MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=3.04777
fShader=0.000
zoom=1.01730
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01605
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=20.160
mv_dx=0.000
mv_dy=0.000
mv_l=0.400
mv_r=1.000
mv_g=0.400
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.12682
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=mx=.5;
wave_0_init2=my=.4;
wave_0_init3=md=3;
wave_0_per_point1=oldmd=md;
wave_0_per_point2=md=(md+rand(4))%4;
wave_0_per_point3=md=if(equal(md,oldmd),(md+1)%4,md);
wave_0_per_point4=
wave_0_per_point5=mx=mx+(equal(md,0)*.002*bass);
wave_0_per_point6=mx=mx-(equal(md,1)*.002*bass);
wave_0_per_point7=my=my+(equal(md,2)*.002*treb);
wave_0_per_point8=my=my-(equal(md,3)*.002*treb);
wave_0_per_point9=
wave_0_per_point10=mx=if(above(mx,.9),.5,mx);
wave_0_per_point11=mx=if(below(mx,.1),.5,mx);
wave_0_per_point12=my=if(above(my,.9),.5,my);
wave_0_per_point13=my=if(below(my,.1),.5,my);
wave_0_per_point14=
wave_0_per_point15=x=mx;
wave_0_per_point16=y=my;
wave_0_per_point17=a=cos(tan(treb + bass*.1));
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.12682
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=mx=.5;
wave_1_init2=my=.4;
wave_1_init3=md=3;
wave_1_per_point1=oldmd=md;
wave_1_per_point2=md=(md+rand(4))%4;
wave_1_per_point3=md=if(equal(md,oldmd),(md+1)%4,md);
wave_1_per_point4=
wave_1_per_point5=mx=mx+(equal(md,0)*.002*bass);
wave_1_per_point6=mx=mx-(equal(md,1)*.002*bass);
wave_1_per_point7=my=my+(equal(md,2)*.002*treb);
wave_1_per_point8=my=my-(equal(md,3)*.002*treb);
wave_1_per_point9=
wave_1_per_point10=mx=if(above(mx,.9),.5,mx);
wave_1_per_point11=mx=if(below(mx,.1),.5,mx);
wave_1_per_point12=my=if(above(my,.9),.5,my);
wave_1_per_point13=my=if(below(my,.1),.5,my);
wave_1_per_point14=
wave_1_per_point15=x=mx;
wave_1_per_point16=y=my;
wave_1_per_point17=a=cos(tan(treb + bass*.1));
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.12682
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=mx=.5;
wave_2_init2=my=.4;
wave_2_init3=md=3;
wave_2_per_point1=oldmd=md;
wave_2_per_point2=md=(md+rand(4))%4;
wave_2_per_point3=md=if(equal(md,oldmd),(md+1)%4,md);
wave_2_per_point4=
wave_2_per_point5=mx=mx+(equal(md,0)*.002*bass);
wave_2_per_point6=mx=mx-(equal(md,1)*.002*bass);
wave_2_per_point7=my=my+(equal(md,2)*.002*treb);
wave_2_per_point8=my=my-(equal(md,3)*.002*treb);
wave_2_per_point9=
wave_2_per_point10=mx=if(above(mx,.9),.5,mx);
wave_2_per_point11=mx=if(below(mx,.1),.5,mx);
wave_2_per_point12=my=if(above(my,.9),.5,my);
wave_2_per_point13=my=if(below(my,.1),.5,my);
wave_2_per_point14=
wave_2_per_point15=x=mx;
wave_2_per_point16=y=my;
wave_2_per_point17=a=cos(tan(treb + bass*.1));
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.12682
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=mx=.5;
wave_3_init2=my=.4;
wave_3_init3=md=3;
wave_3_per_point1=oldmd=md;
wave_3_per_point2=md=(md+rand(4))%4;
wave_3_per_point3=md=if(equal(md,oldmd),(md+1)%4,md);
wave_3_per_point4=
wave_3_per_point5=mx=mx+(equal(md,0)*.002*bass);
wave_3_per_point6=mx=mx-(equal(md,1)*.002*bass);
wave_3_per_point7=my=my+(equal(md,2)*.002*treb);
wave_3_per_point8=my=my-(equal(md,3)*.002*treb);
wave_3_per_point9=
wave_3_per_point10=mx=if(above(mx,.9),.5,mx);
wave_3_per_point11=mx=if(below(mx,.1),.5,mx);
wave_3_per_point12=my=if(above(my,.9),.5,my);
wave_3_per_point13=my=if(below(my,.1),.5,my);
wave_3_per_point14=
wave_3_per_point15=x=mx;
wave_3_per_point16=y=my;
wave_3_per_point17=a=cos(tan(treb + bass*.1));
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.20321
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.22019
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.500
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=x1 = 0.5;
per_frame_init_2=x2 = 0.500001;
per_frame_init_3=
per_frame_init_4=y2 = 0.9;
per_frame_init_5=y1 = 0.7;
per_frame_init_6=
per_frame_init_7=x3 = 0.8;
per_frame_init_8=y3 = 0.9;
per_frame_init_9=
per_frame_init_10=x4 = 0.2;
per_frame_init_11=y4 = 0.9;
per_frame_init_12=
per_frame_init_13=
per_frame_init_14=ax1 = 0;
per_frame_init_15=ay1 = 0;
per_frame_init_16=ax2 = 0;
per_frame_init_17=ay2 = 0;
per_frame_init_18=ax3 = 0;
per_frame_init_19=ay3 = 0;
per_frame_init_20=
per_frame_init_21=vx1 = 0.000;
per_frame_init_22=vx2 = 0.000;
per_frame_1=zoom = 1;
per_frame_2=
per_frame_3=//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo
per_frame_4=r = 0.1+ max(bass_att,treb_att)*0.006;
per_frame_5=bounce = below(y1,r);y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.94 + (r-y1)*0.1, vy1-0.0001*60/fps);
per_frame_6=bounce = below(x1,r);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.94 + (r-x1)*0.1, vx1);
per_frame_7=bounce = above(x1,1-r);vx1 = if(bounce, - abs(vx1)*0.94 + (1-r-x1)*0.04, vx1);
per_frame_8=bounce = below(y2,r);y2 = y2 + vy2;vy2 = if(bounce,abs(vy2)*0.94+(r-y2)*.1, vy2-0.0001*60/fps);
per_frame_9=bounce = below(x2,r);x2 = x2+ vx2;vx2 = if(bounce, abs(vx2)*0.94 + (r-x2)*0.1, vx2);
per_frame_10=bounce = above(x2,1-r);vx2 = if(bounce, - abs(vx2)*0.94 + (1-r-x2)*0.1, vx2);
per_frame_11=bounce = below(y3,r);y3 = y3 + vy3;vy3 = if(bounce,abs(vy3)*0.94+(r-y3)*.1, vy3-0.0001*60/fps);
per_frame_12=bounce = below(x3,r);x3 = x3+ vx3;vx3 = if(bounce, abs(vx3)*0.94 + (r-x3)*0.1, vx3);
per_frame_13=bounce = above(x3,1-r);vx3 = if(bounce, - abs(vx3)*0.94 + (1-r-x3)*0.1, vx3);
per_frame_14=bounce = below(y4,r);y4 = y4 + vy4;vy4 = if(bounce,abs(vy4)*0.94+(r-y4)*.1, vy4-0.0001*60/fps);
per_frame_15=bounce = below(x4,r);x4 = x4+ vx4;vx4 = if(bounce, abs(vx4)*0.94 + (r-x4)*0.1, vx4);
per_frame_16=bounce = above(x4,1-r);vx4 = if(bounce, - abs(vx4)*0.94 + (1-r-x4)*0.1, vx4);
per_frame_17=bounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r);
per_frame_18=ref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent
per_frame_19=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2);
per_frame_20=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_21=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_22=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);
per_frame_23=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);
per_frame_24=bounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r);
per_frame_25=ref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent
per_frame_26=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3);
per_frame_27=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_28=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_29=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);
per_frame_30=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);
per_frame_31=bounce = below( sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)), 2*r);
per_frame_32=ref_ang = atan2(x3-x2,y3-y2)+asin(1); // common tangent
per_frame_33=v1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx2,vy2);w2 = atan2(vx3,vy3);
per_frame_34=vx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);
per_frame_35=vy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);
per_frame_36=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);
per_frame_37=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);
per_frame_38=bounce = below( sqrt( sqr(x1+vx1-x4-vx4) + sqr(y1+vy1-y4-vy4)), 2*r);
per_frame_39=ref_ang = atan2(x4-x1,y4-y1)+asin(1); // common tangent
per_frame_40=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx1,vy1);w2 = atan2(vx4,vy4);
per_frame_41=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_42=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_43=vx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);
per_frame_44=vy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);
per_frame_45=bounce = below( sqrt( sqr(x2+vx2-x4-vx4) + sqr(y2+vy2-y4-vy4)), 2*r);
per_frame_46=ref_ang = atan2(x4-x2,y4-y2)+asin(1); // common tangent
per_frame_47=v1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx2,vy2);w2 = atan2(vx4,vy4);
per_frame_48=vx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);
per_frame_49=vy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);
per_frame_50=vx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);
per_frame_51=vy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);
per_frame_52=bounce = below( sqrt( sqr(x3+vx3-x4-vx4) + sqr(y3+vy3-y4-vy4)), 2*r);
per_frame_53=ref_ang = atan2(x4-x3,y4-y3)+asin(1); // common tangent
per_frame_54=v1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx3,vy3);w2 = atan2(vx4,vy4);
per_frame_55=vx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3);
per_frame_56=vy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3);
per_frame_57=vx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);
per_frame_58=vy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);
per_frame_59=//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo
per_frame_60=q1 =  0.5 - x1;
per_frame_61=q2 = -0.5 + y1;
per_frame_62=q3 =  0.5 - x2;
per_frame_63=q4 = -0.5 + y2;
per_frame_64=q5 =  0.5 - x3;
per_frame_65=q6 = -0.5 + y3;
per_frame_66=q7 =  0.5 - x4;
per_frame_67=q8 = -0.5 + y4;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
warp_4=`
warp_5=`float3 noiseVal =.03*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame));
warp_6=`noiseVal = .01;
warp_7=`float3 Feedback = GetBlur1(1-uv);
warp_8=`
warp_9=`float2 zz = uv1 *texsize.xy *.015;
warp_10=`//zz =mul(zz,float2x2(_qa));
warp_11=`zz = zz.yx;
warp_12=`float2 h1 = clamp(tan(zz.yx),-12,12) * cos(4*(q2+1)*zz);
warp_13=`
warp_14=`uv.xy += h1*texsize.zw * 4*(2+q1);
warp_15=`
warp_16=`
warp_17=`float r = tex2D (sampler_noise_hq,uv/14).x*12;
warp_18=`float2 uv6 = uv1;
warp_19=`uv6 = mul(uv6, float2x2(cos(r),sin(r),-sin(r),cos(r)));
warp_20=`float3 mus = .1/(sqrt(uv6.y));
warp_21=`
warp_22=`float3 crisp = tex2D(sampler_main,uv);
warp_23=`//crisp = lerp(crisp.bgr,crisp.rgb,2*crisp);
warp_24=`ret = .995*crisp+noiseVal-.02;
warp_25=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv1 = uv;
comp_4=`float2 d = texsize.zw*3;
comp_5=`float3 dx = GetBlur1(uv1 + float2(1,0)*d) - GetBlur1(uv1 - float2(1,0)*d);
comp_6=`float3 dy = GetBlur1(uv1 + float2(0,1)*d) - GetBlur1(uv1 - float2(0,1)*d);
comp_7=`uv1 = uv+float2(dx.x,dy.x)*texsize.zw*32;
comp_8=`     ret = GetPixel(uv1).x*float3(1,2,0)*0.5;
comp_9=`
comp_10=`ret.x += (+dx.x - dy.x)*0.4;
comp_11=`ret = pow(ret.x,0.8)*float3(.2,0.15,0);
comp_12=`ret = lerp(ret,float3(1,1,1),GetBlur2(uv - float2(dx.x,dy.x)*texsize.zw*128).z*0.6);
comp_13=`
comp_14=`ret = lerp(ret,float3(5,1.1,1.2),GetPixel(uv1).z);
comp_15=`
comp_16=`ret = lerp(ret,float3(0.2,0,0.1),GetBlur1(uv - float2(dx.y,dy.y)*texsize.zw*16 - float2(dx.x,dy.x)*texsize.zw*32 ).y*6);
comp_17=`//ret = GetPixel(uv);
comp_18=`}