MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=1.000000
fGammaAdj=1.780
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.958
fWaveSmoothing=0.450
fWaveParam=0.000
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=1.320
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.060
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=25.600
nMotionVectorsY=9.600
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=0.700
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=282
wavecode_0_sep=20
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=3.91581
wavecode_0_smoothing=0.10000
wavecode_0_r=0.200
wavecode_0_g=0.300
wavecode_0_b=1.000
wavecode_0_a=0.600
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=
wave_0_per_point2=x = .5 + sample*((100*sample)%2-.5);
wave_0_per_point3=k1 = (100*sample)%4;
wave_0_per_point4=x = sample ;
wave_0_per_point5=
wave_0_per_point6=val = value1;
wave_0_per_point7=y = val * (.25-(sample-.5)*(sample-.5)) + .5;
wave_0_per_point8=
wave_0_per_point9=k1 = (10*bass_att)%4;
wave_0_per_point10=
wave_0_per_point11=r = .8; g = .8; b = 1;
wave_0_per_point12=a = bnot(k1); a=.1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=0.000
wavecode_2_g=0.200
wavecode_2_b=0.000
wavecode_2_a=1.000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.04012
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.00531
shapecode_0_tex_zoom=1.53117
shapecode_0_r=0.500
shapecode_0_g=1.000
shapecode_0_b=0.900
shapecode_0_a=0.500
shapecode_0_r2=0.830
shapecode_0_g2=0.930
shapecode_0_b2=0.800
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = .5+.4*sin(time/3);
shape_0_per_frame2=y = .5+.4*sin(time/4);
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.260
shapecode_1_y=0.200
shapecode_1_rad=0.39317
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.93550
shapecode_1_r=0.000
shapecode_1_g=0.550
shapecode_1_b=0.500
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.400
shapecode_1_b2=0.400
shapecode_1_a2=0.070
shapecode_1_border_r=0.300
shapecode_1_border_g=0.700
shapecode_1_border_b=0.800
shapecode_1_border_a=0.000
shape_1_per_frame1=trig = q24;
shape_1_per_frame2=
shape_1_per_frame3=x0 = x0*bnot(trig) + trig*(.5+ rand(100)/200); 
shape_1_per_frame4=y0 = y0*bnot(trig) + trig*(.5+ rand(100)/200); 
shape_1_per_frame5=
shape_1_per_frame6=
shape_1_per_frame7=x0 = x0 + .3*q1/fps;
shape_1_per_frame8=y0 = y0 + .3*q2/fps;
shape_1_per_frame9=
shape_1_per_frame10=x0 = x0 - int(x0);
shape_1_per_frame11=y0 = y0 - int(y0);
shape_1_per_frame12=
shape_1_per_frame13=x = x0; y = y0;
shape_1_per_frame14=rad0 = rad0*bnot(trig) + trig*(.01+rand(100)/800);
shape_1_per_frame15=rad = rad0;
shape_1_per_frame16=
shape_1_per_frame17=
shape_1_per_frame18=r0 = bnot(trig)*r0 + trig * rand(10)/10;
shape_1_per_frame19=g0 = bnot(trig)*g0 + trig * rand(10)/10;
shape_1_per_frame20=b0 = bnot(trig)*b0 + trig * rand(10)/10;
shape_1_per_frame21=
shape_1_per_frame22=r = r0; b = b0; g = g0;
shape_1_per_frame23=r2 = b; b2 = g; g2 = r;
shape_1_per_frame24=a= .4; a2 = .0; 
shapecode_2_enabled=1
shapecode_2_sides=44
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.503
shapecode_2_y=0.500
shapecode_2_rad=0.03886
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.60986
shapecode_2_r=1.000
shapecode_2_g=0.100
shapecode_2_b=0.000
shapecode_2_a=0.900
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shape_2_per_frame1=trig = q24;
shape_2_per_frame2=
shape_2_per_frame3=x0 = x0*bnot(trig) + trig*(.5+ rand(100)/200); 
shape_2_per_frame4=y0 = y0*bnot(trig) + trig*(.5+ rand(100)/200); 
shape_2_per_frame5=
shape_2_per_frame6=
shape_2_per_frame7=x0 = x0 + .3*q1/fps;
shape_2_per_frame8=y0 = y0 + .3*q2/fps;
shape_2_per_frame9=
shape_2_per_frame10=x0 = x0 - int(x0);
shape_2_per_frame11=y0 = y0 - int(y0);
shape_2_per_frame12=
shape_2_per_frame13=x = x0; y = y0;
shape_2_per_frame14=rad0 = rad0*bnot(trig) + trig*(.04+rand(100)/800);
shape_2_per_frame15=rad = rad0;
shape_2_per_frame16=
shape_2_per_frame17=
shape_2_per_frame18=r0 = bnot(trig)*r0 + trig * rand(10)/10;
shape_2_per_frame19=g0 = bnot(trig)*g0 + trig * rand(10)/10;
shape_2_per_frame20=b0 = bnot(trig)*b0 + trig * rand(10)/10;
shape_2_per_frame21=
shape_2_per_frame22=r = r0; b = b0; g = g0;
shape_2_per_frame23=r2 = 0; b2 = 0; g2 = 0;
shape_2_per_frame24=a= .4; a2 = .0; 
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.01000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.49981
shapecode_3_r=0.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.200
shapecode_3_border_g=0.700
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
shape_3_per_frame1=rad = q2+.02
shape_3_per_frame2=;
per_frame_init_1=index4 = rand(2);
per_frame_init_2=index3 = rand(4);
per_frame_init_3=oo = 0;
per_frame_1=dec_med = exp (-3/fps);
per_frame_2=dec_slow = exp (-1/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %4;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%6;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=q26 = bass + mid + treb;
per_frame_18=
per_frame_19=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready;
per_frame_20=is_beat2 = ready * above (time, t0+.2);
per_frame_21=q19 = is_beat2;
per_frame_22=
per_frame_23=//k1 =  is_beat*bnot(index)*bnot(index2);
per_frame_24=
per_frame_25=k1 =  is_beat*equal(index,0);
per_frame_26=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_28=rott = p2 * 3.14159265359/4;
per_frame_29=
per_frame_30=q27 = index+1;
per_frame_31=q28 = index2;
per_frame_32=q29 = index3*4+1;
per_frame_33=
per_frame_34=q1 = cos(rott);
per_frame_35=q2 = sin(rott);
per_frame_36=q3 = -q2;
per_frame_37=q4 = q1;
per_frame_38=
per_frame_39=movez = movez + .01*30/fps ;
per_frame_40=q31 = movez;
per_frame_41=
per_frame_42=movex = movex +.01*30/fps * q2;
per_frame_43=q32 = movex;
per_frame_44=//q32 = .5 + .02*sin(time/5);
per_frame_45=
per_frame_46=
per_frame_47=uu = dec_slow*uu + (1-dec_slow)*equal(index2,0);
per_frame_48=rot = .1*uu;
per_frame_49=
per_frame_50=oo = dec_slow*oo + (1-dec_slow)*below(index2,3);
per_frame_51=mv_a =.1* oo;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_4=`
warp_5=`
warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame));
warp_7=`
warp_8=`float2 k1 = float2((uv.x), (uv.y));
warp_9=`
warp_10=`float3 ret1 = GetBlur1(uv) ;
warp_11=`
warp_12=`float2 zz = uv.xy * texsize.xy *.01*q28;
warp_13=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
warp_14=`float h2 = (sin(zz.x) * cos(zz.y*q2));
warp_15=`
warp_16=`uv.xy -= float2(h1,h2)*texsize.zw * 18;
warp_17=`
warp_18=`
warp_19=`float3 crisp = tex2D(sampler_main,uv) ;
warp_20=`
warp_21=`//crisp = lerp (crisp, 1-crisp.zyx, 0.01);
warp_22=`    
warp_23=` ret = crisp*.99 -.01;
warp_24=`}
comp_1=`float3 ret1, neu, dx, dy;
comp_2=`float2 rs,rs2,uv1,uv2, uv3,uv4,dz;
comp_3=`shader_body
comp_4=`{
comp_5=`float2 uv2;
comp_6=`float ang2, c, s;
comp_7=`uv -= 0.5;
comp_8=`//uv *= aspect.xy;    
comp_9=`dz = 0;
comp_10=`float2 tmp = uv;
comp_11=`float dist = 1;
comp_12=`float inten = 1;
comp_13=`float mask = 0;
comp_14=`ret1 = 0;
comp_15=`int anz = 3;
comp_16=`float n = 0;
comp_17=`while (n <= anz) {
comp_18=`    ang2 = 6.28*n/anz;
comp_19=`    dist = 1-frac(.2*n+time/4); //evtl sqrt !;
comp_20=`
comp_21=`    inten =  sqrt(dist)*(1-dist)*2;
comp_22=`
comp_23=`    uv3 = 2*uv*dist + .4 + float2(time/8,0);
comp_24=`    neu = GetPixel(uv3);
comp_25=`    dz.x += inten*lum(GetPixel(uv3+float2(texsize.z,0)) 
comp_26=`          - GetPixel (uv3-float2(texsize.z,0)));
comp_27=`    dz.y += inten*lum(GetPixel(uv3+float2(0,texsize.w)) 
comp_28=`          - GetPixel (uv3-float2(0,texsize.w)));
comp_29=`    ret1 = max(ret1,neu*inten) ;
comp_30=`n++;
comp_31=`}
comp_32=`
comp_33=`
comp_34=`//clouds
comp_35=`uv += dz*14;
comp_36=`uv4 = uv-float2 (0.2,-.1);
comp_37=`float z = .5*clamp(1/(abs(uv.y)+.1),0,12);
comp_38=`rs = float2(uv.x * z, z);
comp_39=`float3 clouds = lum(tex2D (sampler_noise_hq,rs+.04*time));
comp_40=`clouds *= saturate(1-12*uv.y) * 0.1/(.03+length(uv4));
comp_41=`
comp_42=`float3 sky = .1*float3 (0,0,saturate(1-3*uv.y));
comp_43=`ret = .1*float3(0,1,1)+ sky;
comp_44=`ret += clouds;
comp_45=`
comp_46=`ret += 0.4*ret1 + ret1*q22;
comp_47=`
comp_48=`}
