4=tex_zoom = .2 / (sin(time/31)+1.1)
shape_2_per_frame5=
shape_2_per_frame6=
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.760
shapecode_3_y=0.750
shapecode_3_rad=0.68636
shapecode_3_ang=0.43982
shapecode_3_tex_ang=0.50266
shapecode_3_tex_zoom=0.61590
shapecode_3_r=0.700
shapecode_3_g=0.700
shapecode_3_b=0.700
shapecode_3_a=0.150
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
shape_3_per_frame1=x = .5+.3*cos(time/59);
shape_3_per_frame2=y = .5+.3 *sin(time/59);
per_frame_1=dec_med = exp (-7/fps);
per_frame_2=dec_slow = exp (-.3/fps);
per_frame_3=beat = bass+mid+treb; 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .0+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=
per_frame_9=index = (index + is_beat) %4;
per_frame_10=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_11=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%2;
per_frame_12=
per_frame_13=q20 = avg;
per_frame_14=q21 = beat;
per_frame_15=q22 = peak;
per_frame_16=q23 = index;
per_frame_17=q24 = is_beat;
per_frame_18=q26 = bass_att + mid_att + treb_att + 3;
per_frame_19=//q26 = 6;
per_frame_20=
per_frame_21=//k1 =  is_beat*bnot(index)*bnot(index2);
per_frame_22=
per_frame_23=k1 =  is_beat*equal(index,0);
per_frame_24=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_26=rott = p2 * 3.14159265359/4;
per_frame_27=
per_frame_28=q27 = 1+index;
per_frame_29=q28 = 2+4* (1+sin(time/5));
per_frame_30=c1 = c1 *dec_med + index2*(1-dec_med);
per_frame_31=q29 = 1+c1;
per_frame_32=
per_frame_33=col = dec_med*col + (1-dec_med) * 2 * (index3-.5)* (index%2);
per_frame_34=q30 = col;
per_frame_35=
per_frame_36=q1 = cos(rott);
per_frame_37=q2 = sin(rott);
per_frame_38=q3 = -q2;
per_frame_39=q4 = q1;
per_frame_40=
per_frame_41=zoom = .96 + .05*q1;
per_frame_42=mv_x = 64;
per_frame_43=mv_y = 48;
per_frame_44=mv_a = .0;
warp_1=`sampler sampler_pw_noise_lq;
warp_2=`sampler sampler_shub1;
warp_3=`shader_body {
warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_6=`
warp_7=`float4 ra = float4 (1,-1,1,1);
warp_8=`//uv1 = mul (uv1,ra);
warp_9=`
warp_10=`float2 tmp = uv1;
warp_11=`
warp_12=`tmp.x = .1*sin(uv1.x*127) + .0;
warp_13=`tmp.y = .1*sin(uv1.y*127) + .0;
warp_14=`uv1 = tmp;
warp_15=`
warp_16=`
warp_17=`
warp_18=`float3 ret1 = clamp((GetBlur1(uv))-1,-.1,.1);
warp_19=`
warp_20=`float2 h1 = 1*uv1.xy + 0*uv1.yx;
warp_21=`float3 crisp = tex2D(sampler_main, uv-lum(ret1.yx)*.4*(sin(h1)) ) ;
warp_22=`
warp_23=`float3 blur = GetBlur1 (uv+float2(1*ret1.x,ret1.y)*0) ;
warp_24=`
warp_25=`ret = saturate( crisp);
warp_26=`    
warp_27=` ret *= 0.99 ; 
warp_28=`  ret -= 0.005;
warp_29=`}
comp_1=`float2 rs;
comp_2=`shader_body
comp_3=`{
comp_4=`
comp_5=`float2 uv1 = (uv-.5)*aspect.xy;
comp_6=`
comp_7=`//Rohr, 4-fach tapeziert
comp_8=`rs.x = ang/3.14/2;
comp_9=`rs.y = q28*.01/(.05+length (uv1))+time/3;
comp_10=`
comp_11=`uv = frac(rs);
comp_12=`uv1 = frac(rs);
comp_13=`float3 ret1 = GetBlur1(uv);
comp_14=`
comp_15=`
comp_16=`float2 hor = float2 (texsize.z,0);
comp_17=`float2 ver = float2 (0,texsize.w);
comp_18=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
comp_19=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
comp_20=`float2 dz = float2 (dx,dy);
comp_21=`
comp_22=`uv1 = .2*cos(uv1*16) - 8*dz;;
comp_23=`float dots = (.04/length(uv1));
comp_24=`
comp_25=`
comp_26=`ret1 = q30*ret1*2 + dots + .0;
comp_27=`
comp_28=`ret = .8*ret1;
comp_29=`}
