MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fGammaAdj=1.000
fDecay=0.955
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=1.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=t1 = q9;
wave_0_per_frame2=t2 = q10;
wave_0_per_frame3=t3 = q11;
wave_0_per_frame4=t4 = q12;
wave_0_per_point1=x = t1 + (t3-t1)*sample;
wave_0_per_point2=y = t2 + (t4-t2)*sample;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_frame1=t1 = q13;
wave_1_per_frame2=t2 = q14;
wave_1_per_frame3=t3 = q15;
wave_1_per_frame4=t4 = q16;
wave_1_per_point1=x = t1 + (t3-t1)*sample;
wave_1_per_point2=y = t2 + (t4-t2)*sample;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_frame1=t1 = q17;
wave_2_per_frame2=t2 = q18;
wave_2_per_frame3=t3 = q19;
wave_2_per_frame4=t4 = q20;
wave_2_per_point1=x = t1 + (t3-t1)*sample;
wave_2_per_point2=y = t2 + (t4-t2)*sample;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_frame1=t1 = q21;
wave_3_per_frame2=t2 = q22;
wave_3_per_frame3=t3 = q23;
wave_3_per_frame4=t4 = q24;
wave_3_per_point1=x = t1 + (t3-t1)*sample;
wave_3_per_point2=y = t2 + (t4-t2)*sample;
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.79142
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=// clear screen first
per_frame_init_2=ob_r = 0; ob_g = 0; ob_b = 0; ob_a = 1;
per_frame_init_3=ib_r = 0; ib_g = 0; ib_b = 0; ib_a = 1;
per_frame_init_4=ob_size = 0.5;
per_frame_init_5=ib_size = 0.5;
per_frame_init_6=start = 1;
per_frame_1=zoom = 1;
per_frame_2=warp = 0;
per_frame_3=xx1 = xx1*0.9 + (bass);
per_frame_4=xx2 = xx2*0.9 + (treb);
per_frame_5=yy1 = yy1*0.94 + (treb+bass)*0.75;
per_frame_6=x1 = 0.5 + xx2-xx1;
per_frame_7=y1 = 0.5 + yy1;
per_frame_8=spring = 10;
per_frame_9=grav = .5;
per_frame_10=resist = 1;
per_frame_11=bounce = 0.5;
per_frame_12=dt = .001000000;
per_frame_13=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_14=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_15=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_16=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_17=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_18=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_19=x2 = x2 + vx2;
per_frame_20=y2 = y2 + vy2;
per_frame_21=x3 = x3 + vx3;
per_frame_22=y3 = y3 + vy3;
per_frame_23=x4 = x4 + vx4;
per_frame_24=y4 = y4 + vy4;
per_frame_25=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_26=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_27=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_28=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_29=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_30=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_31=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_32=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_33=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_34=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_35=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_36=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_37=
per_frame_38=ww = ww + (vx3-vx4)*10 - (x4-x3)*0.3+ bb*asin(1)*2;
per_frame_39=
per_frame_40=startx = endx;
per_frame_41=starty = endy;
per_frame_42=endx = startx + cos(ww)*0.004;
per_frame_43=endy = starty + sin(ww)*0.004;
per_frame_44=
per_frame_45=monitor = x4;
per_frame_46=
per_frame_47=bb = 1- above(endx,0.2)*above(endy,0.2)*below(endx,0.8)*below(endy,0.8);
per_frame_48=
per_frame_49=endx = min(0.8,max(0.2,endx));
per_frame_50=endy = min(0.8,max(0.2,endy));
per_frame_51=
per_frame_52=
per_frame_53=q9 = startx; q10 = starty; q11 = endx; q12 = endy;
per_frame_54=q13 = startx*1.1; q14 = starty*1.1; q15 = endx*1.1; q16 = endy*1.1;
per_frame_55=q17 = startx*bass; q18 = starty*treb; q19 = endx*mid; q20 = endy*1.3;
per_frame_56=q21 = starty*bass; q22 = startx*treb; q23 = endy*mid; q24 = endx*1.3;
per_frame_57=
per_frame_58=
per_frame_59=ob_size = start;
per_frame_60=ib_size = start;
per_frame_61=start = start-1;
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_main, uv ).xyz;
warp_5=`
warp_6=`    // feather pen
warp_7=`    ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1-8*length(texsize.zw)) + 0.5 ).xyz);
warp_8=`    ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1+8*length(texsize.zw)) + 0.5 ).xyz);
warp_9=`
warp_10=`    // darken over time
warp_11=`    ret -= 0.034;
warp_12=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 uv2;
comp_4=`
comp_5=`    float4 c = float4(1,0.4,0.15,0.1);
comp_6=`
comp_7=`    uv2 = uv + float2(1,0)*texsize.zw;
comp_8=`    float gx1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_9=`    uv2 = uv + float2(-1,0)*texsize.zw;
comp_10=`    float gx2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_11=`
comp_12=`    uv2 = uv + float2(0,1)*texsize.zw;
comp_13=`    float gy1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_14=`    uv2 = uv + float2(0,-1)*texsize.zw;
comp_15=`    float gy2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_16=`
comp_17=`    float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.14));
comp_18=`
comp_19=`    ret = 0.5 + 0.5*g;
comp_20=`    ret *= saturate(length(ret.xy-0.5)*5);
comp_21=`    ret = ret.xxy;
comp_22=`    ret += 1.15;
comp_23=`    ret *= lerp(ret,ret*(GetBlur3(uv)-GetBlur1(uv)*treb_att),pow(hue_shader.xzy,bass_att));
comp_24=`    ret *= ret;
comp_25=`
comp_26=`    //ret *= 1.5; //old gamma effect    
comp_27=`}
fRating=5.000000
