MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.133
fWaveSmoothing=0.000
fWaveParam=-1.000
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.015
ob_r=0.000
ob_g=0.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=0.300
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=40
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.06623
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.79845
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.100
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_init1=bob = 1.5;
shape_0_init2=ro = 0;
shape_0_init3=red = rand(20);
shape_0_per_frame1=vol = 1 + 0.2*((bass_att+treb_att+mid_att)/3);
shape_0_per_frame2=bob = bob*above(bob,0.01) - 0.01 + 1*(1 - above(bob,0.01));
shape_0_per_frame3=bob = 0.4 + 0.4*sin(time*0.8);
shape_0_per_frame4=bob = bob*vol;
shape_0_per_frame5=//rad = bob;
shape_0_per_frame6=border_1 = 0.4;
shape_0_per_frame7=sides = 30;
shape_0_per_frame8=ro = ro + 0.02;
shape_0_per_frame9=ang = ro;
shape_0_per_frame10=//rad = 0.6;
shape_0_per_frame11=
shape_0_per_frame12=sp = red*0.025;
shape_0_per_frame13=spi = 0.5 - sp;
shape_0_per_frame14=tm = time*0.1;
shape_0_per_frame15=border_r = 0.5 + sp*sin(tm*0.6) + spi*cos(tm*1.46);
shape_0_per_frame16=border_g = 0.5 + sp*sin(tm*1.294) + spi*cos(tm*0.87);
shape_0_per_frame17=border_b = 0.5 + sp*sin(tm*1.418) + spi*cos(tm*0.76);
shape_0_per_frame18=
shapecode_1_enabled=1
shapecode_1_sides=40
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=4
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x = 0.5 + 0.225*sin(time /instance*0.7);
shape_1_per_frame2=y = 0.5 + 0.3*cos(time /instance*0.7);
shape_1_per_frame3=x = x- 0.4*x*sin(time);
shape_1_per_frame4=y = y- 0.4*y*cos(time);
shape_1_per_frame5=
shape_1_per_frame6=
shape_1_per_frame7=
shape_1_per_frame8=rad = rad*mid_att;
shape_1_per_frame9=r = 0.5 + 0.5*sin(frame*0.5);
shape_1_per_frame10=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
shape_1_per_frame11=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
shape_1_per_frame12=
shapecode_2_enabled=1
shapecode_2_sides=40
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=x = 0.5 + 0.5*(sin(time*1.1)*0.3 + 0.7*sin(time*0.5));
shape_2_per_frame2=x = 0.5 + 0.225*sin(time + 2.09);
shape_2_per_frame3=y = 0.5 + 0.3*cos(time + 2.09);
shape_2_per_frame4=
shape_2_per_frame5=rad = rad*bass_att;
shape_2_per_frame6=r = 0.5 + 0.5*sin(frame*0.5);
shape_2_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
shape_2_per_frame8=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
shape_2_per_frame9=
shapecode_3_enabled=1
shapecode_3_sides=40
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=5
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.07419
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=//x = 0.5 + 0.5*(sin(time*1.1)*0.3 + 0.7*sin(time*0.5));
shape_3_per_frame2=x = 0.5 + 0.225*sin(time /instance);
shape_3_per_frame3=y = 0.5 + 0.3*cos(time /instance);
shape_3_per_frame4=x = x+ 0.4*x*sin(time);
shape_3_per_frame5=y = y+ 0.4*y*cos(time);
shape_3_per_frame6=
shape_3_per_frame7=
shape_3_per_frame8=//x = x+(0.1*q3)*sin((instance*2.4));
shape_3_per_frame9=//y = y+(0.1*q4)*cos((instance*2.4));
shape_3_per_frame10=
shape_3_per_frame11=
shape_3_per_frame12=rad = rad*treb_att;
shape_3_per_frame13=r = 0.5 + 0.5*sin(frame*0.5);
shape_3_per_frame14=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
shape_3_per_frame15=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
shape_3_per_frame16=
per_frame_1=dec_med = exp (-13/fps);
per_frame_2=dec_slow = exp (-.3/fps);
per_frame_3=
per_frame_4=beat = max (max (bass, mid), treb); 
per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_6=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_7=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_9=index = (index + is_beat) %8;
per_frame_10=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=
per_frame_16=ps = .9*ps + .1*q22;
per_frame_17=q23 = ps;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass_att + mid_att + treb_att;
per_frame_20=q27 = index +1;
per_frame_21=q28 = index2;
per_frame_22=
per_frame_23=
per_frame_24=k1 =  is_
per_frame_25=beat*equal(index%2,0);
per_frame_26=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_28=rott = p2 * 3.1416/4;
per_frame_29=
per_frame_30=q1 = cos(rott);
per_frame_31=q2 = sin(rott);
per_frame_32=q3 = -q2;
per_frame_33=q4 = q1;
per_frame_34=
per_pixel_1=zoom = 1.05;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
warp_4=`
warp_5=`float2 d = (uv1);
warp_6=`float3 mus = GetBlur1(uv);
warp_7=`float k = dot(mus,roam_sin)*16;
warp_8=`
warp_9=`d = mul(uv1,float2x2(cos(k),sin(k),-sin(k),cos(k)));
warp_10=`uv1 += .20*lum(GetBlur1(uv))*d;
warp_11=`uv = uv1-.5;
warp_12=`
warp_13=`float3 ret1 = GetBlur1(uv) ;
warp_14=`
warp_15=`float2 zz = uv * texsize.xy *.02;
warp_16=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
warp_17=`float h2 = (sin(zz.x) * cos(zz.y*q2));
warp_18=`
warp_19=`uv.xy -= float2(h1,h2)*texsize.zw * 12;
warp_20=`
warp_21=`float3 crisp = tex2D(sampler_main,uv) ;
warp_22=`
warp_23=`ret = crisp*.98 -.02;
warp_24=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`float z, h1;
comp_3=`float2 rs, uv1, uv2, uv3;
comp_4=`float3 noise, ret1, ret2, rets;
comp_5=`
comp_6=`shader_body {
comp_7=`uv1 = (uv-.5);//*aspect.xy;
comp_8=`
comp_9=`h1 = .2;
comp_10=`z = h1/abs(pow(uv1.y,1));
comp_11=`rs.x = uv1.x * z;
comp_12=`rs.y = z/2 + time*4;
comp_13=`noise = tex2D(sampler_noise_hq,rs);
comp_14=`noise *= (noise >= .0);
comp_15=`ret1 = noise-.6;
comp_16=`
comp_17=`uv2 = 1*uv1 * (1-abs(uv1.x)) ;
comp_18=`float mask = saturate(64*uv1.y);
comp_19=`uv3 =frac(uv2-.5-ret1*.05* mask);
comp_20=`
comp_21=`ret1 = tex2D (sampler_main, uv3) + tex2D (sampler_main, float2(1-uv3.x,uv3.y))+
comp_22=`.02/(.02+length(uv3.y-.52))*slow_roam_sin;
comp_23=`
comp_24=`float2 uv2 = 32*(mul(uv,float2x2(.7,.7,-.7,.7))+ret1*.1+time/64)*aspect.xy;
comp_25=`float3 smask = (tex2D (sampler_pw_noise_lq,uv2/256)).g-.9;
comp_26=`float stars = saturate(.25/length(abs(frac(uv2)-.5))*smask);
comp_27=`
comp_28=`ret = ret1* (1+0*lum(ret1)) 
comp_29=`+ (stars*stars +rand_preset*(.5-uv.y)*float3 (0,0,1))* (1-mask);    
comp_30=`}
