MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=0.160
fDecay=0.960
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=0.96000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00052
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=3.000
nMotionVectorsY=2.000
mv_dx=0.020
mv_dy=-0.020
mv_l=0.150
mv_r=0.490
mv_g=0.480
mv_b=0.300
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.300
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.100
wavecode_0_g=1.000
wavecode_0_b=0.700
wavecode_0_a=1.000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.05*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=sa=sin(ang);ca=cos(ang);
wave_0_per_point17=yq=yp*sa + zp*ca;
wave_0_per_point18=zq=yp*ca - zp*sa;
wave_0_per_point19=yq=yp;
wave_0_per_point20=zq=zp;
wave_0_per_point21=
wave_0_per_point22=ang=tm*8;
wave_0_per_point23=sa=sin(ang);ca=cos(ang);
wave_0_per_point24=xp=xq*sa + yq*ca;
wave_0_per_point25=yp=xq*ca - yq*sa;
wave_0_per_point26=zp=zq;
wave_0_per_point27=
wave_0_per_point28=//forearm movement;
wave_0_per_point29=zp=zp-0.3;
wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point31=xq=xp;
wave_0_per_point32=sa=sin(ang);ca=cos(ang);
wave_0_per_point33=yq=yp*sa + zp*ca;
wave_0_per_point34=zq=yp*ca - zp*sa;
wave_0_per_point35=
wave_0_per_point36=//upper arm twist
wave_0_per_point37=ang=-1.0 + cos(tm*3 + 0.5);
wave_0_per_point38=sa=sin(ang);ca=cos(ang);
wave_0_per_point39=xp=xq*sa + yq*ca;
wave_0_per_point40=yp=xq*ca - yq*sa;
wave_0_per_point41=zp=zq;
wave_0_per_point42=
wave_0_per_point43=//upper arm outward;
wave_0_per_point44=zp=zp-0.35;
wave_0_per_point45=ang=cos(tm*2)*0.75 - 1.05;
wave_0_per_point46=sa=sin(ang);ca=cos(ang);
wave_0_per_point47=xq=xp*sa + zp*ca;
wave_0_per_point48=yq=yp;
wave_0_per_point49=zq=xp*ca - zp*sa;
wave_0_per_point50=
wave_0_per_point51=//upper arm up down;
wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point53=xp=xq;
wave_0_per_point54=sa=sin(ang);ca=cos(ang);
wave_0_per_point55=yp=yq*ca - zq*sa;
wave_0_per_point56=zp=yq*sa + zq*ca;
wave_0_per_point57=
wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
wave_0_per_point59=
wave_0_per_point60=
wave_0_per_point61=//project into screenspace and draw on screen
wave_0_per_point62=zp=zp+2;
wave_0_per_point63=xs=xp/zp;
wave_0_per_point64=ys=yp/zp;
wave_0_per_point65=
wave_0_per_point66=x=xs+0.5;
wave_0_per_point67=y=ys*1.3+0.5;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=a=(1-sample);
wave_0_per_point71=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.200
wavecode_1_g=1.000
wavecode_1_b=0.600
wavecode_1_a=1.000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.05*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_1_per_point10=zp=0;
wave_1_per_point11=
wave_1_per_point12=//wrist movement;
wave_1_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point14=
wave_1_per_point15=xq=xp;
wave_1_per_point16=sa=sin(ang);ca=cos(ang);
wave_1_per_point17=yq=yp*sa + zp*ca;
wave_1_per_point18=zq=yp*ca - zp*sa;
wave_1_per_point19=yq=-yp;
wave_1_per_point20=zq=zp;
wave_1_per_point21=
wave_1_per_point22=ang=tm*8;
wave_1_per_point23=sa=sin(ang);ca=cos(ang);
wave_1_per_point24=xp=xq*sa + yq*ca;
wave_1_per_point25=yp=xq*ca - yq*sa;
wave_1_per_point26=zp=zq;
wave_1_per_point27=
wave_1_per_point28=//forearm movement;
wave_1_per_point29=zp=zp-0.3;
wave_1_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point31=xq=xp;
wave_1_per_point32=sa=sin(ang);ca=cos(ang);
wave_1_per_point33=yq=yp*sa + zp*ca;
wave_1_per_point34=zq=yp*ca - zp*sa;
wave_1_per_point35=
wave_1_per_point36=//upper arm twist
wave_1_per_point37=ang=-1.0 + cos(tm*3 + 0.5);
wave_1_per_point38=sa=sin(ang);ca=cos(ang);
wave_1_per_point39=xp=xq*sa + yq*ca;
wave_1_per_point40=yp=xq*ca - yq*sa;
wave_1_per_point41=zp=zq;
wave_1_per_point42=
wave_1_per_point43=//upper arm outward;
wave_1_per_point44=zp=zp-0.35;
wave_1_per_point45=ang=cos(tm*2)*0.75 - 1.05;
wave_1_per_point46=sa=sin(ang);ca=cos(ang);
wave_1_per_point47=xq=xp*sa + zp*ca;
wave_1_per_point48=yq=yp;
wave_1_per_point49=zq=xp*ca - zp*sa;
wave_1_per_point50=
wave_1_per_point51=//upper arm up down;
wave_1_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point53=xp=xq;
wave_1_per_point54=sa=sin(ang);ca=cos(ang);
wave_1_per_point55=yp=yq*ca - zq*sa;
wave_1_per_point56=zp=yq*sa + zq*ca;
wave_1_per_point57=
wave_1_per_point58=//xp=xq;yp=yq;zp=zq;
wave_1_per_point59=
wave_1_per_point60=
wave_1_per_point61=//project into screenspace and draw on screen
wave_1_per_point62=zp=zp+2;
wave_1_per_point63=xs=xp/zp;
wave_1_per_point64=ys=yp/zp;
wave_1_per_point65=
wave_1_per_point66=x=xs+0.5;
wave_1_per_point67=y=ys*1.3+0.5;
wave_1_per_point68=
wave_1_per_point69=
wave_1_per_point70=a=(1-sample);
wave_1_per_point71=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=0.720
wavecode_2_b=0.100
wavecode_2_a=1.000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q1 + phs;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*1.9)*0.5 +0.5;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=sa=sin(ang);ca=cos(ang);
wave_2_per_point17=yq=yp*sa + zp*ca;
wave_2_per_point18=zq=yp*ca - zp*sa;
wave_2_per_point19=yq=yp;
wave_2_per_point20=zq=zp;
wave_2_per_point21=
wave_2_per_point22=ang=tm*8;
wave_2_per_point23=sa=sin(ang);ca=cos(ang);
wave_2_per_point24=xp=xq*sa + yq*ca;
wave_2_per_point25=yp=xq*ca - yq*sa;
wave_2_per_point26=zp=zq;
wave_2_per_point27=
wave_2_per_point28=//forearm movement;
wave_2_per_point29=zp=zp-0.3;
wave_2_per_point30=ang=3.14 + sin(tm*2.3 - 0.5)*1.5;
wave_2_per_point31=xq=xp;
wave_2_per_point32=sa=sin(ang);ca=cos(ang);
wave_2_per_point33=yq=yp*sa + zp*ca;
wave_2_per_point34=zq=yp*ca - zp*sa;
wave_2_per_point35=
wave_2_per_point36=//upper arm twist
wave_2_per_point37=ang=-1.0 + cos(tm*3 + 0.5);
wave_2_per_point38=sa=sin(ang);ca=cos(ang);
wave_2_per_point39=xp=xq*sa + yq*ca;
wave_2_per_point40=yp=xq*ca - yq*sa;
wave_2_per_point41=zp=zq;
wave_2_per_point42=
wave_2_per_point43=//upper arm outward;
wave_2_per_point44=zp=zp-0.35;
wave_2_per_point45=ang=cos(tm*2)*0.75 - 1.05;
wave_2_per_point46=sa=sin(ang);ca=cos(ang);
wave_2_per_point47=xq=xp*sa + zp*ca;
wave_2_per_point48=yq=yp;
wave_2_per_point49=zq=xp*ca - zp*sa;
wave_2_per_point50=
wave_2_per_point51=//upper arm up down;
wave_2_per_point52=ang=cos(tm*0.9)*0.5 - 0.5;
wave_2_per_point53=xp=xq;
wave_2_per_point54=sa=sin(ang);ca=cos(ang);
wave_2_per_point55=yp=yq*ca - zq*sa;
wave_2_per_point56=zp=yq*sa + zq*ca;
wave_2_per_point57=
wave_2_per_point58=//xp=xq;yp=yq;zp=zq;
wave_2_per_point59=
wave_2_per_point60=
wave_2_per_point61=//project into screenspace and draw on screen
wave_2_per_point62=zp=zp+2;
wave_2_per_point63=xs=-xp/zp;
wave_2_per_point64=ys=yp/zp;
wave_2_per_point65=
wave_2_per_point66=x=xs+0.5;
wave_2_per_point67=y=ys*1.3+0.5;
wave_2_per_point68=
wave_2_per_point69=
wave_2_per_point70=a=(1-sample);
wave_2_per_point71=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.700
wavecode_3_b=0.100
wavecode_3_a=1.000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.2;
wave_3_per_point3=tm=q1 + phs;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1*sample + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//wrist movement;
wave_3_per_point13=ang=sin(tm*1.9)*0.5 +0.5;
wave_3_per_point14=
wave_3_per_point15=xq=xp;
wave_3_per_point16=sa=sin(ang);ca=cos(ang);
wave_3_per_point17=yq=yp*sa + zp*ca;
wave_3_per_point18=zq=yp*ca - zp*sa;
wave_3_per_point19=yq=-yp;
wave_3_per_point20=zq=zp;
wave_3_per_point21=
wave_3_per_point22=ang=tm*8;
wave_3_per_point23=sa=sin(ang);ca=cos(ang);
wave_3_per_point24=xp=xq*sa + yq*ca;
wave_3_per_point25=yp=xq*ca - yq*sa;
wave_3_per_point26=zp=zq;
wave_3_per_point27=
wave_3_per_point28=//forearm movement;
wave_3_per_point29=zp=zp-0.3;
wave_3_per_point30=ang=3.14 + sin(tm*2.3 - 0.5)*1.5;
wave_3_per_point31=xq=xp;
wave_3_per_point32=sa=sin(ang);ca=cos(ang);
wave_3_per_point33=yq=yp*sa + zp*ca;
wave_3_per_point34=zq=yp*ca - zp*sa;
wave_3_per_point35=
wave_3_per_point36=//upper arm twist
wave_3_per_point37=ang=-1.0 + cos(tm*3 + 0.5);
wave_3_per_point38=sa=sin(ang);ca=cos(ang);
wave_3_per_point39=xp=xq*sa + yq*ca;
wave_3_per_point40=yp=xq*ca - yq*sa;
wave_3_per_point41=zp=zq;
wave_3_per_point42=
wave_3_per_point43=//upper arm outward;
wave_3_per_point44=zp=zp-0.35;
wave_3_per_point45=ang=cos(tm*2)*0.75 - 1.05;
wave_3_per_point46=sa=sin(ang);ca=cos(ang);
wave_3_per_point47=xq=xp*sa + zp*ca;
wave_3_per_point48=yq=yp;
wave_3_per_point49=zq=xp*ca - zp*sa;
wave_3_per_point50=
wave_3_per_point51=//upper arm up down;
wave_3_per_point52=ang=cos(tm*0.9)*0.5 - 0.5;
wave_3_per_point53=xp=xq;
wave_3_per_point54=sa=sin(ang);ca=cos(ang);
wave_3_per_point55=yp=yq*ca - zq*sa;
wave_3_per_point56=zp=yq*sa + zq*ca;
wave_3_per_point57=
wave_3_per_point58=//xp=xq;yp=yq;zp=zq;
wave_3_per_point59=
wave_3_per_point60=
wave_3_per_point61=//project into screenspace and draw on screen
wave_3_per_point62=zp=zp+2;
wave_3_per_point63=xs=-xp/zp;
wave_3_per_point64=ys=yp/zp;
wave_3_per_point65=
wave_3_per_point66=x=xs+0.5;
wave_3_per_point67=y=ys*1.3+0.5;
wave_3_per_point68=
wave_3_per_point69=
wave_3_per_point70=a=(1-sample);
wave_3_per_point71=
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=state = 0;
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006        )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=
per_frame_25=basstime = basstime + bass*0.06;
per_frame_26=q1 = basstime*0.1;
per_frame_27=
per_frame_28=basstime = if(below(basstime,1000),1000,basstime);
per_frame_29=
per_frame_30=vol = pow(bass+mid+treb,2);
per_frame_31=basssum = vol;
per_frame_32=
per_frame_33=stickybit = time%2;
per_frame_34=
per_frame_35=//avg vol
per_frame_36=//buffer 1
per_frame_37=volAvg = volAvg + vol*equal(stickybit,1);
per_frame_38=//number of samples 1 or framerate
per_frame_39=sample1 = sample1 + equal(stickybit,1);
per_frame_40=//buffer 2
per_frame_41=volAvg2 = volAvg2 + vol*equal(stickybit,0);
per_frame_42=//number of samples 2
per_frame_43=sample2 = sample2 + equal(stickybit,0);
per_frame_44=
per_frame_45=//transision
per_frame_46=edge = bnot(equal(bit2,stickybit));
per_frame_47=
per_frame_48=volAvg = volAvg - volAvg*edge*stickybit;
per_frame_49=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
per_frame_50=
per_frame_51=sample1 = sample1  - sample1*edge*stickybit;
per_frame_52=sample2 = sample2  - sample2*edge*equal(stickybit,0);
per_frame_53=
per_frame_54=//test vol against avg buffer lvl
per_frame_55=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
per_frame_56=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
per_frame_57=
per_frame_58=q3 = diff;
per_frame_59=
per_frame_60=bit2 = time%2;
per_frame_61=
per_frame_62=difftime = difftime + diff*0.03;
per_frame_63=q2 = difftime;
per_frame_64=
per_frame_65=//fix a strange error
per_frame_66=difftime = if(above(difftime,2000),0, difftime);
per_frame_67=
per_frame_68=
per_frame_69=
per_frame_70=q10 = cos(q1*0.00001);
per_frame_71=q11 = sin(q1*0.00001);
per_pixel_1=zoom = 1;
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`
warp_5=`float error     = 0.3;        // maximum random pixel offset
warp_6=`float diffusion = 0.004;      // dither strength
warp_7=`float fadeout   = -0.001;    // may be minor 1/256 due to the error diffusion dither;
warp_8=`
warp_9=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy;
warp_10=`float magic = lum(GetPixel(lerp(uv_orig,uv, 4))) - lum(GetBlur1(lerp(uv_orig,uv,-8)));
warp_11=`uv = lerp(uv_orig,uv, magic*8 ) + (tex2D(sampler_noise_lq, dither_uv)-0.5)*texsize.zw*error;
warp_12=`ret = GetPixel(uv)+(tex2D(sampler_noise_lq, dither_uv)-0.5)*diffusion + fadeout;
warp_13=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_14=`                      ((uv.xyy*q27
warp_15=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_16=`                      ).xyz*
warp_17=`                      float3(1,1,0)*0.05 + 
warp_18=`                      time*float3(0,0,1)*q29
warp_19=`                     );
warp_20=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y += (noise9).x*.5; 
warp_21=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z += (noise9).y*.5; 
warp_22=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x += (noise9).z*.5; 
warp_23=`ret-=roam_sin*slow_roam_cos.wzy*.5;
warp_24=`
warp_25=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 d = texsize.zw;
comp_4=`    float3 dx = ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) );
comp_5=`    float3 dy = ( GetPixel(uv+float2(0,1)*d)-GetPixel(uv-float2(0,1)*d) );
comp_6=`float2 dz = float2(dx.y,dy.y)*3;
comp_7=`
comp_8=`d = texsize.zw*2;
comp_9=`dx = ( 2*GetBlur1(uv+float2(1,0)*d)-2*GetBlur1(uv-float2(1,0)*d) )*0.5;
comp_10=`dy = ( 2*GetBlur1(uv+float2(0,1)*d)-2*GetBlur1(uv-float2(0,1)*d) )*0.5;
comp_11=`
comp_12=`dz +=float2(dx.y,dy.y);
comp_13=`
comp_14=`float3 bg = pow(length(dz)*0.8+0,0.7)*2 + GetBlur1(uv).y*2;
comp_15=`
comp_16=`ret = bg*float3(0.2,0.3,0.6);
comp_17=`float2 uv_swimmer =frac(0.5 + (uv-0.5)+float2(q19,q20)*float2(-1,1));
comp_18=`ret = lerp(ret,float3(3,2,1),GetBlur3(uv_swimmer -float2(dx.y,dy.y)).x);
comp_19=`ret = lerp(ret,0,GetBlur2(uv_swimmer-dz).x);
comp_20=`ret = lerp(ret,float3(0,0,0),0.75*GetPixel(uv_swimmer).x);
comp_21=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_22=`                      ((dz.xyy*q28
comp_23=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_24=`                      ).xyz*
comp_25=`                      float3(1,1,0)*0.05 + 
comp_26=`                      time*float3(0,0,1)*q31
comp_27=`                     );
comp_28=`if(ret.x> q26*q13         && ret.x<= q23*q11        )ret.z -= (noise9).x*.5; 
comp_29=`if(ret.y> q25*q11         && ret.y<= q22*q12        )ret.x -= (noise9).y*.5; 
comp_30=`if(ret.z> q24*q12         && ret.z<= q21*q13        )ret.y -= (noise9).z*.5; 
comp_31=`ret = lerp(ret,0,GetBlur1(uv).z*4);
comp_32=`ret = lerp(ret,2,GetPixel(uv).z);
comp_33=`//ret = GetPixel(uv);
comp_34=`}
