MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=5.552
fWaveSmoothing=0.504
fWaveParam=-1.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=1.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.50330
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.390
shapecode_0_rad=0.51130
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.86135
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.500
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=tex_ang = time/8;
shape_0_per_frame2=
shape_0_per_frame3=x = .5 + .1*sin(time/23);
shape_0_per_frame4=y = .5 + .1 * cos(time/16);
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.98600
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=0.99979
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.22613
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.600
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=x = 0.05 + rand(900)/1000;
shape_2_per_frame2=y = 0.05 + rand(900)/1000;
shape_2_per_frame3=ang = rand(320)/100;
shape_2_per_frame4= 
shape_2_per_frame5=
shape_2_per_frame6=r = .5 + .5*sin(time/7);
shape_2_per_frame7=g = .5 + .5*sin(time/12);
shape_2_per_frame8=b = .5 + .5*sin(time/4);
shape_2_per_frame9=
shape_2_per_frame10=r2 = .5 + .5*sin(time/4);
shape_2_per_frame11=g2 = .5 + .5*sin(time/9);
shape_2_per_frame12=b2 = .5 + .5*sin(time/17);
shape_2_per_frame13=
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.18717
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.120
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_1=dec_med = exp (-3/fps);
per_frame_2=dec_slow = exp (-0.3/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=
per_frame_10=q20 = avg;
per_frame_11=q21 = beat;
per_frame_12=q22 = peak;
per_frame_13=q23 = index;
per_frame_14=q24 = is_beat;
per_frame_15=q26 = bass + mid + treb;
per_frame_16=
per_frame_17=k1 =  is_beat*equal(index,0);
per_frame_18=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_19=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_20=rott = p2 * 3.1416/2;
per_frame_21=q27 = index + 1;
per_frame_22=
per_frame_23=q1 = cos(rott);
per_frame_24=q2 = sin(rott);
per_frame_25=q3 = -q2;
per_frame_26=q4 = q1;
per_frame_27=
per_frame_28=zoom = 1.01;
per_frame_29=rot = -0.00 * index;
per_frame_30=
per_frame_31=q32 = pow(0.996, 30/fps); //fade
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_4=`
warp_5=`
warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame));
warp_7=`
warp_8=`float2 k1 = float2((uv.x), (uv.y));
warp_9=`
warp_10=`float3 ret1 = GetBlur1(uv) ;
warp_11=`
warp_12=`float2 zz = uv.xy * texsize.xy *.03;
warp_13=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
warp_14=`float h2 = (sin(zz.x) * cos(zz.y*q2));
warp_15=`
warp_16=`uv.xy -= float2(h1,h2)*texsize.zw * 18;
warp_17=`
warp_18=`
warp_19=`float3 crisp = tex2D(sampler_main,uv) + 0*noiseVal/30;
warp_20=`
warp_21=`//crisp = lerp (crisp, 1-crisp.zyx, 0.01);
warp_22=`    
warp_23=` ret = crisp*.99 -.01;
warp_24=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`float z, h1;
comp_3=`float2 rs, uv1, uv2, uv3;
comp_4=`float3 noise, ret1, ret2, horiz, moon;
comp_5=`
comp_6=`shader_body {
comp_7=`uv1 = (uv-.5);//*aspect.xy;
comp_8=`
comp_9=`h1 = .2;
comp_10=`z = h1/abs(pow(uv1.y*uv1.x,1));
comp_11=`rs.x = uv1.x * z + time * sign(uv1.x);
comp_12=`rs.y = z/2 + time*0;
comp_13=`noise = tex2D(sampler_noise_hq,rs);
comp_14=`noise *= (noise >= .0);
comp_15=`ret1 = noise-.5;
comp_16=`
comp_17=`uv2 = 1*uv1 * (1-abs(uv1.x)) ;
comp_18=`float mask = saturate(64*uv1.y);
comp_19=`uv3 =frac(uv2-.5-ret1*.05* mask);
comp_20=`
comp_21=`ret1 = .5*tex2D (sampler_main, uv3) + .5*tex2D (sampler_main, float2(1-uv3.x,uv3.y));
comp_22=`horiz = (.03*rand_preset/(.02+length(uv3.y-.52)))*(1-lum(ret1*2));
comp_23=`
comp_24=`uv1 *= aspect.xy;
comp_25=`float moon  = saturate(.03/length(cos(uv1*2+2 )));
comp_26=`
comp_27=`ret = ret1*2 + horiz + moon +rand_preset*saturate(.5-uv.y)*(1+slow_roam_cos)/4* (1-mask);    
comp_28=`}
