MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=1.420
fDecay=0.960
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.037
fWarpScale=0.015
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.03300
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.110
ob_g=0.000
ob_b=0.100
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=6.400
nMotionVectorsY=43.200
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=0.910
mv_b=0.710
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.100
wavecode_0_g=1.000
wavecode_0_b=0.700
wavecode_0_a=0.300
wave_0_per_frame1=s = 0.125;
wave_0_per_frame2=b = 0.875;
wave_0_per_frame3=
wave_0_per_frame4=t1=sin(time)*s+b;
wave_0_per_frame5=t2=sin(time+2.1)*s+b;
wave_0_per_frame6=t3=sin(time+4.2)*s+b;
wave_0_per_frame7=
wave_0_per_frame8=t4=sin(time+1.1)*s+b;
wave_0_per_frame9=t5=sin(time+3.1)*s+b;
wave_0_per_frame10=t6=sin(time+5.2)*s+b;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=1.5 * (-sample * 0.2);
wave_0_per_point3=
wave_0_per_point4=tm=q1;// + phs;
wave_0_per_point5=tmw=q1;// + phs*8;
wave_0_per_point6=
wave_0_per_point7=flip=flip+1;
wave_0_per_point8=flip=flip*below(flip,2);
wave_0_per_point9=
wave_0_per_point10=xp=0;
wave_0_per_point11=yp=flip*0.1 + 0.1;//(sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point12=zp=0;
wave_0_per_point13=
wave_0_per_point14=//wrist movement;
wave_0_per_point15=ang=sin(tmw*2)*0.5 +0.5;
wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point17=xq=xp;
wave_0_per_point18=yq=yp*sinang + zp*cosang;
wave_0_per_point19=zq=yp*cosang - zp*sinang;
wave_0_per_point20=
wave_0_per_point21=
wave_0_per_point22=
wave_0_per_point23=ang=tmw + phs*8;//tmw*8;
wave_0_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point25=xp=xq*sinang + yq*cosang;
wave_0_per_point26=yp=xq*cosang - yq*sinang;
wave_0_per_point27=zp=zq;
wave_0_per_point28=
wave_0_per_point29=
wave_0_per_point30=phs = phs*8;
wave_0_per_point31=
wave_0_per_point32=//forearm movement;
wave_0_per_point33=zp=zp-0.3;
wave_0_per_point34=ang=3.14 + sin((tm*2)+phs - 0.5)*1.5;
wave_0_per_point35=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point36=xq=xp;
wave_0_per_point37=yq=yp*sinang + zp*cosang;
wave_0_per_point38=zq=yp*cosang - zp*sinang;
wave_0_per_point39=
wave_0_per_point40=//upper arm twist
wave_0_per_point41=ang=-1.0 + cos((tm*3.1) + phs + 0.5);
wave_0_per_point42=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point43=xp=xq*sinang + yq*cosang;
wave_0_per_point44=yp=xq*cosang - yq*sinang;
wave_0_per_point45=zp=zq;
wave_0_per_point46=
wave_0_per_point47=//upper arm outward;
wave_0_per_point48=zp=zp-0.35;
wave_0_per_point49=ang=cos(tm*2.3 + phs)*1.75 - 1.05;
wave_0_per_point50=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point51=xq=xp*sinang + zp*cosang;
wave_0_per_point52=yq=yp;
wave_0_per_point53=zq=xp*cosang - zp*sinang;
wave_0_per_point54=
wave_0_per_point55=//upper arm up down;
wave_0_per_point56=ang=cos(tm+phs)*0.5 - 0.5;
wave_0_per_point57=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point58=xp=xq;
wave_0_per_point59=yp=yq*cosang - zq*sinang;
wave_0_per_point60=zp=yq*sinang + zq*cosang;
wave_0_per_point61=
wave_0_per_point62=//xp=xq;yp=yq;zp=zq;
wave_0_per_point63=
wave_0_per_point64=
wave_0_per_point65=//project into screenspace and draw on screen
wave_0_per_point66=zp=zp+2;
wave_0_per_point67=xs=-xp/zp;
wave_0_per_point68=ys=yp/zp;
wave_0_per_point69=
wave_0_per_point70=x=xs+0.5;
wave_0_per_point71=y=ys*1.3+0.5;
wave_0_per_point72=
wave_0_per_point73=
wave_0_per_point74=a=a*(1-sample);
wave_0_per_point75=
wave_0_per_point76=b=b+pow(1-sample,2)*0.3;
wave_0_per_point77=
wave_0_per_point78=
wave_0_per_point79=
wave_0_per_point80=r1=t1;
wave_0_per_point81=g1=t2;
wave_0_per_point82=b1=t3;
wave_0_per_point83=r2=t4;
wave_0_per_point84=g2=t5;
wave_0_per_point85=b2=t6;
wave_0_per_point86=
wave_0_per_point87=r=r1*flip + r2*(1-flip);
wave_0_per_point88=g=g1*flip + g2*(1-flip);
wave_0_per_point89=b=b1*flip + b2*(1-flip);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.200
wavecode_1_g=1.000
wavecode_1_b=0.600
wavecode_1_a=0.300
wave_1_per_frame1=s = 0.125;
wave_1_per_frame2=b = 0.875;
wave_1_per_frame3=
wave_1_per_frame4=t1=sin(time)*s+b;
wave_1_per_frame5=t2=sin(time+2.1)*s+b;
wave_1_per_frame6=t3=sin(time+4.2)*s+b;
wave_1_per_frame7=
wave_1_per_frame8=t4=sin(time+1.1)*s+b;
wave_1_per_frame9=t5=sin(time+3.1)*s+b;
wave_1_per_frame10=t6=sin(time+5.2)*s+b;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=1.5 * (-sample * 0.2);
wave_1_per_point3=
wave_1_per_point4=tm=q1;// + phs;
wave_1_per_point5=tmw=q1;// + phs*8;
wave_1_per_point6=
wave_1_per_point7=flip=flip+1;
wave_1_per_point8=flip=flip*below(flip,2);
wave_1_per_point9=
wave_1_per_point10=xp=0;
wave_1_per_point11=yp=flip*0.1 + 0.1;//(sin(tm)*0.5 + 0.5)*0.2;
wave_1_per_point12=yp=-yp;
wave_1_per_point13=zp=0;
wave_1_per_point14=
wave_1_per_point15=//wrist movement;
wave_1_per_point16=ang=sin(tmw*2)*0.5 +0.5;
wave_1_per_point17=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point18=xq=xp;
wave_1_per_point19=yq=yp*sinang + zp*cosang;
wave_1_per_point20=zq=yp*cosang - zp*sinang;
wave_1_per_point21=
wave_1_per_point22=
wave_1_per_point23=
wave_1_per_point24=ang=tmw + phs*8;//tmw*8;
wave_1_per_point25=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point26=xp=xq*sinang + yq*cosang;
wave_1_per_point27=yp=xq*cosang - yq*sinang;
wave_1_per_point28=zp=zq;
wave_1_per_point29=
wave_1_per_point30=
wave_1_per_point31=phs = phs*8;
wave_1_per_point32=
wave_1_per_point33=//forearm movement;
wave_1_per_point34=zp=zp-0.3;
wave_1_per_point35=ang=3.14 + sin((tm*2)+phs - 0.5)*1.5;
wave_1_per_point36=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point37=xq=xp;
wave_1_per_point38=yq=yp*sinang + zp*cosang;
wave_1_per_point39=zq=yp*cosang - zp*sinang;
wave_1_per_point40=
wave_1_per_point41=//upper arm twist
wave_1_per_point42=ang=-1.0 + cos((tm*3.1) + phs + 0.5);
wave_1_per_point43=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point44=xp=xq*sinang + yq*cosang;
wave_1_per_point45=yp=xq*cosang - yq*sinang;
wave_1_per_point46=zp=zq;
wave_1_per_point47=
wave_1_per_point48=//upper arm outward;
wave_1_per_point49=zp=zp-0.35;
wave_1_per_point50=ang=cos(tm*2.3 + phs)*1.75 - 1.05;
wave_1_per_point51=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point52=xq=xp*sinang + zp*cosang;
wave_1_per_point53=yq=yp;
wave_1_per_point54=zq=xp*cosang - zp*sinang;
wave_1_per_point55=
wave_1_per_point56=//upper arm up down;
wave_1_per_point57=ang=cos(tm+phs)*0.5 - 0.5;
wave_1_per_point58=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point59=xp=xq;
wave_1_per_point60=yp=yq*cosang - zq*sinang;
wave_1_per_point61=zp=yq*sinang + zq*cosang;
wave_1_per_point62=
wave_1_per_point63=//xp=xq;yp=yq;zp=zq;
wave_1_per_point64=
wave_1_per_point65=
wave_1_per_point66=//project into screenspace and draw on screen
wave_1_per_point67=zp=zp+2;
wave_1_per_point68=xs=xp/zp;
wave_1_per_point69=ys=yp/zp;
wave_1_per_point70=
wave_1_per_point71=x=xs+0.5;
wave_1_per_point72=y=ys*1.3+0.5;
wave_1_per_point73=
wave_1_per_point74=
wave_1_per_point75=a=a*(1-sample);
wave_1_per_point76=
wave_1_per_point77=b=b+pow(1-sample,2)*0.3;
wave_1_per_point78=
wave_1_per_point79=
wave_1_per_point80=
wave_1_per_point81=r1=t1;
wave_1_per_point82=g1=t2;
wave_1_per_point83=b1=t3;
wave_1_per_point84=r2=t4;
wave_1_per_point85=g2=t5;
wave_1_per_point86=b2=t6;
wave_1_per_point87=
wave_1_per_point88=r=r1*flip + r2*(1-flip);
wave_1_per_point89=g=g1*flip + g2*(1-flip);
wave_1_per_point90=b=b1*flip + b2*(1-flip);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=0.100
wavecode_2_g=1.000
wavecode_2_b=0.700
wavecode_2_a=0.500
wave_2_per_frame1=t1=sin(time)*0.5+0.5;
wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_2_per_frame4=
wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q1 + phs - 0.7;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point17=yq=yp*sinang + zp*cosang;
wave_2_per_point18=zq=yp*cosang - zp*sinang;
wave_2_per_point19=yq=yp;
wave_2_per_point20=zq=zp;
wave_2_per_point21=
wave_2_per_point22=ang=tm*8;
wave_2_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point24=xp=xq*sinang + yq*cosang;
wave_2_per_point25=yp=xq*cosang - yq*sinang;
wave_2_per_point26=zp=zq;
wave_2_per_point27=
wave_2_per_point28=//forearm movement;
wave_2_per_point29=zp=zp-0.3;
wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_2_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point32=xq=xp;
wave_2_per_point33=yq=yp*sinang + zp*cosang;
wave_2_per_point34=zq=yp*cosang - zp*sinang;
wave_2_per_point35=
wave_2_per_point36=//upper arm twist
wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_2_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point39=xp=xq*sinang + yq*cosang;
wave_2_per_point40=yp=xq*cosang - yq*sinang;
wave_2_per_point41=zp=zq;
wave_2_per_point42=
wave_2_per_point43=//upper arm outward;
wave_2_per_point44=zp=zp-0.35;
wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_2_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point47=xq=xp*sinang + zp*cosang;
wave_2_per_point48=yq=yp;
wave_2_per_point49=zq=xp*cosang - zp*sinang;
wave_2_per_point50=
wave_2_per_point51=//upper arm up down;
wave_2_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_2_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point54=xp=xq;
wave_2_per_point55=yp=yq*cosang - zq*sinang;
wave_2_per_point56=zp=yq*sinang + zq*cosang;
wave_2_per_point57=
wave_2_per_point58=//xp=xq;yp=yq;zp=zq;
wave_2_per_point59=
wave_2_per_point60=
wave_2_per_point61=//project into screenspace and draw on screen
wave_2_per_point62=zp=zp+2;
wave_2_per_point63=xs=xp/zp;
wave_2_per_point64=ys=yp/zp;
wave_2_per_point65=
wave_2_per_point66=x=xs+0.5;
wave_2_per_point67=y=ys*1.3+0.5;
wave_2_per_point68=
wave_2_per_point69=
wave_2_per_point70=a=(1-sample);
wave_2_per_point71=
wave_2_per_point72=b=b+pow(1-sample,2)*0.3;
wave_2_per_point73=
wave_2_per_point74=
wave_2_per_point75=
wave_2_per_point76=r1=t1;
wave_2_per_point77=g1=t2;
wave_2_per_point78=b1=t3;
wave_2_per_point79=r2=t4;
wave_2_per_point80=g2=t5;
wave_2_per_point81=b2=t6;
wave_2_per_point82=
wave_2_per_point83=r=r1*flip + r2*(1-flip);
wave_2_per_point84=g=g1*flip + g2*(1-flip);
wave_2_per_point85=b=b1*flip + b2*(1-flip);
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00183
wavecode_3_smoothing=0.50000
wavecode_3_r=0.200
wavecode_3_g=1.000
wavecode_3_b=0.600
wavecode_3_a=0.000
wave_3_per_frame1=t1=sin(time)*0.5+0.5;
wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_3_per_frame4=
wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=2 * (-sample * 0.2);
wave_3_per_point3=tm=q1 + phs - 0.7;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_3_per_point10=yp=-yp;
wave_3_per_point11=zp=0;
wave_3_per_point12=
wave_3_per_point13=//wrist movement;
wave_3_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_3_per_point15=
wave_3_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point17=xq=xp;
wave_3_per_point18=yq=yp*sinang + zp*cosang;
wave_3_per_point19=zq=yp*cosang - zp*sinang;
wave_3_per_point20=yq=yp;
wave_3_per_point21=zq=zp;
wave_3_per_point22=
wave_3_per_point23=ang=tm*8;
wave_3_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point25=xp=xq*sinang + yq*cosang;
wave_3_per_point26=yp=xq*cosang - yq*sinang;
wave_3_per_point27=zp=zq;
wave_3_per_point28=
wave_3_per_point29=//forearm movement;
wave_3_per_point30=zp=zp-0.3;
wave_3_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_3_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point33=xq=xp;
wave_3_per_point34=yq=yp*sinang + zp*cosang;
wave_3_per_point35=zq=yp*cosang - zp*sinang;
wave_3_per_point36=
wave_3_per_point37=//upper arm twist
wave_3_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_3_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point40=xp=xq*sinang + yq*cosang;
wave_3_per_point41=yp=xq*cosang - yq*sinang;
wave_3_per_point42=zp=zq;
wave_3_per_point43=
wave_3_per_point44=//upper arm outward;
wave_3_per_point45=zp=zp-0.35;
wave_3_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_3_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point48=xq=xp*sinang + zp*cosang;
wave_3_per_point49=yq=yp;
wave_3_per_point50=zq=xp*cosang - zp*sinang;
wave_3_per_point51=
wave_3_per_point52=//upper arm up down;
wave_3_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_3_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point55=xp=xq;
wave_3_per_point56=yp=yq*cosang - zq*sinang;
wave_3_per_point57=zp=yq*sinang + zq*cosang;
wave_3_per_point58=
wave_3_per_point59=//xp=xq;yp=yq;zp=zq;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=//project into screenspace and draw on screen
wave_3_per_point63=zp=zp+2;
wave_3_per_point64=xs=xp/zp;
wave_3_per_point65=ys=yp/zp;
wave_3_per_point66=
wave_3_per_point67=x=xs+0.5;
wave_3_per_point68=y=ys*1.3+0.5;
wave_3_per_point69=
wave_3_per_point70=
wave_3_per_point71=a=(1-sample);
wave_3_per_point72=
wave_3_per_point73=
wave_3_per_point74=b=b+pow(1-sample,2)*0.3;
wave_3_per_point75=
wave_3_per_point76=r1=t1;
wave_3_per_point77=g1=t2;
wave_3_per_point78=b1=t3;
wave_3_per_point79=r2=t4;
wave_3_per_point80=g2=t5;
wave_3_per_point81=b2=t6;
wave_3_per_point82=
wave_3_per_point83=r=r1*flip + r2*(1-flip);
wave_3_per_point84=g=g1*flip + g2*(1-flip);
wave_3_per_point85=b=b1*flip + b2*(1-flip);
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.06779
shapecode_0_ang=0.75398
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.77977
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang=sin(q1*0.15);
shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0;
per_frame_init_8=warp=0
per_frame_init_9=
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006        )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=
per_frame_25=decay=0.98;
per_frame_26=zoom=1.001;
per_frame_27=
per_frame_28=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_29=vol=vol*vol;
per_frame_30=mtime=mtime+vol*0.1;
per_frame_31=
per_frame_32=q1=mtime*0.4;
per_frame_33=
per_frame_34=//q1=3;
per_frame_35=q2 = time*6;
per_frame_36=
per_frame_37=warp=0
per_frame_38=
per_frame_39=
per_pixel_1=dx = sin( y * 6.283 * 2 + time );
per_pixel_2=dx = if( above(x,0.5) , -dx, dx );
per_pixel_3=
per_pixel_4=x_mirror = abs(x-0.5);
per_pixel_5=dy = sin( x_mirror * 6.283 * 3 + time );
per_pixel_6=
per_pixel_7=
per_pixel_8=holes = max( abs(dx), abs(dy) );
per_pixel_9=
per_pixel_10=dx = dx * 0.001;
per_pixel_11=dy = dy * 0.001 - 0.0005;
per_pixel_12=//dx =0;
per_pixel_13=//dy =0;
per_pixel_14=
per_pixel_15=decay_r = 0.94 + holes * 0.05;
per_pixel_16=decay_g = decay_r;
per_pixel_17=decay_b = decay_r;
per_pixel_18=
per_pixel_19=tm = time;
per_pixel_20=holesA = max( sin(x*6.283*3+tm) , sin(y*6.283*2+tm) ) * 0.5 + 0.5;
per_pixel_21=tm = time*1.3;
per_pixel_22=holesB = max( sin(x*6.283*3+tm) , sin(y*6.283*2-tm) ) * 0.5 + 0.5;
per_pixel_23=tm = time*0.77;
per_pixel_24=holesC = max( sin(x*6.283*3+tm) , sin(y*6.283*2+tm) ) * 0.5 + 0.5;
per_pixel_25=
per_pixel_26=
per_pixel_27=decay_r = 0.94 + holesA * 0.05;
per_pixel_28=decay_g = 0.94 + holesB * 0.05;
per_pixel_29=decay_b = 0.94 + holesC * 0.05;
per_pixel_30=
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_main, uv ).xyz;
warp_5=`
warp_6=`    // feather pen
warp_7=`    ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1-8*length(texsize.zw)) + 0.5 ).xyz);
warp_8=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_9=`                      ((uv.xyy*q27
warp_10=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_11=`                      ).xyz*
warp_12=`                      float3(1,1,0)*0.05 + 
warp_13=`                      time*float3(0,0,1)*q29
warp_14=`                     );
warp_15=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y += (noise9).x*.5; 
warp_16=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z += (noise9).y*.5; 
warp_17=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x += (noise9).z*.5; 
warp_18=`    ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1+8*length(texsize.zw)) + 0.5 ).xyz);
warp_19=`
warp_20=`    // darken over time
warp_21=`    ret -= 0.034;
warp_22=`}
comp_1=`float2 uvo, factorA, factorB, product, numerator, denominator, fraction;
comp_2=`shader_body
comp_3=`{
comp_4=`uvo = uv;
comp_5=`factorA = uv-float2(1-0.5,0.5);
comp_6=`factorB = float2(0,-512);
comp_7=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
comp_8=`numerator = float2(1,0);
comp_9=`denominator = product;
comp_10=`fraction = float2( numerator.x*denominator.x + numerator.y*denominator.y,   // the fractions real part
comp_11=`                   numerator.y*denominator.x - numerator.x*denominator.y)/  // the fractions imaginary part
comp_12=`                   (denominator.x*denominator.x + denominator.y*denominator.y);
comp_13=`uv = fraction.yx*float2(-1,1)*20;
comp_14=`uv = lerp(0.5 + (uvo-0.5)*2,uv+0.5,0.5);
comp_15=`uv = 0.5 + (1.0 - abs( frac( uv * 0.5 ) * 2 - 1.0 )-0.5)*0.98; // Eo.S. mirror code with cutted borders
comp_16=`
comp_17=`    float2 d = texsize.zw;
comp_18=`    float3 dx = ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) );
comp_19=`    float3 dy = ( GetPixel(uv+float2(0,1)*d)-GetPixel(uv-float2(0,1)*d) );
comp_20=`float2 dz = float2(dx.y,dy.y)*3;
comp_21=`
comp_22=`d = texsize.zw*2;
comp_23=`dx = ( 2*GetBlur1(uv+float2(1,0)*d)-2*GetBlur1(uv-float2(1,0)*d) )*0.5;
comp_24=`dy = ( 2*GetBlur1(uv+float2(0,1)*d)-2*GetBlur1(uv-float2(0,1)*d) )*0.5;
comp_25=`
comp_26=`dz +=float2(dx.y,dy.y);
comp_27=`
comp_28=`float3 bg = pow(length(dz)*0.8+0,0.7) + GetBlur2(uv).y*0.4-0.1;
comp_29=`
comp_30=`ret = bg*float3(0.3,0.5,0.7);
comp_31=`ret-=slow_roam_sin.zyx*roam_cos.ywx*.5;
comp_32=`ret = lerp(ret,float3(0.2,0.1,0),GetPixel(uv + float2(dx.x,dy.x)*texsize.zw*18).x*6);
comp_33=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_34=`                      ((dz.xyy*q28
comp_35=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_36=`                      ).xyz*
comp_37=`                      float3(1,1,0)*0.05 + 
comp_38=`                      time*float3(0,0,1)*q31
comp_39=`                     );
comp_40=`if(ret.x> q26*q13         && ret.x<= q23*q11        )ret.z -= (noise9).x*.5; 
comp_41=`if(ret.y> q25*q11         && ret.y<= q22*q12        )ret.x -= (noise9).y*.5; 
comp_42=`if(ret.z> q24*q12         && ret.z<= q21*q13        )ret.y -= (noise9).z*.5; 
comp_43=`ret = lerp(ret,1,GetPixel(uv).z);
comp_44=`
comp_45=`//ret = GetPixel(uv);
comp_46=`}
