MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.800
fDecay=0.970
fVideoEchoZoom=1.289
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.255
fWaveScale=0.224
fWaveSmoothing=0.000
fWaveParam=-0.400
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=0.99980
fShader=0.000
zoom=1.00020
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.500
mv_r=0.000
mv_g=0.700
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.80805
shapecode_0_ang=0.00000
shapecode_0_tex_ang=2.76460
shapecode_0_tex_zoom=1.02010
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=border_a=q2%2;
shape_0_per_frame2=tex_ang=q1/3;
shapecode_1_enabled=1
shapecode_1_sides=32
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.18167
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=bass_flow=bass_flow+.05*abs(bass-bass_att);
shape_1_per_frame2=treb_flow=treb_flow+.05*abs(treb-treb_att);
shape_1_per_frame3=x=sin(q1*0.25+bass_flow+q2*1.41)*.25+.5;
shape_1_per_frame4=y=sin(q1*0.25+treb_flow+q2*1.41)*.25+.5;
shape_1_per_frame5=
shape_1_per_frame6=r=.5+.5*sin(time*1.15+t);
shape_1_per_frame7=g=.5+.5*sin(time*1.37+t*2);
shape_1_per_frame8=b=.5+.5*sin(time*1.58+t*3.14);
shapecode_2_enabled=1
shapecode_2_sides=32
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.18167
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=bass_flow=bass_flow+.05*abs(bass-bass_att);
shape_2_per_frame2=treb_flow=treb_flow+.05*abs(treb-treb_att);
shape_2_per_frame3=mid_flow=mid_flow+.05*abs(mid-mid_att);
shape_2_per_frame4=x=sin(q1*0.25+treb_flow+q2*1.41)*.25+.5;
shape_2_per_frame5=y=sin(q1*0.25+mid_flow+q2*1.41)*.25+.5;
shape_2_per_frame6=
shape_2_per_frame7=r=.5+.5*sin(time*1.25+t);
shape_2_per_frame8=g=.5+.5*sin(time*1.56+t*3.14);
shape_2_per_frame9=b=.5+.5*sin(time*1.42+t*2);
shapecode_3_enabled=1
shapecode_3_sides=32
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.18167
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=bass_flow=bass_flow+.05*abs(bass-bass_att);
shape_3_per_frame2=treb_flow=treb_flow+.05*abs(treb-treb_att);
shape_3_per_frame3=mid_flow=mid_flow+.05*abs(mid-mid_att);
shape_3_per_frame4=x=sin(q1*0.25+mid_flow+q2*1.41)*.25+.5;
shape_3_per_frame5=y=sin(q1*0.25+bass_flow+q2*1.41)*.25+.5;
shape_3_per_frame6=
shape_3_per_frame7=r=.5+.5*sin(time*1.76+t*2);
shape_3_per_frame8=g=.5+.5*sin(time*1.27+t*3.14);
shape_3_per_frame9=b=.5+.5*sin(time*1.43+t);
per_frame_1=num0=numbeat*(abs(num-num_att)+pump)+bnot(numbeat)*num0;
per_frame_2=pump=numbeat*(sin(t)*.1+.1)+bnot(numbeat)*pump;
per_frame_3=pump=pump*.98;
per_frame_4=
per_frame_5=num_b0=num_b;
per_frame_6=num=abs((bass-bass_att)+(mid-mid_att)+(treb-treb_att));
per_frame_7=num_att=num_att*.95+num*.05;
per_frame_8=num_b=above(num,1-pump)*above(abs(num-num_att),num0);
per_frame_9=numbeat=bnot(equal(num_b0,num_b));
per_frame_10=
per_frame_11=t=t+num*.1;
per_frame_12=bc=bc+numbeat;
per_frame_13=
per_frame_14=wave_a=0;
per_frame_15=
per_frame_16=mv_r=.25+.5*sin(t+.05*bc+time);
per_frame_17=mv_g=.25+.5*sin(t*3.14+.12*bc+time);
per_frame_18=mv_b=.25+.5*sin(t*2+.13*bc+time);
per_frame_19=mv_x=(9.6+bc%48-10)+0.5+0.5*sin(t*pump*.25+bass_flow);
per_frame_20=mv_y=(6.4+bc%16-8)+0.5+0.5*sin(t*pump*.25+treb_flow);
per_frame_21=bass_flow=bass_flow+.05*abs(bass-bass_att);
per_frame_22=treb_flow=treb_flow+.05*abs(treb-treb_att);
per_frame_23=
per_frame_24=q1=t;
per_frame_25=q2=bc;
per_frame_26=q3=sin(t*pump*.25+bass_flow);
per_frame_27=q4=sin(t*pump*.25+treb_flow);
per_pixel_1=d=sqrt(sqr(x-q3)+sqr(y-q4));
per_pixel_2=zoom0=pow(1.02+.02*d,pow(.05,d*2-1));
per_pixel_3=dx=(x-q3)*zoom0-(x-q3);
per_pixel_4=dy=(y-q4)*zoom0-(y-q4);
per_pixel_5=rot=sin(rad*atan2(dx,dy)*6+q1)*.1
warp_1=`shader_body
warp_2=`{
warp_3=`    float2 center=normalize(uv-uv_orig);
warp_4=`    float2 splatt=tex2D(sampler_main,uv+texsize.zw);
warp_5=`
warp_6=`    //painterly on flow
warp_7=`    uv+=.05*(splatt.xy-0.5)*center;
warp_8=`    // sample previous frame
warp_9=`    ret = tex2D( sampler_main, uv ).xyz;
warp_10=`    
warp_11=`    // darken (decay) over time
warp_12=`    ret *= 0.97; 
warp_13=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = tex2D(sampler_main, uv).xyz;
comp_4=`    ret=abs(ret-GetBlur1(uv))*6;
comp_5=`    ret+=GetBlur1(uv)*1.5; //add extra glow
comp_6=`    ret*=ret; //make it black
comp_7=`    ret+=dot(ret,ret); //dot product by itself :)
comp_8=`}
