MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.350
fDecay=1.000
fVideoEchoZoom=2.144
fVideoEchoAlpha=0.310
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99951
rot=0.00000
cx=-1.000
cy=0.500
dx=0.00000
dy=0.00000
warp=0.72142
sx=1.00000
sy=0.98030
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=1.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.500
ib_r=1.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=x = sample;
wave_0_per_point2=y = 0.01;
wave_0_per_point3=a = value1*2;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=x = sample;
wave_1_per_point2=y = 0.99;
wave_1_per_point3=a = value2*2;
wavecode_2_enabled=0
wavecode_2_samples=62
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=x = 1 - sample;
wave_2_per_point2=y = .5 + value1;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=0.89152
wavecode_3_smoothing=0.82000
wavecode_3_r=0.380
wavecode_3_g=0.720
wavecode_3_b=1.000
wavecode_3_a=0.100
wave_3_init1=t1 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_3_init2=t2 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_3_init3=t3 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_3_init4=t4 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_3_init5=t5 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_3_init6=t6 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_3_init7=t7 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_3_init8=t8 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_3_init9=
wave_3_per_frame1=tm = time*.1;
wave_3_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_3_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_3_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_3_per_frame5=
wave_3_per_frame6=tic = min(time - tin,1);
wave_3_per_frame7=tin = time;
wave_3_per_frame8=
wave_3_per_frame9=tva = (tic*q1*.5);
wave_3_per_frame10=tvb = (tic*q2*.5);
wave_3_per_frame11=tvc = (tic*q3*.5);
wave_3_per_frame12=
wave_3_per_frame13=q1 = tva;
wave_3_per_frame14=q2 = tvb;
wave_3_per_frame15=q3 = tvc;
wave_3_per_frame16=
wave_3_per_frame17=sz = .3;
wave_3_per_frame18=ra = .1;
wave_3_per_frame19=len = if(above(q6,0),if(below(len,sz),len + ra*sz*tic,min(sz,len)),if(above(len,0),len - ra*sz*tic,max(0,len)));
wave_3_per_frame20=t4 = len;
wave_3_per_point1=ang = 0;
wave_3_per_point2=len = t4;
wave_3_per_point3=mad = .6;
wave_3_per_point4=
wave_3_per_point5=it = if(above(sample,0),(it+equal(lev,7)),1);
wave_3_per_point6=ita = (ita + 1)*above(sample,0);
wave_3_per_point7=
wave_3_per_point8=mod = if(equal(it%2,0),1,  if(equal((it+1)%4,0),2,  if(equal((it+3)%8,0),3,  if(equal((it+7)%16,0),4,  if(equal((it+15)%32,0),5,  if(equal((it+31)%64,0),6,  if(equal((it+63)%128,0),7,7)  ))))));
wave_3_per_point9=
wave_3_per_point10=sw = sw - 1;
wave_3_per_point11=sw = if(equal(lev,7),mod,sw)*above(sample,0);
wave_3_per_point12=
wave_3_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),7);
wave_3_per_point14=
wave_3_per_point15=a = equal(lev,7);
wave_3_per_point16=
wave_3_per_point17=ar = if(above(sample,0),ar,1);
wave_3_per_point18=ar = if(equal(lev,0),ar*-1,ar);
wave_3_per_point19=br = if(above(sample,0),br,1);
wave_3_per_point20=br = if(equal(lev,1),br*-1,br);
wave_3_per_point21=cr = if(above(sample,0),cr,1);
wave_3_per_point22=cr = if(equal(lev,2),cr*-1,cr);
wave_3_per_point23=dr = if(above(sample,0),dr,1);
wave_3_per_point24=dr = if(equal(lev,3),dr*-1,dr);
wave_3_per_point25=er = if(above(sample,0),er,1);
wave_3_per_point26=er = if(equal(lev,4),er*-1,er);
wave_3_per_point27=fr = if(above(sample,0),fr,1);
wave_3_per_point28=fr = if(equal(lev,5),fr*-1,fr);
wave_3_per_point29=gr = if(above(sample,0),gr,1);
wave_3_per_point30=gr = if(equal(lev,6),gr*-1,gr);
wave_3_per_point31=
wave_3_per_point32=mlev = lev*above(sample,0);
wave_3_per_point33=
wave_3_per_point34=swi = equal(q4,0)*equal(sample,0);
wave_3_per_point35=
wave_3_per_point36=ha = if(swi,1-2*int(rand(2)),ha);
wave_3_per_point37=hb = if(swi,1-2*int(rand(2)),hb);
wave_3_per_point38=hc = if(swi,1-2*int(rand(2)),hc);
wave_3_per_point39=hd = if(swi,1-2*int(rand(2)),hd);
wave_3_per_point40=he = if(swi,1-2*int(rand(2)),he);
wave_3_per_point41=hf = if(swi,1-2*int(rand(2)),hf);
wave_3_per_point42=hg = if(swi,1-2*int(rand(2)),hg);
wave_3_per_point43=
wave_3_per_point44=aang = if(above(sample,0),aang,aang + (q1*.8 + q2*.1 + q3*.1)*ha*1);
wave_3_per_point45=bang = if(above(sample,0),bang,bang + (q1*.57 + q2*.33 + q3*.1)*hb*1.33);
wave_3_per_point46=cang = if(above(sample,0),cang,cang + (q1*.33 + q2*.57 + q3*.1)*hc*1.67);
wave_3_per_point47=dang = if(above(sample,0),dang,dang + (q1*.1 + q2*.8 + q3*.1)*hd*2);
wave_3_per_point48=eang = if(above(sample,0),eang,eang + (q1*.1 + q2*.57 + q3*.33)*he*2.33);
wave_3_per_point49=fang = if(above(sample,0),fang,fang + (q1*.1 + q2*.33 + q3*.57)*hf*2.67);
wave_3_per_point50=gang = if(above(sample,0),gang,gang + (q1*.1 + q2*.1 + q3*.8)*hg*3);
wave_3_per_point51=
wave_3_per_point52=aang = 1.57;
wave_3_per_point53=
wave_3_per_point54=len = len*mad;
wave_3_per_point55=x = .5 + above(lev,0)*sin(aang)*len*ar;
wave_3_per_point56=y = .5 + above(lev,0)*cos(aang)*len;
wave_3_per_point57=
wave_3_per_point58=an = (ar*aang + br*bang)*br;
wave_3_per_point59=len = len*mad;
wave_3_per_point60=x = x + above(lev,1)*sin(an)*len*br;
wave_3_per_point61=y = y + above(lev,1)*cos(an)*len;
wave_3_per_point62=
wave_3_per_point63=an = (ar*aang + br*bang + cr*cang)*cr;
wave_3_per_point64=len = len*mad;
wave_3_per_point65=x = x + above(lev,2)*sin(an)*len*cr;
wave_3_per_point66=y = y + above(lev,2)*cos(an)*len;
wave_3_per_point67=
wave_3_per_point68=an = (ar*aang + br*bang + cr*cang + dr*dang)*dr;
wave_3_per_point69=len = len*mad;
wave_3_per_point70=x = x + above(lev,3)*sin(an)*len*dr;
wave_3_per_point71=y = y + above(lev,3)*cos(an)*len;
wave_3_per_point72=
wave_3_per_point73=an = (ar*aang + br*bang + cr*cang + dr*dang + er*eang)*er;
wave_3_per_point74=len = len*mad;
wave_3_per_point75=x = x + above(lev,4)*sin(an)*len*er;
wave_3_per_point76=y = y + above(lev,4)*cos(an)*len;
wave_3_per_point77=
wave_3_per_point78=an = (ar*aang + br*bang + cr*cang + dr*dang + er*eang + fr*fang)*fr;
wave_3_per_point79=len = len*mad;
wave_3_per_point80=x = x + above(lev,5)*sin(an)*len*fr;
wave_3_per_point81=y = y + above(lev,5)*cos(an)*len;
wave_3_per_point82=
wave_3_per_point83=an = (ar*aang + br*bang + cr*cang + dr*dang + er*eang + fr*fang + gr*gang)*gr;
wave_3_per_point84=len = len*mad;
wave_3_per_point85=x = x + above(lev,6)*sin(an)*len*gr;
wave_3_per_point86=y = y + above(lev,6)*cos(an)*len;
wave_3_per_point87=
wave_3_per_point88=x = (x-.5)*.75 + .5;
wave_3_per_point89=
wave_3_per_point90=a=0.1
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.79142
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=bl = 3.8;
per_frame_2=ul = 7.9;
per_frame_3=rate = 11.9;
per_frame_4=cha = .01;
per_frame_5=
per_frame_6=gv = if(above(gv,bl),  if(below(gv,ul),  if(above(fps,rate),gv + cha,gv - cha),  ul-.1),bl+.1);
per_frame_7=
per_frame_8=
per_frame_9=
per_frame_10=monitor = gv;
per_frame_11=
per_frame_12=wave_a = 0;
per_frame_13=
per_frame_14=tic = min(time - tin,1);
per_frame_15=tin = time;
per_frame_16=
per_frame_17=ra = 10;
per_frame_18=
per_frame_19=
per_frame_20=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_21=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_22=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_23=
per_frame_24=rb = 1;
per_frame_25=vav = tic*(vav*(1/tic - rb) + rb*(bass+treb+mid)*.33333);
per_frame_26=q1 = treb_avg;
per_frame_27=q2 = mid_avg;
per_frame_28=q3 = bass_avg;
per_frame_29=
per_frame_30=db = bass - bass_avg;
per_frame_31=
per_frame_32=it = (it + tic)*below(it,1);
per_frame_33=
per_frame_34=rb = .5*(1/tic);
per_frame_35=bvb = tic*(bass*rb + (1/tic-rb)*bvb);
per_frame_36=bd = bass - bvb;
per_frame_37=
per_frame_38=vm = vm - tic + swi;
per_frame_39=swi = above(bd - vm,0);
per_frame_40=
per_frame_41=q4 = 1-swi;
per_frame_42=
per_frame_43=cm = if(above(iter,30) + equal(time,0),int(rand(3)) + 1,cm);
per_frame_44=iter = (iter + tic)*(1-above(iter,30));
per_frame_45=q5 = if(equal(cm,0),3,cm);
per_frame_46=
per_frame_47=cma = if(above(itar,5) + equal(time,0),int(vav*5),cma);
per_frame_48=itar = (itar + tic)*(1-above(itar,5));
per_frame_49=
per_frame_50=q6 = int(vav*5);
per_frame_51=
per_frame_52=
per_frame_53=decay=0.97;
per_frame_54=zoom=1.01;
per_frame_55=sx=1;sy=1;
per_pixel_1=warp = bass;
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_fc_main, uv ).xyz;
warp_5=`    
warp_6=`    // darken (decay) over time
warp_7=`    ret *= 1.00; //or try: ret -= 0.004;
warp_8=`//    ret = tex2D( sampler_pw_main, uv ).xyz;
warp_9=`
warp_10=`    // darken over time
warp_11=`//    ret -= 0.004;//*= 0.95; //or try: ret -= 0.004;
warp_12=`
warp_13=`ret.xyz = tex2D(sampler_main, uv_orig).xyz*float3(.97,1,.97) - float3(.03,0,.03);
warp_14=`
warp_15=`ret.z += GetBlur1(uv_orig).z*.45;
warp_16=`ret.x += GetBlur1(uv_orig).z*.05 + GetBlur3(uv_orig).z*.05;
warp_17=`ret.z -= ret.x;
warp_18=`
warp_19=`float2 pixelsize = texsize.zw;
warp_20=`ret.y = saturate(tex2D( sampler_pw_main,uv_orig).y);
warp_21=`
warp_22=`float1 conway = tex2D( sampler_pw_main, uv_orig + float2(-1,-1)*pixelsize).y;
warp_23=`       conway += tex2D( sampler_pw_main, uv_orig + float2(0,-1)*pixelsize).y;
warp_24=`       conway += tex2D( sampler_pw_main, uv_orig + float2(1,-1)*pixelsize).y;
warp_25=`       conway += tex2D( sampler_pw_main, uv_orig + float2(-1,0)*pixelsize).y;
warp_26=`       conway += tex2D( sampler_pw_main, uv_orig + float2(1,0)*pixelsize).y;
warp_27=`       conway += tex2D( sampler_pw_main, uv_orig + float2(-1,1)*pixelsize).y;
warp_28=`       conway += tex2D( sampler_pw_main, uv_orig + float2(0,1)*pixelsize).y;
warp_29=`       conway += tex2D( sampler_pw_main, uv_orig + float2(1,1)*pixelsize).y;
warp_30=`
warp_31=`float1 test = q5*(1-GetBlur1(uv_orig).y)*(1-GetBlur2(uv_orig).y)*(1-GetBlur3(uv_orig).y);
warp_32=`
warp_33=`conway -= tex2D( sampler_pw_main, uv_orig).x;
warp_34=`ret=ret*.98;
warp_35=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`//Code bits by Flexi and Geiss
comp_5=`//Shader composition by Stahlregen
comp_6=`
comp_7=`    float2 d = texsize.zw*6;
comp_8=`    float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_9=`    float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_10=`float2 uv_y = uv-0.25*(float2(lum(dx),lum(dy)));
comp_11=`
comp_12=`ret = .5*GetBlur3(uv);
comp_13=`ret -= (GetBlur2(uv)-.01);
comp_14=`ret += GetPixel(uv)+GetBlur1(uv)*.15-.01;
comp_15=`ret += .75;
comp_16=`ret = lum(ret);
comp_17=`ret = lerp(ret,ret*lum(GetBlur3(uv_y)-GetBlur1(uv_y)),pow(hue_shader,ret));
comp_18=`
comp_19=`float3 ret2 = -.5*GetBlur3(uv_y);
comp_20=`ret2 += GetBlur1(uv_y);
comp_21=`ret2 -= GetPixel(uv_y);
comp_22=`ret2 -= .75;
comp_23=`ret2 = lum(ret2);
comp_24=`ret2 = lerp(ret2,ret2*lum(GetBlur3(uv)-GetBlur1(uv)),pow(hue_shader.zxy,ret));
comp_25=`
comp_26=`ret = abs(ret-2*ret2);
comp_27=`//ret = ret2;
comp_28=`
comp_29=`ret -= .175*sqrt(ret);
comp_30=`ret *= ret;
comp_31=`}
