MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=1.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.741
fWaveSmoothing=0.450
fWaveParam=0.080
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=1.320
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=1.000
wave_g=0.990
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=0.000
ob_b=1.000
ob_a=1.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.82000
wavecode_0_r=0.000
wavecode_0_g=0.500
wavecode_0_b=1.000
wavecode_0_a=0.900
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k1 = (sample*100)%2;
wave_0_per_point2=
wave_0_per_point3=xi = value1*k1 + xi*(1-k1);
wave_0_per_point4=yi = value2*(1-k1) + yi*k1;
wave_0_per_point5=
wave_0_per_point6=x = .5 + xi/2;
wave_0_per_point7=y = .5 + yi/2;
wave_0_per_point8=
wave_0_per_point9=
wave_0_per_point10=a = bass + mid + treb ;
wave_0_per_point11=a = a/10 * sqrt(xi*xi+yi*yi);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=0.000
wavecode_2_g=0.200
wavecode_2_b=0.000
wavecode_2_a=1.000
wave_2_per_point1=x0 = .5 + (-1) * q1/1;
wave_2_per_point2=y0 = .0 - (-1)* .5;
wave_2_per_point3=
wave_2_per_point4=//x0 = .5; y0 = .5;
wave_2_per_point5=
wave_2_per_point6=k1 = int(100.0*sample);
wave_2_per_point7=k2 = int(100.0*sample+1);
wave_2_per_point8=k1 = k1%2;
wave_2_per_point9=f1 = rand(100)/200-.25;
wave_2_per_point10=f2 = rand(100)/200-.25;
wave_2_per_point11=
wave_2_per_point12=x = x0 + k1* f1;;
wave_2_per_point13=y = y0 + k1* f2;
wave_2_per_point14=a = k2%2 /4;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ra = .8;
wave_3_per_point2=rb = .5;
wave_3_per_point3=pib = 6.28318530718;
wave_3_per_point4=
wave_3_per_point5=
wave_3_per_point6=tic = min(time-tin,.1);
wave_3_per_point7=tin = if(equal(sample,0),time,tin);
wave_3_per_point8=
wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
wave_3_per_point11=med = 5;
wave_3_per_point12=amod = 3;
wave_3_per_point13=
wave_3_per_point14=vr = rand(10001)*.0001;
wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
wave_3_per_point16=
wave_3_per_point17=a = vr;
wave_3_per_point18=
wave_3_per_point19=sa = vr*pib*.5;
wave_3_per_point20=sp = sa*mod + q1*1.3;
wave_3_per_point21=sam = sa*med - q1*.219;
wave_3_per_point22=
wave_3_per_point23=ox = ra*sin(sam*pib);
wave_3_per_point24=oy = ra*cos(sam*pib);
wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
wave_3_per_point26=oz = rb*-sin(sp);
wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=xang = time*.132;
wave_3_per_point31=xang = q2;
wave_3_per_point32=yang = time*.153;
wave_3_per_point33=yang = q3;
wave_3_per_point34=zang = time*.110;
wave_3_per_point35=zang = q4;
wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
wave_3_per_point37=fov = .5;
wave_3_per_point38=
wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
wave_3_per_point41=ox = mx;
wave_3_per_point42=oy = my;
wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
wave_3_per_point45=ox = mx;
wave_3_per_point46=oz = mz;
wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
wave_3_per_point49=oy = my;
wave_3_per_point50=oz = mz;
wave_3_per_point51=
wave_3_per_point52=oz = oz - 2;
wave_3_per_point53=x = ox*fov/oz + 0.5;
wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
wave_3_per_point55=y = oy*fov/oz + 0.5;
wave_3_per_point56=
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.710
shapecode_0_y=0.500
shapecode_0_rad=0.65721
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.39173
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.800
shapecode_0_r2=0.830
shapecode_0_g2=0.930
shapecode_0_b2=0.800
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=1.26458
shapecode_1_ang=0.00000
shapecode_1_tex_ang=1.44510
shapecode_1_tex_zoom=1.49331
shapecode_1_r=0.700
shapecode_1_g=0.400
shapecode_1_b=0.000
shapecode_1_a=0.010
shapecode_1_r2=0.700
shapecode_1_g2=0.400
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=44
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.503
shapecode_2_y=0.500
shapecode_2_rad=0.03886
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.60986
shapecode_2_r=1.000
shapecode_2_g=0.100
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shape_2_per_frame1=x = rand(10)/10;
shape_2_per_frame2=y = rand(10)/10;
shape_2_per_frame3=
shape_2_per_frame4=r = 0;
shape_2_per_frame5=g = 0;
shape_2_per_frame6=b = 0;
shape_2_per_frame7=
shape_2_per_frame8=r2= .5;
shape_2_per_frame9=b2 = 0;
shape_2_per_frame10=g2 = 0;
shape_2_per_frame11=a = 0; a2 = 1;
shape_2_per_frame12=rad = bass_att/30;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=1.000
shapecode_3_rad=0.54822
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_init_1=p3 = 0;
per_frame_init_2=t_rel = 0;
per_frame_1=dec_med = exp (-3/fps);
per_frame_2=dec_slow = exp (-0.3/fps);
per_frame_3=beat = mid; 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=monitor = index4;
per_frame_13=
per_frame_14=q20 = avg;
per_frame_15=q21 = beat;
per_frame_16=q22 = peak;
per_frame_17=q23 = index;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass_att + mid_att + treb_att+1;
per_frame_20=
per_frame_21=//k1 =  is_beat*bnot(index)*bnot(index2);
per_frame_22=
per_frame_23=k1 =  is_beat*equal(index,0);
per_frame_24=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_26=p3 = dec_med * p3+ (1-dec_med)*p2;
per_frame_27=rott = p3 * 3.14159265359/2;
per_frame_28=
per_frame_29=
per_frame_30=q27 = 8-index;
per_frame_31=q28 = index2+1;
per_frame_32=
per_frame_33=//q28 = sin(time)+1;
per_frame_34=
per_frame_35=q1 = cos(rott);
per_frame_36=q2 = sin(rott);
per_frame_37=q3 = -q2;
per_frame_38=q4 = q1;
per_frame_39=
per_frame_40=t_rel = t_rel + .02*30/fps*q1*q1;
per_frame_41=
per_frame_42=q5 = cos(t_rel);
per_frame_43=q6 = sin(t_rel);
per_frame_44=q7 = -q6;
per_frame_45=q8 = q5;
per_frame_46=
per_frame_47=movez = movez + .02*30/fps / ((1.4-q5)*(1.4-q5));
per_frame_48=q30 = movez;
per_frame_49=
per_frame_50=
per_frame_51=zoom = 1.0;
per_pixel_1=dx = 0*q28/8;
warp_1=`sampler sampler_pw_noise_lq;
warp_2=`
warp_3=`float2 rs;
warp_4=`float3 noise, ret1;
warp_5=`
warp_6=`shader_body {
warp_7=`float2 p0 = -.0*float2(q6,q6);
warp_8=`uv = mul(uv,float2x2(_qb));
warp_9=`
warp_10=`
warp_11=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_12=`float2 uv1 = (uv-.5+p0 );
warp_13=`
warp_14=`float h1 = .4;
warp_15=`
warp_16=`float z = +h1/abs(uv1.y);
warp_17=`rs.x = uv1.x * z;
warp_18=`rs.y = z + q30;
warp_19=`noise = tex2D(sampler_pw_noise_lq,rs/32);
warp_20=`noise *= (noise >= .9);
warp_21=`noise *= 1+.5*(lum(tex2D(sampler_noise_hq,16*rs))-.5);
warp_22=`ret1 = noise;
warp_23=`
warp_24=`z = 3*h1/abs(uv1.y);
warp_25=`rs.x = uv1.x * z;
warp_26=`rs.y = z + q30;
warp_27=`noise = tex2D(sampler_pw_noise_lq,rs/32);
warp_28=`noise *= (noise >= .9);
warp_29=`ret1 += noise;
warp_30=`
warp_31=`z = h1/abs(uv1.x);
warp_32=`rs.y = uv1.y * z;
warp_33=`rs.x = z + q30;
warp_34=`noise = tex2D(sampler_pw_noise_lq,rs/32);
warp_35=`noise *= (noise >= .9);
warp_36=`noise *= 1+.5*(lum(tex2D(sampler_noise_hq,16*rs))-.5);
warp_37=`ret1 += noise;
warp_38=`
warp_39=`z = 3*h1/abs(uv1.x);
warp_40=`rs.y = uv1.y * z;
warp_41=`rs.x = z + q30;
warp_42=`noise = tex2D(sampler_pw_noise_lq,rs/32);
warp_43=`noise *= (noise >= .9);
warp_44=`ret1 += noise;
warp_45=`
warp_46=`
warp_47=`ret = ret1;    
warp_48=`}
comp_1=`float2 rs;
comp_2=`sampler sampler_clouds2;
comp_3=`float4 texsize_clouds2;
comp_4=`shader_body
comp_5=`{
comp_6=`uv *= aspect.xy;
comp_7=`float2 uv1 = (uv-.5);
comp_8=`
comp_9=`float2 hor = float2 (texsize.z,0);
comp_10=`float2 ver = float2 (0,texsize.w);
comp_11=`float dx = lum(GetPixel (uv-hor)) - lum(GetPixel (uv+hor));
comp_12=`float dy = lum(GetPixel (uv-ver)) - lum(GetPixel (uv+ver));
comp_13=`float2 dz = float2 (dx,dy);
comp_14=`
comp_15=`uv1 = .3*sin((uv+.02*time)*6) + .2*dz;
comp_16=`float3 dots = saturate(.004*q26/length(uv1))*float3(1,.8,.4);
comp_17=`
comp_18=`float3 clouds = (tex2D (sampler_clouds2, uv_orig+dz));
comp_19=`clouds += lum(clouds)-.7;
comp_20=`
comp_21=`float3 ret1 = .1*tex2D(sampler_main, uv) ;
comp_22=`
comp_23=`ret = -2*ret1 + dots  + .4*clouds;
comp_24=`
comp_25=`}
