MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=0.952
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.626
fWarpScale=1.331
fZoomExponent=1.00001
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.08925
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=61
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=2.44415
wavecode_2_smoothing=0.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=18
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=100
shapecode_0_x=0.500
shapecode_0_y=0.750
shapecode_0_rad=0.01196
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.73458
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.010
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.040
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.070
shape_0_init1=vx = 0
shape_0_per_frame1=sample=instance/num_inst;
shape_0_per_frame2=
shape_0_per_frame3=x=sample+.02*sin(.2*time);
shape_0_per_frame4=y=.5+sin(20*sample+.01*time);
shape_0_per_frame5=x=x+.03*sin(time)*sin(130*sample);
shape_0_per_frame6=
shape_0_per_frame7=p1=.01*sin(100*sample+.5*time);
shape_0_per_frame8=p2=.2*sin(133*sample+.33*time);
shape_0_per_frame9=
shape_0_per_frame10=x= x+x*p1;
shape_0_per_frame11=y= y+p2;
shape_0_per_frame12=
shape_0_per_frame13=rad=rad*sin(155*sample);
shape_0_per_frame14=rad=rad+2*rad*above(sample,.9);
shape_0_per_frame15=rad=rad+2*rad*above(.1,sample);
shapecode_1_enabled=1
shapecode_1_sides=20
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=800
shapecode_1_x=0.500
shapecode_1_y=0.750
shapecode_1_rad=0.29002
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.73458
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=1.000
shapecode_1_a=0.210
shapecode_1_r2=0.310
shapecode_1_g2=0.240
shapecode_1_b2=0.320
shapecode_1_a2=0.400
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.600
shape_1_init1=vx = 0
shape_1_per_frame1=sample=1-instance/num_inst;
shape_1_per_frame2=
shape_1_per_frame3=///// Sphere
shape_1_per_frame4=r1=1;
shape_1_per_frame5=t10= -1+2*sample;
shape_1_per_frame6=t11=200*sample;
shape_1_per_frame7=
shape_1_per_frame8=my_x = sqrt(r1*r1-t10*t10)*cos(t11);
shape_1_per_frame9=my_y = sqrt(r1*r1-t10*t10)*sin(t11);
shape_1_per_frame10=my_z = 1.5*t10+2*sin(10*q2+time)*sin(.5*sample)*my_x*my_y;
shape_1_per_frame11=my_z=my_z-3*above(sample,.8);
shape_1_per_frame12=
shape_1_per_frame13=/////// rotations... by flexi
shape_1_per_frame14=
shape_1_per_frame15=zoom = 3+2.2*sin(.2*time);
shape_1_per_frame16=d=60/zoom;
shape_1_per_frame17=
shape_1_per_frame18=w3 = q20;
shape_1_per_frame19=w2 = q21;
shape_1_per_frame20=w1 = q22;
shape_1_per_frame21=
shape_1_per_frame22=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_1_per_frame23=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_1_per_frame24=z1 = my_z;
shape_1_per_frame25=
shape_1_per_frame26=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_1_per_frame27=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_1_per_frame28=y2 = y1;
shape_1_per_frame29=
shape_1_per_frame30=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_1_per_frame31=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_1_per_frame32=x3 = x2;
shape_1_per_frame33=
shape_1_per_frame34=// perspective calculation
shape_1_per_frame35=
shape_1_per_frame36=l = sqrt(x3*x3 + y3*y3);
shape_1_per_frame37=w = atan2(x3,y3);
shape_1_per_frame38=p = tan(asin(1) + atan2(d+z3,l));
shape_1_per_frame39=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_1_per_frame40=
shape_1_per_frame41=my_x = zoom*sin(w)*p;
shape_1_per_frame42=my_y = zoom*cos(w)*p;
shape_1_per_frame43=
shape_1_per_frame44=x = 0.3 + .4*q2+my_x*q9+.2*sin(.13*time);
shape_1_per_frame45=y = 0.3 + .4*q6+my_y*q10+.3*sin(.33*time);
shape_1_per_frame46=
shape_1_per_frame47=rad=rad/d*zoom;
shape_1_per_frame48=b=sin(3.14*sample+.3*time);
shape_1_per_frame49=r=.9*b;
shape_1_per_frame50=g=.9*b;
shape_1_per_frame51=b2=.9*b;
shape_1_per_frame52=r2=.9*b2;
shape_1_per_frame53=g2=.9*b2;
shape_1_per_frame54=border_r=r;
shape_1_per_frame55=border_g=g;
shape_1_per_frame56=border_b=b;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=160
shapecode_2_x=0.500
shapecode_2_y=0.750
shapecode_2_rad=0.04208
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.73458
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=0.460
shapecode_2_r2=0.350
shapecode_2_g2=0.350
shapecode_2_b2=0.300
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.300
shape_2_per_frame1=t1 = q1;
shape_2_per_frame2=t2 = q2;
shape_2_per_frame3=t3 = q3;
shape_2_per_frame4=t4 = q4;
shape_2_per_frame5=t5 = q5;
shape_2_per_frame6=t6 = q6;
shape_2_per_frame7=t7 = q7;
shape_2_per_frame8=t8 = q8;
shape_2_per_frame9=
shape_2_per_frame10=////////////////////////////////
shape_2_per_frame11=sample=instance/num_inst;
shape_2_per_frame12=
shape_2_per_frame13=sides=15*sin(sample);
shape_2_per_frame14=rad=.16*sin(4*sample+10*t1);
shape_2_per_frame15=rad=rad-.3*rad*above(sample,.8);
shape_2_per_frame16=r=sin(20*sample);
shape_2_per_frame17=g=r;
shape_2_per_frame18=b=r;
shape_2_per_frame19=line=abs(sin(.5*time));
shape_2_per_frame20=r=r+.6*above(sample,line)*below(sample,line+.2);
shape_2_per_frame21=g=g+sin(.11*time)*above(sample,line)*below(sample,line+.1);
shape_2_per_frame22=b=b+sin(.24*time)*above(sample,line)*below(sample,line+.1);
shape_2_per_frame23=r2=r;
shape_2_per_frame24=g2=g;
shape_2_per_frame25=b2=b;
shape_2_per_frame26=
shape_2_per_frame27=border_r=r;
shape_2_per_frame28=border_g=g;
shape_2_per_frame29=border_b=b;
shape_2_per_frame30=
shape_2_per_frame31=////////////////////////////////
shape_2_per_frame32=
shape_2_per_frame33=x = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
shape_2_per_frame34=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
shape_2_per_frame35=y = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
shape_2_per_frame36=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
shape_2_per_frame37=
shape_2_per_frame38=
shape_2_per_frame39=x = (x-.5)*q9;
shape_2_per_frame40=y = (y-.5)*q10;
shape_2_per_frame41=
shape_2_per_frame42=t=.4*time;
shape_2_per_frame43=mx=x*sin(t)+y*cos(t);
shape_2_per_frame44=my=x*cos(t)-y*sin(t);
shape_2_per_frame45=
shape_2_per_frame46=x=.5+mx+.3*sin(.55*time);
shape_2_per_frame47=y=.5+my+.3*sin(.61*time);
shapecode_3_enabled=0
shapecode_3_sides=18
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=130
shapecode_3_x=0.500
shapecode_3_y=0.750
shapecode_3_rad=0.01353
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.73458
shapecode_3_r=0.900
shapecode_3_g=0.900
shapecode_3_b=1.000
shapecode_3_a=0.240
shapecode_3_r2=0.900
shapecode_3_g2=0.900
shapecode_3_b2=1.000
shapecode_3_a2=0.200
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.150
per_frame_init_1=x1 = 0.5;
per_frame_init_2=y1 = 0.6;
per_frame_init_3=
per_frame_init_4=x2 = 0.9;
per_frame_init_5=y2 = 0.14;
per_frame_init_6=
per_frame_init_7=x3 = 0.5;
per_frame_init_8=y3 = 0.2;
per_frame_init_9=
per_frame_init_10=vr1 = 0.50001;
per_frame_init_11=vr2 = 0.0;
per_frame_init_12=vr3 = 0.0;
per_frame_init_13=
per_frame_init_14=vx1 = 0;
per_frame_init_15=vx2 = 0.4;
per_frame_init_16=vx3 = 0.9;
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006        )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=q4=sin(atime*.03);
per_frame_25=q5=cos(atime*.030383824);
per_frame_26=q6=tan(atime*.029384834);
per_frame_27=zoom = 1;
per_frame_28=warp = .01;
per_frame_29=wave_a = 1;
per_frame_30=
per_frame_31=r = 0.04+ (bass_att+treb_att)*0.01;
per_frame_32=monitor = aspecty;
per_frame_33=vr = sin(vr1)*r;
per_frame_34=bounce = below(y1,r-(aspectx-1)*0.5);y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.96 + (r-y1-(aspectx-1)*0.5)*0.1, vy1-0.0003*60/fps);
per_frame_35=vx1 = if(bounce, vx1 + (vr-vx1)*0.15, vx1);vr = if(bounce, vr + (vx1-vr)*0.85 , vr);vr1 = asin(vr/r);
per_frame_36=bounce = above(x1,1-r+(aspecty-1)*0.5);vx1 = if(bounce, - abs(vx1)*0.96 + (1-r-x1+(aspecty-1)*0.5)*0.1, vx1);
per_frame_37=vy1 = if(bounce, vy1 + (vr-vy1)*0.15, vy1);vr = if(bounce, vr + (vy1-vr)*0.85 , vr);vr1 = asin(vr/r);
per_frame_38=bounce = below(x1,r-(aspecty-1)*0.5);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.96 + (r-x1-(aspecty-1)*0.5)*0.1, vx1);
per_frame_39=vy1 = if(bounce, vy1 + (-vr-vy1)*0.15, vy1);vr = if(bounce, vr - (vy1+vr)*0.85 , vr);vr1 = asin(vr/r);
per_frame_40=
per_frame_41=vr = sin(vr2)*r;
per_frame_42=bounce = below(y2,r-(aspectx-1)*0.5);y2 = y2+vy2;vy2 = if(bounce, abs(vy2)*0.96 + (r-y2-(aspectx-1)*0.5)*0.1, vy2-0.0003*60/fps);
per_frame_43=vx2 = if(bounce, vx2 + (vr-vx2)*0.15, vx2);vr = if(bounce, vr + (vx2-vr)*0.85 , vr);vr2 = asin(vr/r);
per_frame_44=bounce = above(x2,1-r+(aspecty-1)*0.5);vx2 = if(bounce, - abs(vx2)*0.96 + (1-r-x2+(aspecty-1)*0.5)*0.1, vx2);
per_frame_45=vy2 = if(bounce, vy2 + (vr-vy2)*0.15, vy2);vr = if(bounce, vr + (vy2-vr)*0.85 , vr);vr2 = asin(vr/r);
per_frame_46=bounce = below(x2,r-(aspecty-1)*0.5);x2 = x2+vx2;vx2 = if(bounce, abs(vx2)*0.96 + (r-x2-(aspecty-1)*0.5)*0.1, vx2);
per_frame_47=vy2 = if(bounce, vy2 + (-vr-vy2)*0.15, vy2);vr = if(bounce, vr - (vy2+vr)*0.85 , vr);vr2 = asin(vr/r);
per_frame_48=
per_frame_49=vr = sin(vr3)*r;
per_frame_50=bounce = below(y3,r-(aspectx-1)*0.5);y3 = y3+vy3;vy3 = if(bounce, abs(vy3)*0.96 + (r-y3-(aspectx-1)*0.5)*0.1, vy3-0.0003*60/fps);
per_frame_51=vx3 = if(bounce, vx3 + (vr-vx3)*0.15, vx3);vr = if(bounce, vr + (vx3-vr)*0.85 , vr);vr3 = asin(vr/r);
per_frame_52=bounce = above(x3,1-r+(aspecty-1)*0.5);vx3 = if(bounce, - abs(vx3)*0.96 + (1-r-x3+(aspecty-1)*0.5)*0.1, vx3);
per_frame_53=vy3 = if(bounce, vy3 + (vr-vy3)*0.15, vy3);vr = if(bounce, vr + (vy3-vr)*0.85 , vr);vr3 = asin(vr/r);
per_frame_54=bounce = below(x3,r-(aspecty-1)*0.5);x3 = x3+vx3;vx3 = if(bounce, abs(vx3)*0.96 + (r-x3-(aspecty-1)*0.5)*0.1, vx3);
per_frame_55=vy3 = if(bounce, vy3 + (-vr-vy3)*0.15, vy3);vr = if(bounce, vr - (vy3+vr)*0.85 , vr);vr3 = asin(vr/r);
per_frame_56=
per_frame_57=bounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r);
per_frame_58=bounce = bounce*below(sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)),sqrt( sqr(x1-x2) + sqr(y1-y2)));
per_frame_59=ref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent
per_frame_60=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2);
per_frame_61=vr = sin(vr1)*r; v2r=sin(vr2)*r;
per_frame_62=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_63=              + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_64=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_65=              + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_66=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_67=              + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);
per_frame_68=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_69=              + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);
per_frame_70=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr1 = asin(vr/r);
per_frame_71=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr2 = asin(v2r/r);
per_frame_72=
per_frame_73=bounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r);
per_frame_74=bounce = bounce*below(sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)),sqrt( sqr(x1-x3) + sqr(y1-y3)));
per_frame_75=ref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent
per_frame_76=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3);
per_frame_77=vr = sin(vr1)*r; v2r=sin(vr3)*r;
per_frame_78=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_79=              + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_80=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_81=              + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_82=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_83=              + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);
per_frame_84=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_85=              + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);
per_frame_86=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr1 = asin(vr/r);
per_frame_87=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr3 = asin(v2r/r);
per_frame_88=
per_frame_89=bounce = below( sqrt( sqr(x3+vx3-x2-vx2) + sqr(y3+vy3-y2-vy2)), 2*r);
per_frame_90=bounce = bounce*below(sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)),sqrt( sqr(x2-x3) + sqr(y2-y3)));
per_frame_91=ref_ang = atan2(x2-x3,y2-y3)+asin(1); // common tangent
per_frame_92=v1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx3,vy3);w2 = atan2(vx2,vy2);
per_frame_93=vr = sin(vr3)*r; v2r=sin(vr2)*r;
per_frame_94=vx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_95=              + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3);
per_frame_96=vy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_97=              + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3);
per_frame_98=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_99=              + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);
per_frame_100=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_101=              + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);
per_frame_102=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr3 = asin(vr/r);
per_frame_103=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr2 = asin(v2r/r);
per_frame_104=
per_frame_105=
per_frame_106=
per_frame_107=
per_frame_108=q1 = aspectx;
per_frame_109=q2 = aspecty;
per_frame_110=q3 = r*2;
per_frame_111=
per_frame_112=q4  = x1;  q5 = y1;  q6 = vr1;
per_frame_113=q7  = x2;  q8 = y2;  q9 = vr2;
per_frame_114=q10 = x3; q11 = y3; q12 = vr3;
per_frame_115=
per_frame_116=q13 = atan2( (x1+x2+x3)/3 - 0.5, (y1+y2+y3)/3-0.5);
per_frame_117=q14 = sigmoid(sqrt( sqr((x1+x2+x3)/3 - 0.5) + sqr((y1+y2+y3)/3-0.5) ),2)*0.2;
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_main, uv ).xyz;
warp_5=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_6=`                      ((uv.xyy*q27
warp_7=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_8=`                      ).xyz*
warp_9=`                      float3(1,1,0)*0.05 + 
warp_10=`                      time*float3(0,0,1)*q29
warp_11=`                     );
warp_12=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y -= (noise9).x*.5; 
warp_13=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z -= (noise9).y*.5; 
warp_14=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x -= (noise9).z*.5; 
warp_15=`    ret = max(ret, tex2D( sampler_main, float2(1-uv.x,uv.y) ).zyx );
warp_16=`    
warp_17=`    // darken over time
warp_18=`    ret *= 0.97; //or try: ret -= 0.004;
warp_19=`}
comp_1=`shader_body
comp_2=`{
comp_3=`ret=tex2D(sampler_main,uv);
comp_4=`//ret=lum(ret)>0+(lum(ret)<=0.75)*ret;
comp_5=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_6=`                      ((uv.xyy*q28
comp_7=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_8=`                      ).xyz*
comp_9=`                      float3(1,1,0)*0.05 + 
comp_10=`                      time*float3(0,0,1)*q31
comp_11=`                     );
comp_12=`if(ret.x> q26*q13         && ret.x<= q23*q11        )ret.z -= (noise9).x*.5; 
comp_13=`if(ret.y> q25*q11         && ret.y<= q22*q12        )ret.x -= (noise9).y*.5; 
comp_14=`if(ret.z> q24*q12         && ret.z<= q21*q13        )ret.y -= (noise9).z*.5; 
comp_15=`ret=pow(GetBlur1(uv).xyz/treb_att,1-lum(saturate(ret.xyz)));
comp_16=`ret=pow(GetBlur2(uv).xyz/bass_att,1-lum(saturate(ret.xyz)));
comp_17=`ret=1.31-ret;
comp_18=`ret-=slow_roam_sin.wzy*roam_cos.zxy*.4;
comp_19=`}
