MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=0.925
fVideoEchoZoom=1.104
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.157
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=0.22705
fShader=0.000
zoom=1.01000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=7
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.03333
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = int(rand(100))*.01+instance-instance;
shape_0_per_frame2=y = int(rand(100))*.01+instance-instance;
shape_0_per_frame3=
shape_0_per_frame4=a =1;
shape_0_per_frame5=vol=bass+mid+treb;
shape_0_per_frame6=rad = int(rand(int(vol)))/7+instance-instance;
shapecode_1_enabled=1
shapecode_1_sides=23
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1024
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10262
shapecode_1_ang=0.43982
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.500
shapecode_1_r2=1.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.500
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*cos(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=mx;
shape_1_per_frame13=y=my;
shape_1_per_frame14=rad=(bass+treb)/75;
shape_1_per_frame15=a=(above(bass+mid+treb,.1));
shape_1_per_frame16=r=int(rand(100))/100;
shape_1_per_frame17=g=int(rand(100))/100;
shape_1_per_frame18=b=int(rand(100))/100;
shape_1_per_frame19=r2=int(rand(100))/100;
shape_1_per_frame20=g2=int(rand(100))/100;
shape_1_per_frame21=b2=int(rand(100))/100;
shape_1_per_frame22=r_border=int(rand(100))/100;
shape_1_per_frame23=g_border=int(rand(100))/100;
shape_1_per_frame24=b_border=int(rand(100))/100;
shapecode_2_enabled=1
shapecode_2_sides=32
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=33
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.500
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.500
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=trans = rand(int(q30))/15+instance-instance;
shape_2_per_frame2=trans2 = rand(int(q30))/15+instance-instance;
shape_2_per_frame3=trans3 = rand(int(q30))/15+instance-instance;
shape_2_per_frame4=a = trans;
shape_2_per_frame5=
shape_2_per_frame6=x = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_2_per_frame7=y = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_2_per_frame8=rad = .09 + rand(int(q30))/15+instance-instance;
shape_2_per_frame9=r=rand(q30)*.1+instance-instance;
shape_2_per_frame10=g=rand(q30)*.1+instance-instance;
shape_2_per_frame11=b=rand(q30)*.1+instance-instance;
shape_2_per_frame12=r2=rand(q30)*.1+instance-instance;
shape_2_per_frame13=g2=rand(q30)*.1+instance-instance;
shape_2_per_frame14=b2=rand(q30)*.1+instance-instance;
shape_2_per_frame15=border_r=rand(q30)*.1+instance-instance;
shape_2_per_frame16=border_g=rand(q30)*.1+instance-instance;
shape_2_per_frame17=border_b=rand(q30)*.1+instance-instance;
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=311
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.01000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.62832
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.000
shapecode_3_border_g=0.000
shapecode_3_border_b=0.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_3_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0002*cos(ma));
shape_3_per_frame5=my=my+(.0002*tan(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=1-mx;
shape_3_per_frame13=y=1-my;
shape_3_per_frame14=
shape_3_per_frame15=ang=(sin(time*.35)+1)*3;
shape_3_per_frame16=//a=(above(bass+mid+treb,.8));
shape_3_per_frame17=pi23=4*asin(1)*.333333333;
shape_3_per_frame18=t1=bass+mid+treb;
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006        )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=q4=sin(atime*.03);
per_frame_25=q5=cos(atime*.030383824);
per_frame_26=q6=tan(atime*.029384834);
per_frame_27=
per_frame_28=wave_r=wave_r+(0.6*sin(bass*2.500)+0.4*sin(time*0.70));
per_frame_29=wave_b=wave_b+(0.6*sin(treb*2.500)+0.4*sin(time*0.89));
per_frame_30=wave_g=wave_g+(0.6*sin(mid*2.500)+0.4*sin(time*0.74));
per_frame_31=q1=rot+0.005*sin(time*0.5);
per_frame_32=q30=(bass+treb+mid)*2;
per_pixel_1=rot=q1*2*rad*pow(0&(4+2*sin(rad*20+time))*.1,6);
warp_1=`shader_body
warp_2=`{
warp_3=`    float3 rc = lerp(float3(0,0,0), float3(0,1,0), uv.y);
warp_4=`    uv = float2(uv.x, uv.y+0.005*rc.y);
warp_5=`        
warp_6=`
warp_7=`    float3 boxave = (GetPixel(float2(uv.x+texsize.z*q2,uv.y+texsize.w*q2)) +
warp_8=`                     GetPixel(float2(uv.x-texsize.z*q2,uv.y+texsize.w*q2)) +
warp_9=`                     GetPixel(float2(uv.x-texsize.z*q2,uv.y-texsize.w*q2)) +
warp_10=`                     GetPixel(float2(uv.x+texsize.z*q2,uv.y-texsize.w*q2)) ) / 4;
warp_11=`    ret = tex2D(sampler_main, uv);
warp_12=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_13=`                      ((uv.xyy*q27
warp_14=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_15=`                      ).xyz*
warp_16=`                      float3(1,1,0)*0.05 + 
warp_17=`                      time*float3(0,0,1)*q29
warp_18=`                     );
warp_19=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y += (noise9).x*.5; 
warp_20=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z += (noise9).y*.5; 
warp_21=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x += (noise9).z*.5; 
warp_22=`    ret = cross(boxave, 1-ret)*1.2;
warp_23=`    
warp_24=`    //ret -= 0.002;
warp_25=`    //ret *= 0.995;
warp_26=`}
comp_1=`float z1;
comp_2=`float2 dz, dz1, uv5, sunpos1, sunpos2;
comp_3=`float3 sun1, sun2, ray1, ray2;
comp_4=`
comp_5=`float2 rs (float2 uv_in)
comp_6=`{
comp_7=`return ((uv_in-.5))+.5;
comp_8=`}
comp_9=`
comp_10=`shader_body {
comp_11=`
comp_12=`    dz.x = lum(GetPixel(rs(uv+float2(texsize.z,0))) 
comp_13=`          - GetPixel (rs(uv-float2(texsize.z,0))));
comp_14=`    dz.y = lum(GetPixel(rs(uv+float2(0,texsize.w))) 
comp_15=`          - GetPixel (rs(uv-float2(0,texsize.w))));
comp_16=`
comp_17=`dz *=.5;
comp_18=`
comp_19=`float3 ret1 = tex2D(sampler_main,rs(uv));
comp_20=`ret1 = lerp(ret1, lum(ret1), q13);
comp_21=`
comp_22=`uv = (uv-0.5)* aspect.xy+.5;    
comp_23=`
comp_24=`sunpos1 = float2(q7,q8)*q11+.5 ;
comp_25=`uv5 = normalize(uv-sunpos1)*q12+sunpos1;
comp_26=`ray1 = saturate(q22*GetPixel(rs(uv5))/length(uv-sunpos1)/12);
comp_27=`sun1 = saturate(.01/length(uv-sunpos1+dz));
comp_28=`
comp_29=`sunpos2 = float2(-q7,-q8)*q11+.5;
comp_30=`uv5 = normalize(uv-sunpos2)*q12+sunpos2;
comp_31=`ray2 = saturate(q22*GetPixel(rs(uv5))/length(uv-sunpos2)/12);
comp_32=`sun2 = saturate(.01/length(uv-sunpos2+dz));
comp_33=`
comp_34=`
comp_35=`ret = ret1*sun1*(8-4*q10) + ray1*saturate(1-sun1*4) + sun1;
comp_36=`ret += q10 * (ret1*sun2*4 + ray2*saturate(1-sun2*4) + sun2);
comp_37=`
comp_38=`
comp_39=`//ret = GetPixel(uv_orig);
comp_40=`}
comp_41=`
comp_42=`
