MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=1.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.527
fWaveSmoothing=0.450
fWaveParam=0.000
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=1.320
fWarpAnimSpeed=0.442
fWarpScale=0.498
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.800
wave_g=0.490
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.050
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=282
wavecode_0_sep=20
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=7.85800
wavecode_0_smoothing=0.10000
wavecode_0_r=0.200
wavecode_0_g=0.300
wavecode_0_b=1.000
wavecode_0_a=0.600
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=0.000
wavecode_2_g=0.200
wavecode_2_b=0.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.04896
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.00531
shapecode_0_tex_zoom=1.53117
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.830
shapecode_0_g2=0.930
shapecode_0_b2=0.800
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/3;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=
shape_0_per_frame10=rad = .1;
shape_0_per_frame11=a = .8;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.260
shapecode_1_y=0.200
shapecode_1_rad=0.39317
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.93550
shapecode_1_r=0.000
shapecode_1_g=0.550
shapecode_1_b=0.500
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.400
shapecode_1_b2=0.400
shapecode_1_a2=0.070
shapecode_1_border_r=0.300
shapecode_1_border_g=0.700
shapecode_1_border_b=0.800
shapecode_1_border_a=0.400
shape_1_per_frame1=tex_zoom = q27;
shapecode_2_enabled=0
shapecode_2_sides=44
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.503
shapecode_2_y=0.500
shapecode_2_rad=0.03886
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.60986
shapecode_2_r=1.000
shapecode_2_g=0.100
shapecode_2_b=0.000
shapecode_2_a=0.900
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=x = rand(50)/50;
shape_2_per_frame2=y = .5;
shape_2_per_frame3=
shape_2_per_frame4=r = .4;
shape_2_per_frame5=g = .6;
shape_2_per_frame6=b = 1;
shape_2_per_frame7=r2 = r;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = b;
shape_2_per_frame10=
shape_2_per_frame11=a2 = min(q21/2 ,1)/2;
shape_2_per_frame12=
shape_2_per_frame13=a = 0;
shape_2_per_frame14=
shape_2_per_frame15=rad = a2 * (.1+abs(x-.5))/2 ;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.260
shapecode_3_y=0.760
shapecode_3_rad=0.39478
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.800
shapecode_3_border_r=0.200
shapecode_3_border_g=0.700
shapecode_3_border_b=0.500
shapecode_3_border_a=1.000
shape_3_per_frame1=tex_zoom = q27/2;
per_frame_init_1=dirx = 1;
per_frame_1=dec_med = exp (-12/fps);
per_frame_2=dec_slow = exp (-3/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, avg+peak) * above (time, t0+.1);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %16;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak;
per_frame_14=q23 = index;
per_frame_15=q24 = is_beat;
per_frame_16=q26 = bass + mid + treb;
per_frame_17=q29 = 2 * (index2%2-.5);
per_frame_18=q25 = min(1,q22/2);
per_frame_19=
per_frame_20=k1 =  is_beat*equal(index%4,0);
per_frame_21=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_22=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_23=rott = p2 * 3.1416/4;
per_frame_24=q1 = cos(rott);
per_frame_25=q2 = sin(rott);
per_frame_26=q3 = -q2;
per_frame_27=q4 = q1;
per_frame_28=
per_frame_29=
per_frame_30=q27 = index;
per_frame_31=q28 = index2;
per_frame_32=
per_frame_33=mov = mov*dec_med + (1-dec_med)*above(index%8,2);
per_frame_34=movez = movez + 1/fps*mov;
per_frame_35=q30 = movez;
per_frame_36=//**************************
per_frame_37=
per_frame_38=q8 = movex; q9 = movey;
per_frame_39=
per_frame_40=trel1 = trel1 + (q1*q22*3)/fps;
per_frame_41=trel2 = trel2 + (q2*q22*2)/fps;
per_frame_42=trel3 = trel3 + 4*(1-mov)/fps;
per_frame_43=trel4 = trel4 + 1 * mov/fps;
per_frame_44=
per_frame_45=q11 = .3*sin(trel1); 
per_frame_46=q12 = .1*cos(trel2); 
per_frame_47=q13 = 8 + 6*sin(trel3);
per_frame_48=
per_frame_49=q14 = .3*sin(trel2); 
per_frame_50=q15 = .2*cos(trel3) ; 
per_frame_51=q16 = 6 + 3*sin(trel1);
per_frame_52=
per_frame_53=q17 = .3*sin(trel4); 
per_frame_54=q18 = .3*cos(trel2); 
per_frame_55=q19 = 3 + sin(trel3);
per_frame_56=
per_frame_57=trot = trel1/2;
per_frame_58=trot = index2*6.28/4;
per_frame_59=q5 = cos(trot);
per_frame_60=q6 = sin(trot);
per_frame_61=q7 = -q6;
per_frame_62=q8 = q5;
per_frame_63=
per_frame_64=
per_frame_65=
per_frame_66=
per_frame_67=
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
warp_6=`
warp_7=`
warp_8=`float2 uv6 = uv1;
warp_9=`float z = 2*length(uv1)+rand_frame * 64;
warp_10=`float2 d = normalize(uv1);
warp_11=`float clp = 2;
warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp);
warp_13=`uv += rs/20*q29;
warp_14=`
warp_15=`uv6 = .4*sin(uv1*32);
warp_16=`mus = .1/(length(uv6));
warp_17=`mus *= roam_cos;
warp_18=`
warp_19=`float3 blur = GetBlur1(frac(uv));
warp_20=`
warp_21=`float3 crisp= tex2D(sampler_main,uv);
warp_22=`
warp_23=`float3 ret1 = crisp - blur*.04 + .15*mus;
warp_24=`q25 = q24+.01;
warp_25=`ret = q25*(ret1-.02)*.99 + .995*(1-q25)* GetPixel(uv_orig);
warp_26=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`float mask1, mask2, mask3, rad1, rad2, rad3;
comp_3=`float2 rs0, rs, rs1,dz, rsk, dz1, uv4, 
comp_4=`       Kugel1, Kugel2, Kugel3;
comp_5=`float3 noise, ret1, ret2;
comp_6=`
comp_7=`shader_body {
comp_8=`float2 uv1 = (uv-.5 )*aspect.xy;
comp_9=`
comp_10=`uv1 = mul(uv1,float2x2(_qb));
comp_11=`
comp_12=`//Kugel1
comp_13=`rsk = (uv1 + float2 (q11,q12)) ;
comp_14=`dz1 = normalize(rsk);
comp_15=`rad1 = 8*(q13)*length (rsk) ;
comp_16=`uv4 =  tan(rad1)*dz1;
comp_17=`mask1 = saturate(10-7*rad1);
comp_18=`Kugel1 = uv4*mask1/(1+q13*q13)*q13;
comp_19=`
comp_20=`//Kugel2
comp_21=`rsk = (uv1 + float2 (q14,q15)) ;
comp_22=`dz1 = normalize(rsk);
comp_23=`rad2 = 2*(1+q16)*length (rsk) ;
comp_24=`uv4 =  tan(rad2)*dz1;
comp_25=`mask2 = saturate(10-7*rad2);
comp_26=`Kugel2 = uv4*mask2/(1+q16*q16)*q16;
comp_27=`
comp_28=`//Kugel3
comp_29=`rsk = (uv1 + float2 (q17,q18)) ;
comp_30=`dz1 = normalize(rsk);
comp_31=`rad3 = 4*(1+q19)*length (rsk) ;
comp_32=`uv4 =  tan(rad3)*dz1;
comp_33=`mask3 = saturate(10-7*rad3);
comp_34=`Kugel3 = uv4*mask3/(1+q19*q19)*q19;
comp_35=`
comp_36=`float z = .1/abs(uv1.y*rad*rad);
comp_37=`rs0.y =  z ;
comp_38=`rs0.x = uv1.x*z*4;
comp_39=`
comp_40=`rs0 = mul(rs0, float2x2(_qa));
comp_41=`rs = rs0 + float2 (0,q30);
comp_42=`ret2 = GetBlur1(frac(rs))/z;
comp_43=`
comp_44=`uv1 += (Kugel1 + Kugel2 + Kugel3)*.25 + ret2/4;
comp_45=`ret1 = ret2 + (GetPixel(uv1/2+.5))
comp_46=`+ .4/rad1 * (.5-GetBlur1(0.1))*q22*(q27%4)
comp_47=`+ .3/rad2 * (.5-GetBlur1(0.2))*q22*((q27+1)%4)
comp_48=`+ .2/rad3 * (.5-GetBlur1(0))*q22*((q27+2)%4);
comp_49=`
comp_50=`ret = saturate(ret1*(1+ret1));
comp_51=`}   
comp_52=`
