MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.527
fWaveSmoothing=0.450
fWaveParam=0.000
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=1.320
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.800
wave_g=0.490
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=282
wavecode_0_sep=20
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=7.85800
wavecode_0_smoothing=0.10000
wavecode_0_r=0.200
wavecode_0_g=0.300
wavecode_0_b=1.000
wavecode_0_a=0.600
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=
wave_0_per_point2=x = sample;
wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .478;
wave_0_per_point4=
wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5)); 
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=0.000
wavecode_2_g=0.200
wavecode_2_b=0.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.04896
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.00531
shapecode_0_tex_zoom=1.53117
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.830
shapecode_0_g2=0.930
shapecode_0_b2=0.800
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/3;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=
shape_0_per_frame10=rad = .1;
shape_0_per_frame11=a = .8;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.260
shapecode_1_y=0.200
shapecode_1_rad=0.39317
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.93550
shapecode_1_r=0.000
shapecode_1_g=0.550
shapecode_1_b=0.500
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.400
shapecode_1_b2=0.400
shapecode_1_a2=0.070
shapecode_1_border_r=0.300
shapecode_1_border_g=0.700
shapecode_1_border_b=0.800
shapecode_1_border_a=0.400
shape_1_per_frame1=tex_zoom = q27;
shapecode_2_enabled=0
shapecode_2_sides=44
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.503
shapecode_2_y=0.500
shapecode_2_rad=0.03886
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.60986
shapecode_2_r=1.000
shapecode_2_g=0.100
shapecode_2_b=0.000
shapecode_2_a=0.900
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=x = rand(50)/50;
shape_2_per_frame2=y = .5;
shape_2_per_frame3=
shape_2_per_frame4=r = .4;
shape_2_per_frame5=g = .6;
shape_2_per_frame6=b = 1;
shape_2_per_frame7=r2 = r;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = b;
shape_2_per_frame10=
shape_2_per_frame11=a2 = min(q21/2 ,1)/2;
shape_2_per_frame12=
shape_2_per_frame13=a = 0;
shape_2_per_frame14=
shape_2_per_frame15=rad = a2 * (.1+abs(x-.5))/2 ;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.260
shapecode_3_y=0.760
shapecode_3_rad=0.39478
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.800
shapecode_3_border_r=0.200
shapecode_3_border_g=0.700
shapecode_3_border_b=0.500
shapecode_3_border_a=1.000
shape_3_per_frame1=tex_zoom = q27/2;
per_frame_1=dec_med = exp (-3/fps);
per_frame_2=dec_slow = exp (-0.3/fps);
per_frame_3=beat = bass+mid+treb;
per_frame_4=
per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_6=is_beat = above(beat, .3*avg+peak) * above (time, t0+.1);
per_frame_7=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_9=index = (index + is_beat) %32;
per_frame_10=indexa = (indexa + is_beat) %5;
per_frame_11=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_12=
per_frame_13=q20 = avg;
per_frame_14=q21 = beat;
per_frame_15=q22 = peak;
per_frame_16=q23 = index;
per_frame_17=q24 = is_beat;
per_frame_18=q26 = bass_att + mid_att + treb_att + 1;
per_frame_19=q27 = index + 1;
per_frame_20=q28 = -index2 + indexa/5;
per_frame_21=q29 = index2;
per_frame_22=
per_frame_23=k1 =  is_beat*equal(index%16,0);
per_frame_24=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_26=rot1 = p2 * 3.1416/2;
per_frame_27=q8 = cos(rot1);
per_frame_28=
per_frame_29=rott = rott + 1/fps * sin(time/3.5);
per_frame_30=q1 = cos(rott);
per_frame_31=q2 = sin(rott);
per_frame_32=q3 = -q2;
per_frame_33=q4 = q1;
per_frame_34=
per_frame_35=trel = trel + .5/fps * (1);
per_frame_36=q5 = cos(time/6+trel)/3;
per_frame_37=q6 = sin(trel)/16+.4;
per_frame_38=q7 = 1.02+.03*sin(rott/3.7);
per_frame_39=
per_frame_40=ran = ran * (1-q24) + rand(100)/100;
per_frame_41=q10 = ran -.5;
per_frame_42=
per_frame_43=
per_frame_44=zoom = 1.0;
per_frame_45=warp = 0;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float2 uv1 = (uv_orig-.5);// * aspect.xy;
warp_8=`
warp_9=`float2 uv6 = uv1;
warp_10=`
warp_11=`float z = q27*length(uv1) + rand_frame*64 ;
warp_12=`float2 d = normalize(1/uv1);
warp_13=`
warp_14=`float2 rs = clamp(tan(q1*z)*d,-4,4);
warp_15=`
warp_16=`rs *= cos(uv1.yx*q28) ;
warp_17=`
warp_18=`uv += rs/44;
warp_19=`
warp_20=`uv6 = float2(rad, length(rs));
warp_21=`
warp_22=`mus = .002/(length(rs*uv1+0.01)) ;
warp_23=`
warp_24=`float3 crisp= tex2D(sampler_main,uv);
warp_25=`
warp_26=`float3 ret1 = crisp + mus* roam_cos;
warp_27=`q24 += .03;
warp_28=`ret = q24*(ret1 * .98 -  .02) 
warp_29=`+ (1-q24)*GetPixel((uv_orig-.5)*q7+.5)*.99;
warp_30=`
warp_31=`
warp_32=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`
comp_3=`
comp_4=`float2 rs, rs0, uv2, uv3,uv4;
comp_5=`float3 noise, ret1, ret2;
comp_6=`
comp_7=`shader_body {
comp_8=`uv.y = uv.y + q5-.1;
comp_9=`float2 uv1 = (uv-.5 )*aspect.xy;
comp_10=`
comp_11=`float z = 1/(uv1.y+uv1.x*q1);
comp_12=`
comp_13=`rs0.x = (uv1.x)*z;
comp_14=`rs0.y = z/4;
comp_15=`rs.x = rs0.x ;
comp_16=`rs.y = rs0.y + time*2;
comp_17=`
comp_18=`uv1 = mul(uv1+float2(q5,q6),float2x2(_qa));
comp_19=`noise = lum(tex2D(sampler_pw_noise_lq,rs/40));
comp_20=`noise = noise-.5;
comp_21=`
comp_22=`
comp_23=`float mask = saturate(4/z);
comp_24=`float pulse = saturate(32/q22);
comp_25=`pulse = 1;
comp_26=`uv2 = 2*uv1 * (length(uv1)+q8);
comp_27=`uv2 *= aspect.yx;
comp_28=`uv3 =frac(uv2+.5-noise*mask);
comp_29=`
comp_30=`//Strahl
comp_31=`float inten =  saturate(q22/24-.4);
comp_32=`//float k1 = frac(atan2(uv2.y,uv2.x)*q10/3) ;
comp_33=`float k1 = frac(uv2.y/uv2.x*q10/3) ;
comp_34=`ret2 = saturate(GetBlur2(k1)) * inten;
comp_35=`
comp_36=`ret1 =  tex2D (sampler_main, uv3)*(1-mask) + mask * GetBlur1(uv3) ;
comp_37=`//ret1 +=  mask * (GetPixel(float2(.5,.5))*saturate(.1/(noise-.02*q22)));
comp_38=`
comp_39=`ret1 *= (1+q22/16*(ret1));
comp_40=`ret = ret1 + ret2;    
comp_41=`}
