MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=3.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.002
fWaveScale=0.140
fWaveSmoothing=0.000
fWaveParam=-0.840
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=1.000
wave_g=0.000
wave_b=0.600
wave_x=0.500
wave_y=0.500
ob_size=0.015
ob_r=0.000
ob_g=0.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.50330
wavecode_0_smoothing=0.50000
wavecode_0_r=0.500
wavecode_0_g=0.100
wavecode_0_b=1.000
wavecode_0_a=0.100
wave_0_per_point1=x = .5 + .5*sample*sin(sample*50);
wave_0_per_point2=y = .5 + .5*sample*cos(sample*50);
wave_0_per_point3=
wave_0_per_point4=trel = time;
wave_0_per_point5=
wave_0_per_point6=x = .5 + .5*sample*sin(time); 
wave_0_per_point7=y = .5 + .5*sample*cos(time); 
wave_0_per_point8=
wave_0_per_point9=x = rand(100)/100;
wave_0_per_point10=y = rand(100)/100;
wave_0_per_point11=
wave_0_per_point12=a=.2;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=23
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.72143
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=0.04020
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.900
shapecode_0_r2=0.900
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.300
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=vis = bnot(q27%8)*q22/2;
shape_0_per_frame2=vis = min(vis,1);
shape_0_per_frame3=a = vis/2; a2 = vis/2;
shape_0_per_frame4=//tex_ang = 3*(1-vis);
shape_0_per_frame5=
shape_0_per_frame6=tex_zoom = 1;
shape_0_per_frame7=rad = vis*.3; 
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=4.77803
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.78051
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.990
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;
shape_1_per_frame2=rad = q24/8;
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=4
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.24732
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.40839
shapecode_2_r=1.000
shapecode_2_g=0.600
shapecode_2_b=0.000
shapecode_2_a=0.400
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.600
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=steps = q28+1;
shape_2_per_frame2=steps = 4;
shape_2_per_frame3=ampl = .2; //.2 bis .5 praktisch
shape_2_per_frame4=
shape_2_per_frame5=x = .5 + ampl*cos((q27/steps+instance/4)*6.28);
shape_2_per_frame6=y = .5 + ampl*sin((q27/steps+instance/4)*6.28);
shape_2_per_frame7=
shape_2_per_frame8=a = .4; a2 = .0;
shape_2_per_frame9=
shape_2_per_frame10=
shape_2_per_frame11=trig = q24 * bnot(q27%4);
shape_2_per_frame12=red = bnot(trig)*red+ (rand(100)/100)*trig;
shape_2_per_frame13=green = bnot(trig)*green+ (rand(100)/100)*trig;
shape_2_per_frame14=blue = bnot(trig)*blue+ (rand(100)/100)*trig;
shape_2_per_frame15=
shape_2_per_frame16=k1 = instance / num_inst;
shape_2_per_frame17=
shape_2_per_frame18=r = red *k1;
shape_2_per_frame19=g = green * (1-k1);
shape_2_per_frame20=b = blue * 4*k1*(1-k1);
shape_2_per_frame21=
shape_2_per_frame22=r = red;
shape_2_per_frame23=g = green;
shape_2_per_frame24=b = blue;
shape_2_per_frame25=
shape_2_per_frame26=
shape_2_per_frame27=
shape_2_per_frame28=r2 = r; b2 = b; g2 = g;
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.01000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.120
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=speed_=1;vx = 0; vy = 0; vz = 0;
per_frame_init_2=trel = 0; p1 = 0; dir = 0;
per_frame_init_3=ang0 = 0;
per_frame_1=dec_med = exp (-3/fps);
per_frame_2=dec_slow = exp (-1/fps);
per_frame_3=
per_frame_4=beat = bass+mid+treb; 
per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_6=is_beat = above(beat, .2+avg+peak) * above (time, t0+.5);
per_frame_7=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_9=index = (index + is_beat) %16;
per_frame_10=index2 = (index2 + is_beat*bnot(index))%8;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q24 = is_beat;
per_frame_16=vol = bass_att + mid_att + treb_att;
per_frame_17=vol_ = dec_med * vol_ + (1-dec_med)* vol;
per_frame_18=vol__ = dec_med * vol__ + (1-dec_med)* vol_;
per_frame_19=q27 = index + 1;
per_frame_20=q28 = index2 + 1;
per_frame_21=
per_frame_22=k1 =  is_beat*equal(index%4,0);
per_frame_23=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_25=rott = p2 * 3.1416/4;
per_frame_26=
per_frame_27=q1 = cos(rott);
per_frame_28=q2 = sin(rott);
per_frame_29=q3 = -q2;
per_frame_30=q4 = q1;
per_frame_31=
per_frame_32=trig = q24 * bnot(index%8);
per_frame_33=vx = vx*bnot(trig) + trig* (rand(100)/100-.5);
per_frame_34=vy = vy*bnot(trig) + trig* (rand(100)/100-.5);
per_frame_35=vz = vz*bnot(trig) + trig* (rand(100)/100-.5);
per_frame_36=
per_frame_37=q10 = 0.2+vy*vy*4;
per_frame_38=q11 = cos(time/9)*.5+.3;
per_frame_39=
per_frame_40=speed = min(vol_-vol__+.5,1);
per_frame_41=speed = max(speed,-.5);
per_frame_42=speed_ = bnot(trig)*speed_ + trig*speed;
per_frame_43=movz = movz + 1/fps*speed_;
per_frame_44=q9 = movz;
per_frame_45=
per_frame_46=q12 = min(q22,6)*2;
per_frame_47=//q13 = 1.5+sin(time/5);
per_frame_48=trig = bnot(index%4) * q24;
per_frame_49=dir = bnot(trig)*dir + trig*(rand(10)-5);
per_frame_50=
per_frame_51=trel = trel + .2/fps*dir;
per_frame_52=
per_frame_53=q5 = cos(trel);
per_frame_54=q6 = sin(trel+0*q27*(q28%2));
per_frame_55=q7 = -q6;
per_frame_56=q8 = q5;
per_frame_57=
per_frame_58=px = px * dec_med + (1-dec_med)*vx;
per_frame_59=py = py * dec_med + (1-dec_med)*vy;
per_frame_60=q15 = px/3;
per_frame_61=q16 = py/3;
per_frame_62=
per_frame_63=q13 = min(2,1+abs(8*px*py));
per_frame_64=
per_frame_65=ang0 = ang0*dec_med + vz*(1-dec_med);
per_frame_66=q17 = ang0*2; 
per_frame_67=
per_frame_68=zoom = 1.1;
per_frame_69=rot = .2*sin(bnot(q28%2)*q28) ;
per_frame_70=dx = .00;
per_frame_71=
per_frame_72=monitor = q11;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float2 uv1 = (uv-.5);// * aspect.xy;
warp_8=`
warp_9=`float2 uv6 = uv1;
warp_10=`
warp_11=`//##hier unten statt - auch plus
warp_12=`float z = 18*length((abs(uv1.x)-abs(uv1.y)));
warp_13=`//z = length(uv1)*12;
warp_14=`
warp_15=`float2 d = normalize(uv1);
warp_16=`float2 rs = clamp(tan(z)*d,-3,3);
warp_17=`//uv1 += .01*lum(GetBlur1(uv))*d;
warp_18=`uv1 -= rs/60; //auch minus und frac versuchen
warp_19=`
warp_20=`uv6 = .4*cos(uv1*4*q28);
warp_21=`mus = .006/(length(uv6));
warp_22=`mus *= (1+roam_cos);
warp_23=`
warp_24=`
warp_25=`//probier auch 1*z;
warp_26=`float3 crisp= tex2D(sampler_main,uv1*(q11+q10*z)+.5);
warp_27=`
warp_28=`float3 ret1 = crisp + mus;
warp_29=`
warp_30=`q25 = q24+.4; //##hier auf 1 setzen
warp_31=`q25 = 1;
warp_32=`ret = q25*(ret1*.99-.025) + (1-q25)* GetPixel(uv_orig);
warp_33=`
warp_34=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`
comp_3=`float3 neu, ret1;
comp_4=`float2 rs2,rs0,rss,uv1,uv2;
comp_5=`float ang2,c,s;
comp_6=`float2x2 rota = float2x2(.7,.7,-.7,.7);
comp_7=`shader_body
comp_8=`{
comp_9=`float2 uv5 = (uv-.5)*aspect.xy;
comp_10=`
comp_11=`uv -= 0.5;
comp_12=`uv *= aspect.xy;    
comp_13=`uv += float2 (q15,q16);
comp_14=`uv = mul(uv,float2x2(_qb));
comp_15=`uv5 = uv;
comp_16=`
comp_17=`rs0.x = atan2(uv5.y, uv5.x)/3.1416*2;
comp_18=`rs0.y = .03/(length (uv5));
comp_19=`rss = float2 (rs0.x+time/2,rs0.y+time*2);
comp_20=`//rss = mul(rss,float2x2(.7,.7,-.7,.7));
comp_21=`float noise = (tex2D(sampler_pw_noise_lq,rss/32)-.7 >= 0);
comp_22=`//rss = abs(frac(rss*8)-.5)/7;
comp_23=`
comp_24=`
comp_25=`float3 ret1 = .0;
comp_26=`int anz = 10;
comp_27=`int n = 0;
comp_28=`float2 ofs = .02*float2(q5,q6).yx;
comp_29=`while (n <= anz) {
comp_30=`    float dist = frac(-q9+1.0*n/anz);
comp_31=`
comp_32=`    ang2 = q1*3.14*n/anz;//*q28+time;
comp_33=`    c = cos(ang2);
comp_34=`    s = sin(ang2);
comp_35=`    uv2 = mul(uv,q13*dist*float2x2(c,s,-s,c));
comp_36=` 
comp_37=`    neu = GetPixel(uv2+.5) ;
comp_38=`    ret1 = max(ret1,neu*(1-dist));
comp_39=`n++;
comp_40=`}
comp_41=`
comp_42=`
comp_43=`ret = ret1*2
comp_44=`+ bass_att*rs0.y*tex2D (sampler_main,uv*q12+float2(.5,0)).gbr
comp_45=`*saturate(1-ret1*32);
comp_46=`
comp_47=`//ret = GetPixel(uv_orig+.5);
comp_48=`
comp_49=`}
comp_50=`
comp_51=`
