MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=2.000
fDecay=0.700
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.86831
fShader=0.000
zoom=1.00020
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=43.200
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=0.910
mv_b=0.710
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.100
wavecode_0_g=1.000
wavecode_0_b=0.700
wavecode_0_a=1.000
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2 )*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point17=yq=yp*sinang + zp*cosang;
wave_0_per_point18=zq=yp*cosang - zp*sinang;
wave_0_per_point19=yq=yp;
wave_0_per_point20=zq=zp;
wave_0_per_point21=
wave_0_per_point22=ang=tm*8;
wave_0_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point24=xp=xq*sinang + yq*cosang;
wave_0_per_point25=yp=xq*cosang - yq*sinang;
wave_0_per_point26=zp=zq;
wave_0_per_point27=
wave_0_per_point28=//forearm movement;
wave_0_per_point29=zp=zp-0.3;
wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point32=xq=xp;
wave_0_per_point33=yq=yp*sinang + zp*cosang;
wave_0_per_point34=zq=yp*cosang - zp*sinang;
wave_0_per_point35=
wave_0_per_point36=//upper arm twist
wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point39=xp=xq*sinang + yq*cosang;
wave_0_per_point40=yp=xq*cosang - yq*sinang;
wave_0_per_point41=zp=zq;
wave_0_per_point42=
wave_0_per_point43=//upper arm outward;
wave_0_per_point44=zp=zp-0.35;
wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point47=xq=xp*sinang + zp*cosang;
wave_0_per_point48=yq=yp;
wave_0_per_point49=zq=xp*cosang - zp*sinang;
wave_0_per_point50=
wave_0_per_point51=//upper arm up down;
wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point54=xp=xq;
wave_0_per_point55=yp=yq*cosang - zq*sinang;
wave_0_per_point56=zp=yq*sinang + zq*cosang;
wave_0_per_point57=
wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
wave_0_per_point59=
wave_0_per_point60=
wave_0_per_point61=//project into screenspace and draw on screen
wave_0_per_point62=zp=zp+2;
wave_0_per_point63=xs=xp/zp;
wave_0_per_point64=ys=yp/zp;
wave_0_per_point65=
wave_0_per_point66=x=xs+0.5;
wave_0_per_point67=y=ys*1.3+0.5;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=a=if( equal(q8,1) , (1-sample) , sample);
wave_0_per_point71=a=a*a;
wave_0_per_point72=
wave_0_per_point73=b=b+pow(1-sample,2)*0.3;
wave_0_per_point74=
wave_0_per_point75=
wave_0_per_point76=
wave_0_per_point77=r1=t1;
wave_0_per_point78=g1=t2;
wave_0_per_point79=b1=t3;
wave_0_per_point80=r2=t4;
wave_0_per_point81=g2=t5;
wave_0_per_point82=b2=t6;
wave_0_per_point83=
wave_0_per_point84=r=r1*flip + r2*(1-flip);
wave_0_per_point85=g=g1*flip + g2*(1-flip);
wave_0_per_point86=b=b1*flip + b2*(1-flip);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.200
wavecode_1_g=1.000
wavecode_1_b=0.600
wavecode_1_a=1.000
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
wave_1_per_point72=a=a*a;
wave_1_per_point73=
wave_1_per_point74=
wave_1_per_point75=b=b+pow(1-sample,2)*0.3;
wave_1_per_point76=
wave_1_per_point77=r1=t1;
wave_1_per_point78=g1=t2;
wave_1_per_point79=b1=t3;
wave_1_per_point80=r2=t4;
wave_1_per_point81=g2=t5;
wave_1_per_point82=b2=t6;
wave_1_per_point83=
wave_1_per_point84=r=r1*flip + r2*(1-flip);
wave_1_per_point85=g=g1*flip + g2*(1-flip);
wave_1_per_point86=b=b1*flip + b2*(1-flip);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=0.600
wavecode_2_b=0.100
wavecode_2_a=1.000
wave_2_per_frame1=t1=sin(time)*0.5+0.5;
wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_2_per_frame4=
wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_2_per_frame8=
wave_2_per_frame9=
wave_2_per_frame10=t8= int( sin(time*2)*2 + 3);
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q1 + phs;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point17=yq=yp*sinang + zp*cosang;
wave_2_per_point18=zq=yp*cosang - zp*sinang;
wave_2_per_point19=yq=yp;
wave_2_per_point20=zq=zp;
wave_2_per_point21=
wave_2_per_point22=ang=tm*8 + 1;
wave_2_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point24=xp=xq*sinang + yq*cosang;
wave_2_per_point25=yp=xq*cosang - yq*sinang;
wave_2_per_point26=zp=zq;
wave_2_per_point27=
wave_2_per_point28=//forearm movement;
wave_2_per_point29=zp=zp-0.3;
wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_2_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point32=xq=xp;
wave_2_per_point33=yq=yp*sinang + zp*cosang;
wave_2_per_point34=zq=yp*cosang - zp*sinang;
wave_2_per_point35=
wave_2_per_point36=//upper arm twist
wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_2_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point39=xp=xq*sinang + yq*cosang;
wave_2_per_point40=yp=xq*cosang - yq*sinang;
wave_2_per_point41=zp=zq;
wave_2_per_point42=
wave_2_per_point43=//upper arm outward;
wave_2_per_point44=zp=zp-0.35;
wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_2_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point47=xq=xp*sinang + zp*cosang;
wave_2_per_point48=yq=yp;
wave_2_per_point49=zq=xp*cosang - zp*sinang;
wave_2_per_point50=
wave_2_per_point51=//upper arm up down;
wave_2_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_2_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point54=xp=xq;
wave_2_per_point55=yp=yq*cosang - zq*sinang;
wave_2_per_point56=zp=yq*sinang + zq*cosang;
wave_2_per_point57=
wave_2_per_point58=//xp=xq;yp=yq;zp=zq;
wave_2_per_point59=
wave_2_per_point60=
wave_2_per_point61=//project into screenspace and draw on screen
wave_2_per_point62=zp=zp+2;
wave_2_per_point63=xs=xp/zp;
wave_2_per_point64=ys=yp/zp;
wave_2_per_point65=
wave_2_per_point66=x=xs+0.5;
wave_2_per_point67=y=ys*1.3+0.5;
wave_2_per_point68=
wave_2_per_point69=a=if( equal(q8,1) , (1-sample) , sample);
wave_2_per_point70=
wave_2_per_point71=
wave_2_per_point72=a=a* above( sin(tm*128*t8) , 0 );
wave_2_per_point73=
wave_2_per_point74=
wave_2_per_point75=r=t4;
wave_2_per_point76=g=t5;
wave_2_per_point77=b=t6;
wave_2_per_point78=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.300
wavecode_3_b=0.100
wavecode_3_a=1.000
wave_3_per_frame1=t1=sin(time)*0.5+0.5;
wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_3_per_frame4=
wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_3_per_frame8=
wave_3_per_frame9=
wave_3_per_frame10=t8= int( sin(time*2)*2 + 3);
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.2;
wave_3_per_point3=tm=q1 + phs;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_3_per_point10=yp=-yp;
wave_3_per_point11=zp=0;
wave_3_per_point12=
wave_3_per_point13=//wrist movement;
wave_3_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_3_per_point15=
wave_3_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point17=xq=xp;
wave_3_per_point18=yq=yp*sinang + zp*cosang;
wave_3_per_point19=zq=yp*cosang - zp*sinang;
wave_3_per_point20=yq=yp;
wave_3_per_point21=zq=zp;
wave_3_per_point22=
wave_3_per_point23=ang=tm*8+1;
wave_3_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point25=xp=xq*sinang + yq*cosang;
wave_3_per_point26=yp=xq*cosang - yq*sinang;
wave_3_per_point27=zp=zq;
wave_3_per_point28=
wave_3_per_point29=//forearm movement;
wave_3_per_point30=zp=zp-0.3;
wave_3_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_3_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point33=xq=xp;
wave_3_per_point34=yq=yp*sinang + zp*cosang;
wave_3_per_point35=zq=yp*cosang - zp*sinang;
wave_3_per_point36=
wave_3_per_point37=//upper arm twist
wave_3_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_3_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point40=xp=xq*sinang + yq*cosang;
wave_3_per_point41=yp=xq*cosang - yq*sinang;
wave_3_per_point42=zp=zq;
wave_3_per_point43=
wave_3_per_point44=//upper arm outward;
wave_3_per_point45=zp=zp-0.35;
wave_3_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_3_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point48=xq=xp*sinang + zp*cosang;
wave_3_per_point49=yq=yp;
wave_3_per_point50=zq=xp*cosang - zp*sinang;
wave_3_per_point51=
wave_3_per_point52=//upper arm up down;
wave_3_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_3_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point55=xp=xq;
wave_3_per_point56=yp=yq*cosang - zq*sinang;
wave_3_per_point57=zp=yq*sinang + zq*cosang;
wave_3_per_point58=
wave_3_per_point59=//xp=xq;yp=yq;zp=zq;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=//project into screenspace and draw on screen
wave_3_per_point63=zp=zp+2;
wave_3_per_point64=xs=xp/zp;
wave_3_per_point65=ys=yp/zp;
wave_3_per_point66=
wave_3_per_point67=x=xs+0.5;
wave_3_per_point68=y=ys*1.3+0.5;
wave_3_per_point69=
wave_3_per_point70=
wave_3_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
wave_3_per_point72=a=a*a;
wave_3_per_point73=
wave_3_per_point74=a=a* above( sin(tm*128*t8) , 0 );
wave_3_per_point75=
wave_3_per_point76=
wave_3_per_point77=r=t4;
wave_3_per_point78=g=t5;
wave_3_per_point79=b=t6;
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.06779
shapecode_0_ang=0.75398
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.77977
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang=sin(q1*0.15);
shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=5
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.03809
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.600
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
shape_3_per_frame1=tm=q1;
shape_3_per_frame2=
shape_3_per_frame3=xp=0;
shape_3_per_frame4=yp=0.1;
shape_3_per_frame5=zp=0;
shape_3_per_frame6=
shape_3_per_frame7=//wrist movement;
shape_3_per_frame8=ang=sin(tm*2 )*0.5 +0.5;
shape_3_per_frame9=
shape_3_per_frame10=xq=xp;
shape_3_per_frame11=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame12=yq=yp*sinang + zp*cosang;
shape_3_per_frame13=zq=yp*cosang - zp*sinang;
shape_3_per_frame14=yq=yp;
shape_3_per_frame15=zq=zp;
shape_3_per_frame16=
shape_3_per_frame17=ang=tm*8;
shape_3_per_frame18=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame19=xp=xq*sinang + yq*cosang;
shape_3_per_frame20=yp=xq*cosang - yq*sinang;
shape_3_per_frame21=zp=zq;
shape_3_per_frame22=
shape_3_per_frame23=//forearm movement;
shape_3_per_frame24=zp=zp-0.3;
shape_3_per_frame25=ang=3.14 + sin(tm*2 - 0.5)*1.5;
shape_3_per_frame26=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame27=xq=xp;
shape_3_per_frame28=yq=yp*sinang + zp*cosang;
shape_3_per_frame29=zq=yp*cosang - zp*sinang;
shape_3_per_frame30=
shape_3_per_frame31=//upper arm twist
shape_3_per_frame32=ang=-1.0 + cos(tm*3.1 + 0.5);
shape_3_per_frame33=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame34=xp=xq*sinang + yq*cosang;
shape_3_per_frame35=yp=xq*cosang - yq*sinang;
shape_3_per_frame36=zp=zq;
shape_3_per_frame37=
shape_3_per_frame38=//upper arm outward;
shape_3_per_frame39=zp=zp-0.35;
shape_3_per_frame40=ang=cos(tm*2.3)*1.75 - 1.05;
shape_3_per_frame41=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame42=xq=xp*sinang + zp*cosang;
shape_3_per_frame43=yq=yp;
shape_3_per_frame44=zq=xp*cosang - zp*sinang;
shape_3_per_frame45=
shape_3_per_frame46=//upper arm up down;
shape_3_per_frame47=ang=cos(tm)*0.5 - 0.5;
shape_3_per_frame48=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame49=xp=xq;
shape_3_per_frame50=yp=yq*cosang - zq*sinang;
shape_3_per_frame51=zp=yq*sinang + zq*cosang;
shape_3_per_frame52=
shape_3_per_frame53=//xp=xq;yp=yq;zp=zq;
shape_3_per_frame54=
shape_3_per_frame55=
shape_3_per_frame56=//project into screenspace and draw on screen
shape_3_per_frame57=zp=zp+2;
shape_3_per_frame58=xs=xp/zp;
shape_3_per_frame59=ys=yp/zp;
shape_3_per_frame60=
shape_3_per_frame61=x=xs+0.5;
shape_3_per_frame62=y=ys*1.3+0.5;
shape_3_per_frame63=
shape_3_per_frame64=
shape_3_per_frame65=
shape_3_per_frame66=
per_frame_1=wave_a = 0;
per_frame_2=//decay = 0.1;
per_frame_3=
per_frame_4=vol = (bass_att + treb_att + mid_att)*.333333;
per_frame_5=
per_frame_6=tic = min(time-tin,.1);
per_frame_7=tin = time;
per_frame_8=
per_frame_9=ra = 10;
per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_13=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_14=
per_frame_15=tt = tt + tic*treb_avg;
per_frame_16=mt = mt + tic*mid_avg;
per_frame_17=bt = bt + tic*bass_avg;
per_frame_18=
per_frame_19=sp = abs(vav - slide)*.1;
per_frame_20=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav;
per_frame_21=toc = 1;
per_frame_22=
per_frame_23=vt = vt + tic*slide;
per_frame_24=
per_frame_25=q1 = bt;
per_frame_26=q2 = mt;
per_frame_27=q3 = tt;
per_frame_28=q4 = slide*1;
per_frame_29=q5 = vt*.05 + 150;
per_frame_30=
per_frame_31=q6 = .01;//tic;
warp_1=`shader_body {
warp_2=`
warp_3=`//uv = uv_orig;
warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_6=`
warp_7=`float2 tmp = uv1;
warp_8=`tmp.x = ang*3; tmp.y = rad;
warp_9=`uv1 = tmp;
warp_10=`
warp_11=`float3 noise = (tex2D(sampler_noise_lq,corr*uv/2+q23)+1);
warp_12=`
warp_13=`float3 ret1 = GetBlur1 (uv)-.3;
warp_14=`float3 crisp = tex2D(sampler_main, uv+ret1*.01 ) + noise*0.1;
warp_15=`float3 blur = GetBlur1 (uv/4+.4*float2(.3*ret1.x,ret1.y)) - noise*.1;
warp_16=`
warp_17=`ret = -.4*blur + crisp;
warp_18=`    
warp_19=` ret *= 0.98 * pow(1-.01*q28*q28*rad,2); 
warp_20=`  ret -= 0.04;
warp_21=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`ret = tex2D(sampler_main, uv).x,
comp_5=`
comp_6=`ret = lerp (
comp_7=`GetBlur1(uv).x + GetBlur3(uv).x,
comp_8=`ret,
comp_9=`pow(ret,1));
comp_10=`  
comp_11=`//  ret = tex2D(sampler_main, uv).x - GetBlur1(uv).x;
comp_12=`    ret = pow(ret,float3(.3,.9,8))*1.25 - .25;
comp_13=`    ret *= 1.0; //gamma
comp_14=`//ret = tex2D(sampler_main, uv);
comp_15=` 
comp_16=`}
