MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.157
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=0.107
fZoomExponent=4.10046
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.000
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=0
shapecode_0_sides=14
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=512
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10260
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*sin(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=mx;
shape_0_per_frame13=y=my;
shape_0_per_frame14=rad=(bass+treb)/100;
shape_0_per_frame15=a=(above(bass+mid+treb,.8));
shape_0_per_frame16=r=int(rand(100))/100;
shape_0_per_frame17=g=int(rand(100))/100;
shape_0_per_frame18=b=int(rand(100))/100;
shape_0_per_frame19=r2=int(rand(100))/100;
shape_0_per_frame20=g2=int(rand(100))/100;
shape_0_per_frame21=b2=int(rand(100))/100;
shape_0_per_frame22=r_border=int(rand(100))/100;
shape_0_per_frame23=g_border=int(rand(100))/100;
shape_0_per_frame24=b_border=int(rand(100))/100;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=7
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.03333
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x = int(rand(100))*.01+instance-instance;
shape_1_per_frame2=y = int(rand(100))*.01+instance-instance;
shape_1_per_frame3=
shape_1_per_frame4=a =1;
shape_1_per_frame5=vol=bass+mid+treb;
shape_1_per_frame6=rad = int(rand(int(vol)))/7+instance-instance;
shapecode_2_enabled=1
shapecode_2_sides=32
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=33
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.500
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.500
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=trans = rand(int(q30))/15+instance-instance;
shape_2_per_frame2=trans2 = rand(int(q30))/15+instance-instance;
shape_2_per_frame3=trans3 = rand(int(q30))/15+instance-instance;
shape_2_per_frame4=a = trans;
shape_2_per_frame5=
shape_2_per_frame6=x = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_2_per_frame7=y = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_2_per_frame8=rad = .09 + rand(int(q30))/15+instance-instance;
shape_2_per_frame9=r=rand(q30)*.1+instance-instance;
shape_2_per_frame10=g=rand(q30)*.1+instance-instance;
shape_2_per_frame11=b=rand(q30)*.1+instance-instance;
shape_2_per_frame12=r2=rand(q30)*.1+instance-instance;
shape_2_per_frame13=g2=rand(q30)*.1+instance-instance;
shape_2_per_frame14=b2=rand(q30)*.1+instance-instance;
shape_2_per_frame15=border_r=rand(q30)*.1+instance-instance;
shape_2_per_frame16=border_g=rand(q30)*.1+instance-instance;
shape_2_per_frame17=border_b=rand(q30)*.1+instance-instance;
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=311
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.01000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.62832
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.000
shapecode_3_border_g=0.000
shapecode_3_border_b=0.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_3_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0002*cos(ma));
shape_3_per_frame5=my=my+(.0002*tan(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=1-mx;
shape_3_per_frame13=y=1-my;
shape_3_per_frame14=
shape_3_per_frame15=ang=(sin(time*.35)+1)*3;
shape_3_per_frame16=//a=(above(bass+mid+treb,.8));
shape_3_per_frame17=pi23=4*asin(1)*.333333333;
shape_3_per_frame18=t1=bass+mid+treb;
per_frame_1=wave_a = 0;
per_frame_2=zoom = 1;
per_frame_3=decay = 1;
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=//decay = 0.1;
per_frame_7=
per_frame_8=
per_frame_9=tic = min(time-tin,.1);
per_frame_10=tin = time;
per_frame_11=
per_frame_12=ti = ti + tic*24;
per_frame_13=q1 = above(ti,1);
per_frame_14=ti = ti*below(ti,1);
per_frame_15=
per_frame_16=
per_frame_17=
per_frame_18=t2 = t2 + tic*bass*bass;
per_frame_19=t2 = t2*below(t2,.01);
per_frame_20=q5 = equal(t2,0);
per_frame_21=q5 = 1-tic*(.5 + .1*bass*bass);
per_frame_22=
per_frame_23=//t2 = 1-t2;
per_frame_24=//q5 = t2;
per_frame_25=
per_frame_26=
per_frame_27=vt = vt + bass*mid*treb*tic*.2;
per_frame_28=
per_frame_29=bt = bt + bass*tic*.4;
per_frame_30=mt = mt + mid*tic*.4;
per_frame_31=tt = tt + treb*tic*.4;
per_frame_32=q2=bt;
per_frame_33=q3=mt;
per_frame_34=q4=tt;
per_frame_35=
per_frame_36=q10 = vt;
per_frame_37=
per_frame_38=q11 = .5 + .25*sin(bt*1.12);
per_frame_39=q12 = .5 + .25*sin(bt*0.98);
per_frame_40=
per_frame_41=monitor = above(bass*mid*treb,int(rand(1001))*.001*2);
per_frame_42=
per_frame_43=q20=aspecty;
per_frame_44=q30=bass+treb+mid;
warp_1=`shader_body
warp_2=`{
warp_3=`float2 pixelsize = texsize.zw;
warp_4=`
warp_5=`float zm = q5;
warp_6=`float2 cen = float2(q11,q12);
warp_7=`float2 uvo = (uv_orig-cen)*zm + cen;
warp_8=`
warp_9=`float2 uvm = uv_orig;
warp_10=`
warp_11=`float2 noise_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_12=`float4 noiseVal = tex2D(sampler_noise_lq, noise_uv);
warp_13=`
warp_14=`ret.xy = tex2D( sampler_pw_main,uvo).xy;
warp_15=`ret.xy = (ret.xy-cen)/zm+cen;
warp_16=`
warp_17=`float2 uv2 = uv_orig  + (noiseVal.xy-.5)*12*pixelsize;
warp_18=`float3 rsamp = tex2D(sampler_pw_main,frac(uv2)).xyz;
warp_19=`
warp_20=`rsamp.xy = (rsamp.xy-cen)/zm+cen;
warp_21=`
warp_22=`float4 len = (float4(ret.xy,rsamp.xy) - uvm.xyxy);
warp_23=`float l1 = length(len.xy);
warp_24=`if (l1 > length(len.zw)) ret.xy = rsamp.xy;
warp_25=`
warp_26=`uv2 = uv_orig  + (noiseVal.zw-.5)*48*pixelsize;
warp_27=`rsamp = tex2D(sampler_pw_main,frac(uv2)).xyz;
warp_28=`rsamp.xy = (rsamp.xy-cen)/zm+cen;
warp_29=`len.zw = rsamp.xy - uvm.xy;
warp_30=`if (l1 > length(len.zw)) ret.xy = rsamp.xy;
warp_31=`
warp_32=`
warp_33=`float4 noise2 = tex3D(sampler_noisevol_hq, 
warp_34=`                      ((uv.xyy
warp_35=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_36=`                      ).xyz*
warp_37=`                      float3(1,1,0)*0.05 + 
warp_38=`                      time*float3(0,0,1)*0.4 
warp_39=`                     );
warp_40=`ret -= (noise2)*.03; 
warp_41=`}
comp_1=`shader_body
comp_2=`{
comp_3=`uv = 1-uv;
comp_4=`    float2 d = texsize.zw*6;
comp_5=`    float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_6=`    float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_7=`    float2 uv_y = uv-float2(dx.y,dy.y)*0.6;
comp_8=`    float2 uv_x = uv+float2(dx.x,dy.x)*0.2;
comp_9=`
comp_10=`ret = lerp(float3(0.4,0.5,1)*max(0,1-length((uv_y-0.5)*aspect.xy)*3 -0.2+GetPixel(uv).z)
comp_11=`           + GetPixel(uv).x,
comp_12=`           lerp(float3(2,2,1),float3(2,-1,-2),GetPixel(uv).z), GetBlur1(uv_x).y*0.35);
comp_13=`ret*=pow(hue_shader,1.5);
comp_14=`float4 noise2 = tex3D(sampler_noisevol_hq, 
comp_15=`                      ((uv.xyy*.66666
comp_16=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_17=`                      ).xyz*
comp_18=`                      float3(1,1,0)*0.05 + 
comp_19=`                      time*float3(0,0,1)*0.4 
comp_20=`                     );
comp_21=`ret -= (noise2)*.3; 
comp_22=`}
comp_23=`
