MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=1.560
fDecay=0.960
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.039
fWaveScale=0.372
fWaveSmoothing=0.000
fWaveParam=0.200
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.800
wave_g=0.300
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.005
ib_r=0.250
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=11.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.82000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.600
wave_0_per_point1=k0 = int(100.0*sample);
wave_0_per_point2=k2 = int(100.0*sample+1);
wave_0_per_point3=k1 = equal(k0%2,0);
wave_0_per_point4=k2 = equal(k0%2,1);
wave_0_per_point5=
wave_0_per_point6=
wave_0_per_point7=ix = (100*value1)%7-2.5;
wave_0_per_point8=iy = (100*value2)%7-2.5;
wave_0_per_point9=
wave_0_per_point10=sp = bass + treb;
wave_0_per_point11=sp = sp /3000;
wave_0_per_point12=
wave_0_per_point13=
wave_0_per_point14=dx = (dx+sp*ix) * .998;
wave_0_per_point15=dy = (dy+sp*iy) * .998 ;
wave_0_per_point16=
wave_0_per_point17=
wave_0_per_point18=ox = k1*dx + (1-k1)*ox;
wave_0_per_point19=oy = k2*dy + (1-k2)*oy;
wave_0_per_point20=
wave_0_per_point21=
wave_0_per_point22=
wave_0_per_point23=//ox = 0; oy = 0;
wave_0_per_point24=
wave_0_per_point25=x = ox+.5;
wave_0_per_point26=y = oy+.5;
wave_0_per_point27=
wave_0_per_point28=r = 1;
wave_0_per_point29=g = 1;
wave_0_per_point30=b = 1;
wave_0_per_point31=a = 1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=
wave_1_per_point2=t_abs = sample;
wave_1_per_point3=t_rel = sample-time/8;
wave_1_per_point4=
wave_1_per_point5=ox =  sin (sample*110) ;
wave_1_per_point6=oy =  cos (sample*110);
wave_1_per_point7=
wave_1_per_point8=oz = 4+1/(t_rel - int(t_rel));
wave_1_per_point9=
wave_1_per_point10=r = .3;
wave_1_per_point11=g = 0.7;
wave_1_per_point12=b = 1;
wave_1_per_point13=
wave_1_per_point14=a = .8;
wave_1_per_point15=
wave_1_per_point16=xang = 0;
wave_1_per_point17=yang = 0;
wave_1_per_point18=zang = 0;
wave_1_per_point19=fov = .5;
wave_1_per_point20=
wave_1_per_point21=
wave_1_per_point22=// Rotation um x,y,z
wave_1_per_point23=
wave_1_per_point24=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point25=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point26=
wave_1_per_point27=ox = mx;
wave_1_per_point28=oy = my;
wave_1_per_point29=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point30=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point31=ox = mx;
wave_1_per_point32=oz = mz;
wave_1_per_point33=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point34=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point35=oy = my;
wave_1_per_point36=oz = mz;
wave_1_per_point37=
wave_1_per_point38=x = ox*fov/oz +0.45;
wave_1_per_point39=y = oy*fov/oz + 0.45;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=0.100
wave_2_per_point1=k1 = (sample*512) % 8;
wave_2_per_point2=
wave_2_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096) 
wave_2_per_point4=   + (1-equal(k1,0))*t1;
wave_2_per_point5=
wave_2_per_point6=exc = 1+rand(5);
wave_2_per_point7=ampl = sample*sqrt(t2) * (1+exc);
wave_2_per_point8=
wave_2_per_point9=f1 = q4*ampl* sin(t1*6.28/4096);
wave_2_per_point10=f2 = q4*ampl* cos(t1*6.28/4096);
wave_2_per_point11=
wave_2_per_point12=x = q2 + k1* f1 ;
wave_2_per_point13=y = q3 + k1* f2;
wave_2_per_point14=
wave_2_per_point15=a = equal(k1,6) + equal (k1,0);
wave_2_per_point16=
wave_2_per_point17=r = 1;
wave_2_per_point18=b = equal (k1,0);
wave_2_per_point19=g = .6* (1+.6*equal (k1,0))  ;
wave_2_per_point20=a = a * q5 * (1-0*t2*t2);
wave_2_per_point21=//a = 0;
wave_2_per_point22= 
wave_2_per_point23= 
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=
wave_3_per_point2=t_abs = sample;
wave_3_per_point3=t_rel = sample-time/8;
wave_3_per_point4=
wave_3_per_point5=ox =  sin (sample*110) ;
wave_3_per_point6=oy =  cos (sample*110);
wave_3_per_point7=
wave_3_per_point8=oz = 4+1/(t_rel - int(t_rel));
wave_3_per_point9=
wave_3_per_point10=r = .3;
wave_3_per_point11=g = 0.7;
wave_3_per_point12=b = 1;
wave_3_per_point13=
wave_3_per_point14=a = .8;
wave_3_per_point15=
wave_3_per_point16=xang = 0;
wave_3_per_point17=yang = 0;
wave_3_per_point18=zang = 0;
wave_3_per_point19=fov = .5;
wave_3_per_point20=
wave_3_per_point21=
wave_3_per_point22=// Rotation um x,y,z
wave_3_per_point23=
wave_3_per_point24=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point25=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point26=
wave_3_per_point27=ox = mx;
wave_3_per_point28=oy = my;
wave_3_per_point29=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point30=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point31=ox = mx;
wave_3_per_point32=oz = mz;
wave_3_per_point33=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point34=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point35=oy = my;
wave_3_per_point36=oz = mz;
wave_3_per_point37=
wave_3_per_point38=x = ox*fov/oz +0.45;
wave_3_per_point39=y = oy*fov/oz + 0.45;
shapecode_0_enabled=0
shapecode_0_sides=44
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.12634
shapecode_0_ang=1.57080
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.53907
shapecode_0_r=0.000
shapecode_0_g=0.540
shapecode_0_b=0.890
shapecode_0_a=0.100
shapecode_0_r2=0.840
shapecode_0_g2=0.930
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = .5 + .5 * sin(time);
shape_0_per_frame2=y = .5 + .5 * sin(time);
shapecode_1_enabled=0
shapecode_1_sides=63
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=1.99863
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.49981
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.100
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.600
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.123
shapecode_2_y=0.000
shapecode_2_rad=0.27319
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.49981
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=1.000
shapecode_3_rad=0.54822
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_1=wave_a = 0;
per_frame_2=
per_frame_3=
per_frame_4=
per_frame_5=//Thanks to Zylot for rainbow generator
per_frame_6=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.2),1);
per_frame_7=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.2),1);
per_frame_8=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0)));
per_frame_9=cdelay2 = if(equal(cdelay1,2),1,0);
per_frame_10=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter));
per_frame_11=ib_r = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1)))))));
per_frame_12=q1=ib_r;
per_frame_13=q2=ib_g;
per_frame_14=q3=ib_b;
per_frame_15=
per_frame_16=decay = 1;
per_frame_17=
per_frame_18=
per_frame_19=//echo_orient=((bass_att+mid_att+treb_att)/3)*3;
per_frame_20=//solarize=above(0.1,treb);
per_frame_21=darken=above(1,treb);
per_frame_22=
per_frame_23=musictime=musictime+(mid*mid*mid)*0.01*(134/fps);
per_frame_24=
per_frame_25=xpos=cos(musictime*5)*0.3;
per_frame_26=ypos=sin(musictime*0.4)*0.6;
per_frame_27=q4=xpos;
per_frame_28=//q5=ypos
per_frame_29=q5=-0.39;
per_frame_30=
per_frame_31=ib_r=0;
per_frame_32=ib_g=0;
per_pixel_1=//flip= (-2 * above(sin(time),-0.9) )+1;
per_pixel_2=//var=(bass+mid+treb)/3;
per_pixel_3=//rot=((ang&rad/rad)/(var*20))/10;
per_pixel_4=//sx=.99-(var*0.01);
per_pixel_5=//cx=var*0.1*(ang/12);
per_pixel_6=//sy=sx;
per_pixel_7=
per_pixel_8=//zoom=-1;
per_pixel_9=sx=-1+(bass*0.2);
per_pixel_10=sy=-1-(treb*0.2);
per_pixel_11=
per_pixel_12=cx=0.5+q4;
per_pixel_13=cy=0.5-q5;
per_pixel_14=rd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*9) );
per_pixel_15=//zm=(1.1-(rd/4));
per_pixel_16=zm=1;
per_pixel_17=
per_pixel_18=ag=atan( (y-0.5+q5)/(x-0.5-q4) );
per_pixel_19=star=sin(ag*6+time)*((2-rd)-ag)/8;
per_pixel_20=zm=zm+star/30;
per_pixel_21=sx=zm*rd;
per_pixel_22=sy=zm*rd;
per_pixel_23=//rot=above(rd,0.7)*(rd-0.7)*sin(time*0.3)
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float2 uv1 = (uv-.5) * aspect.xy;
warp_8=`
warp_9=`float2 uv6 = uv1;
warp_10=`float z = q10*24*length(((uv1.x)*(uv1.y)));
warp_11=`float2 d = normalize(uv1);
warp_12=`float2 rs = clamp(tan(z)*d,-2,2);
warp_13=`uv += .1*lum(GetBlur1(uv))*float2 (0,1);
warp_14=`uv -= rs/250;
warp_15=`
warp_16=`uv6 = .4*sin(uv*6+rand_frame*6);
warp_17=`mus = .1/(length(uv6));
warp_18=`mus *= .5*(1+roam_cos);
warp_19=`
warp_20=`float3 blur = GetBlur2(frac(uv));
warp_21=`
warp_22=`float3 crisp= tex2D(sampler_main,uv);
warp_23=`
warp_24=`float3 ret1 = crisp - blur*.02 + .1*mus;
warp_25=`
warp_26=`q25 = 1;
warp_27=`ret = q25*(ret1*.99-.028) + (1-q25)* GetPixel(uv_orig);
warp_28=`
warp_29=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 uv1 = uv-.5;
comp_5=`
comp_6=`float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv);
comp_7=`
comp_8=`
comp_9=`float2 hor = float2 (texsize.z,0);
comp_10=`float2 ver = float2 (0,texsize.w);
comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
comp_13=`float2 dz = float2 (dx,dy);
comp_14=`
comp_15=`uv1 = uv1*0+.3*cos(uv1*16) - dz;;
comp_16=`float dots = saturate(.04/length(uv1));
comp_17=`uv1 = uv1*0+.3*cos(uv1*12) - 2*dz;;
comp_18=`float dots2 = saturate(.04/length(uv1));
comp_19=`
comp_20=`
comp_21=`ret1 = (-.4*ret1)  + 12*dots2*(-.04+ret1);
comp_22=`
comp_23=`ret = ret1;
comp_24=`}
comp_25=` 
